Rogue Who Always Takes 10 Accused of Quiet Quitting The Party

The quiet quitting discussion has made its way to The Forgotten Realms, where party leaders complain young adventurers are choosing to "take 10" rather than risk rolling the dice. Conjuration wizard Zephyra Starbinder claims that her own party's rogue has been "aking 10 on rolls for months now. The wizard, who has been adventuring for over 300 years, claims the trend is endemic among the younger generation of dungeon delvers.
"Our halfling rogue, Gramble GoodCloak, doesn't even try for those prestigious critical successes." The veteran adventurer stated," He just accepts a 10 and relies on his skill modifier to coast by. It's disheartening to see such half-hearted adventuring. We didn't even have skill points when I first started adventuring."
For Starbinder, taking 10 is a betrayal of traditional adventurer culture. "This job is all about taking chances. Chances where success is determined by a randomly assigned number between one and twenty, to be specific. If you don't want to live that way, just be a commoner or merchant or whatever it is normal people do."
GoodCloak is open about his repeated use of the controversial mechanic. "Zephyra's just a boomer adventurer. Like, a lock isn't going to get any more picked if I rolled high, you know. I know he's going to kick me out of the party for it eventually, but whatever, I'll just find a new one."
When asked if the choice ever resulted in any poor outcomes, he admitted, "Ok, sure, maybe I shouldn't have taken 10 when I was stabilizing the paladin. But other than that, I don't see why it's a big deal."
The question of whether or not taking 10 is a form of quiet quitting has divided the other members of Gramble's party as well. Lyra Ember, Cleric of Titania, agreed with the rogue's choice to apply minimum effort to his skill checks. "Maybe if the adventurers' guild paid a living wage, Gramble would feel motivated to try harder. As long as we're working for loot, I think he's totally justified in doing the bare minimum to pass his skill checks."
When we asked Half-Giant Barabarian Sturm for his opinion on the issue, he unleashed a primal scream of unadorned fury and smashed the tavern table in front of him. The ensuing bar brawl precluded further questioning. It remains unclear if his display of violence was even related to our question.
Perhaps the harshest critic of taking 10 was the disembodied spirit of former party member Sir Thadius Wimberly. "That little jerk didn't even try to save me. I saw him answer his scrying stone in the middle of stitching up my throat wound. I get that it's a low DC, but I would have appreciated a little effort while I was bleeding out on the dungeon floor."
Sir Wimberly added that taking 10 hasn't been technically legal in over a decade. "They didn't even add it to this year's new set of adventuring rules." The deceased paladin pointed out, "Plus, I'm pretty sure there were rules about when it was allowed."
Despite their differences, the living members of the party all agreed that Sir Wimberly's argument was pedantic and obnoxious. "I'm on his side with this one, but even I have to admit he was always annoying about stuff like that. He was a total rules barrister," Starbinder stated. "That's why we all agreed not to revive him."
GoodCloak still holds his position as the party's rogue for the time being. He was last seen stepping lazily behind some crates as part of an ambush on some unsuspecting bugbears.