Shorikai, Genesis Engine is the very first noncreature artifact commander. Jake FitzSimons shows us just how powerful the mech can be.
Shorikai, Genesis Engine is the very first noncreature artifact commander. Jake FitzSimons shows us just how powerful the mech can be.
Jake FitzSimons ranks every new ninja from Kamigawa: Neon Dynasty for Yuriko, approaching the cards from a cEDH mindset.
Jake FitzSimons cuts through a forest of green cards in search of the best cEDH has to offer.
Jake FitzSimons goes through the best and the rest of the cEDH playable cards from Kamigawa: Neon Dynasty!
What makes red so good in cEDH in 2022? How did it go from irrelevant to invaluable so quickly? Jake FitzSimons breaks it down with the latest Comprehending Competitive.
Jake FitzSimons breaks down the best black cards and strongest strategies in competitive commander. Welcome to the black parade.
What makes blue so dominant in cEDH? Why is it so powerful and popular? Jake FitzSimons digs into the good, the great and the format warping.
Which white cards see play in cEDH? Competitively, what are white decks good at? What are they bad at? Jake FitzSimons digs in.
What makes a commander good enough for cEDH? Jake FitzSimons looks at the three things that can make a commander competitive.
Multi-color decks in Commander keep getting stronger but Jake FitzSimons argues it's time mono-color saw some love.
Tutoring in Commander is as strong as it is controversial, but Jake FitzSimons argues tutors actually make the format better.
Jake FitzSimons goes over the colorless and land cards from Innistrad: Crimson Vow and tells us what's good and what's garbage.
Could the Commander rules be changed to mitigate the downside of going last? Jake investigates with input from the Rules Committee and CAG.
Poison and infect are the possibly the most divisive mechanic in EDH. Can and should poison counters be tweaked to fix infect in Commander?
Many years ago there was a "Banned as Commander" list. What would EDH look like if it were brought back, and would that even be a good idea?
Wish effects have never worked in Commander, but is it time to revisit that with so many mechanics pulling from outside of the game? Jake digs into the pros and cons.
Commander Damage has been a part of EDH for as long as the format has existed, but has it outlived its usefulness?
How would EDH change if the Commander starting life total was changed from the 40 life it is now? Jake has some ideas for how it might improve.