Tutoring in Commander is as strong as it is controversial, but Jake FitzSimons argues tutors actually make the format better.
Secret Lairs have changed the rules on what a Magic card looks like, and that has come with issues for the alter community.
Few things illicit more groans than extra turn spells in Commander, and that's the topic Andrew is tackling in today's edition of Good Grief!
If a group doesn't like losing to a deck in the playgroup, should you take the deck apart? Mike tackles that question from a reader today!
Jake FitzSimons goes over the colorless and land cards from Innistrad: Crimson Vow and tells us what's good and what's garbage.
Innistrad Crimson Vow has some new must-haves for Commander, and today Dana looks at the blue cards to consider for your EDH decks!
No one delivers a brew quite like Michael Celani does, and today he's digging into a very old Commander favorite from Portal Three Kingdoms with a modern twist!
MD is breaking down all of the best of the gold and multicolor cards from Innistrad Crimson Vow that you need to look at for your EDH decks!
Werewolves, beasts and monsters all came out in force in Crimson Vow, and today Ben highlights the best of the bunch in Green for EDH!
Vampires are back with a vengeance in Innistrad: Crimson Vow, and today Travis highlights the best of the tribe and everything else in Red!
The Commander's Herald EDH Set review rolls on, today with Mike tackling all the best Black cards in the set for Commander!
Michael kicks off the Innistrad: Crimson Vow Commander review with a look at the best new inclusions for white!
Combo finishes can be a tricky topic in Commander. Chris weighs in with how he feels the two-card finishes should fit into your deck plans.
Mass Land Destruction in EDH is one of the most frustrating things around. Or is it? Mike tackles an interesting question from a reader!
It's a tribal competition in this CUT finals, as the guest authors build around Innistrad-themed legends!
Budget is a major consideration for Magic players, but can it also provide for interesting strategic options? MD explores this with Kykar!
"Kingmaking" is one of the most contentious parts of an EDH game, and today Mike tackles the subject when a reader shares a tough call!
A commander that can wipe your own board? That's a drawback worth challenging with a brew in today's Conditions Allow!
Michael Celani is taking the off-ramp to Kethis, the Hidden Hand in the latest edition of How They Brew It!
Welcome back to Urza’s Science Fair! We're helping Urza understand how things work here on Earth, looking at the science of Clones!
Are there times when you just cannot take part anymore and have to put your foot down? Mike tackles the question posed by a reader.
In this episode of CUT, Travis is joined by three writers you're already familiar with as they do battle in this deckbuilding challenge!
Could the Commander rules be changed to mitigate the downside of going last? Jake investigates with input from the Rules Committee and CAG.
With so many options to choose from in new releases, what would Commander look like if the deck size was raised? Dana examines the question.
Tracking Commander boardstates can be near impossible, so how should a situation be handled when players can't keep up with the board?
Conditions Allow is all about building around Commanders with drawbacks, and today Ben tackles a new challenge with Jerren EDH!
All are welcome under the big tent this week as Michael Celani brews a wild Momir Vig EDH deck with an unexpected twist!
Thanks to Rule Zero, Commander is whatever you want it to be - and today Sheepwave uses it for a Dune-Brood Nephilim EDH brew!