Venture Into the Dungeon – Adventures in the Forgotten Realms Spoilers!

Matt Morgan • June 25, 2021

Players sure didn’t have much time to enjoy our Modern Horizons II pulls, did we?  Over the past week we saw Secret Lair announcements and most recently Adventures in the Forgotten Realms previews. Because we were thrown a HUGE amount of information so we will venture into the dungeon right away!

Venture Into the Dungeon

In the mechanic article for Adventures in the Forgotten Realms(AFR) we saw a new type of card in the Dungeon mechanic.

In the video we get a rundown of cards that will let us “venture into the dungeon,” and introducing the new card type. Dungeons are a step by step and triggered process to introduce them into the game. As a result of the cards not being in the decks players are able to pick a new dungeon or replay the same from outside the game.

Lost Mine of Phandelver Tomb of Annihilation Dungeon of the Mad Mage

 

From the article:

“Dungeons don’t go in your deck. Rather, they start outside the game and end up in the command zone for a while. More on that later. In games held under tournament conditions, “cards from outside the game” means cards from your sideboard, but dungeons work a little differently. Dungeons don’t take up sideboard slots. You always have access to all three dungeons, and you’ll never need more than one of the same one. If you’re playing with dungeons, just keep them with your sideboard until you need them.”

So when a card says to “venture into the dungeon,” players get to bring a dungeon into the game or progress in the current dungeon. Several cards shown today show off the new mechanic.

Nadaar, Selfless Paladin Shortcut Seeker Gloom Stalker

 

Having payoffs for completing dungeons will surely incentivize players to add them to their games. We only will be seeing the three dungeons though, no additional will be included in the preconstructed Commander decks as Matt Tabak confirmed on Twitter.

 

More Crossover Treatments

Polygon.com also released an article today providing more details on a new retro art style for cards.

Evolving Wilds, a land dressed up to look like an adventure module from the 1970s.

An additional card frame along with the sepia toned rulebook style with show off cards in the handbook style. In addition to the alternate frames the full-frame art cards from the past few sets make a return with Dungeons and Dragons flair.

 

Art for the flumph shows an orc swinging wildly over the gentle creature. The reverse of an art card, showing a selection of items from the creature’s stat block.

The art cards will still feature the art covering the entire frame. On the flip side the art will be treated as a stat page for various monsters you would find in a game of Dungeons and Dragons with 80 total art cards for the set.

A New Planeswalker Arrives

Codename Entertainment also released an article today displaying a brand new planeswalker. Ellywick Tumblestrum was shown today as a way to keep venturing into dungeons every single turn with a payoff for completing them.

ellywick edh venture into the dungeon Alternate, full-frame art for Ellywick Tumblestrum.

 

With previews “officially,” beginning June 29th we are sure to have plenty to talk about over the next few weeks. How has Adventures in the Forgotten Realms looked so far? Let us know in the comments what you’re most excited about in the upcoming set!



Matt is a member of the EDHRECast, representing the 60-card formats and the Timmy's alike. He appreciates bad wordplay as much as a good alpha strike. A diverse nerd, you might also see him maining Lux support in League of Legends as well or on the deadlift platform at the gym.