
Are Gates and Maze’s end such a consistent win condition that they can cause problems even without tutors?
Are Gates and Maze’s end such a consistent win condition that they can cause problems even without tutors?
Can removing someone's commander on sight go too far even if it presents a massive threat to your own game plan?
Cal Jones is back with the second instalment of his look at every single card on the recent Commander gamechanger list from Wizards.
How do you feel about turning back time and rewinding a turn in Commander if someone changes their mind?
Missed out on MagicCon Chicago? Read on for Nick Wolf's take on the big Magic: The Gathering weekend on the shores of Lake Michigan.
Tracking your Commander games can be a lot of fun, but how much should you read into the data you get back?
How do you feel about Commander's new Game Changer list? Cal Jones looks at the arguments for and against the white, blue, and black cards.
Should you always be wary of a player who doesn't have much to say during the rule zero conversation?
Buckle up, it's time for another race through the dictionary. This time, Nick Wolf picks through the wreckage of Aetherdrift for the best words around.
Is it bad manners to build a better version of a deck that someone in your playgroup is already playing?
Is it worth taking out a threatening deck before it actually gets off the ground or is that against the spirit of Commander?
How do you feel about hoser cards? The type of cards that just completely hose a single strategy.
Is it worth going for a double agent strategy if neither side knows who you're working for?
Radagast, Wizard of Wilds | Illustrated by Tomas Duchek Jyoti, Moag Ancient | Illustrated by Brent Hollowell Galadriel of Lothlórien | Illustrated by…
What do you do if someone at your table just can't stand your favorite mechanic? Mike Carrozza digs in.
Ever feel like you're being unfairly targeted due to your choice of commander? What if your commander is a known monster, like Kaalia?
With the reprints of Innistrad Remastered, Nick Wolf has all the excuse he needs to comment once again on one of his favorite topics: words.
How do you feel about fellow Commander players pressuring you into dealing with the "problem player" when you'd rather do something else?
If you've ever wanted to know your favorite author's favorite Magic card printed in 2024, we've put together this little article for you.
We know every Magic: The Gathering release set for 2025 - except one. Can Nick Wolf use facts and logic to divine the "unnanounced" Universes Beyond set?
How do you feel about someone acting to help another player even when it doesn't help their own chances in a game of Commander?
Ben brings glory to our lord and savior Colossal Dreadmaw in this wrap up of the best Colossal Dreadmaws of 2024.
Is it worth helping out a new player in Commander? Should you point out a game winning combo or leave the new player to discover it?
Is it bad manners to use a card like Worst Fears or Mindslaver in a Commander game? Or is it just another card and fair play?
There are a lot of commanders in Magic the gathering. So join Benjamin Levin as he showcases 10 underrated commanders, you need to try!
Randomizing the cards in your deck can be a good way to add variance, but what if it leads to massive swings in power?
How much ramp is too much ramp? Is there anything an average EDH pod can do about ridiculous amounts of mana?
Is conceding a game for the sake of helping or hurting other players fair game? Mike Carrozza weighs in on political resignations.