CUT #10 - If You Ain't First You're CUT!

Welcome back to our regularly scheduled programming here on CUT! A super, special, awesome thank you to TappyToeClaws, SolRingMTG, and Ashlen Rose for making the first Single Slice as great as it was! Let's see who won all the marbles with the results from the poll:
Great job Ashlen! You have been crowned the first winner of Single Slice! I feel like there should be some sort of trophy or something or a crown even...but we'll think about that later! You may not have won, but SolRing and Tappy, you both gave us great decks to read about! Thanks for all of your contributions and I hope to work with each of you again!
Onto this round of CUT!
Taking a little bit of a break from everything Kamigawa, this CUT has a different focus in mind (don't worry, we will do a "Kamigawa: Neon Dynasty"-themed CUT soon). You know what is almost worse than not making it to the final round? Making it and losing. This round of CUT we brought back folks who made it to the final stage and for whatever reason didn't quite get that win. It's another Redemption Round! Here are the challenges that our redemption seekers worked with:
-
Commanders must be a "Partner" (have Partner or Partner with) commanders
-
The deck must only have cards that have been printed in Commander sets (Commander decks or Commander Legends)
-
You can only have 4 rare/mythic lands
First up, we have Mikhail! Last time we saw Mikhail, he brought us a fantastic fungi funhouse featuring Slimefoot, the Stowaway
Let's see what he brought today!
Pure Mana Value
View on ArchidektCommander (2)
Creatures (13)
Sorceries (18)
Enchantments (5)
Instants (5)
Planeswalkers (1)
My Partner duo is Gilanra, Caller of Wirewood
The first, and arguably most important, step is ramping. You have Gilanra in the command zone, but just in case an opponent throws down a Drannith Magistrate
Speaking of card advantage, maintaining card advantage throughout the game is the next step of our plan. Card advantage is already a big deal in Commander, but when you're ramping so hard in the beginning of the game it is easy to be empty-handed and out of gas unless you build to maintain it.
The third step is classically called "yoinking". What's better than playing permanents? Taking your opponents' permanents, of course! This could definitely be taken out if you or your group would prefer not to play them over webcam, but stealing permanents can certainly be an effective way to slow down your opponents or build your own win condition. Dominate
Getting away from very blue effects, the next step is very well known in the format: the technical term is smack city, population you. Turns out that if you lower your opponents' life totals to zero, you win the game. Who knew? Classics of the format Avenger of Zendikar
One of the strongest effects in the format, and the fifth step of our plan, involves enters-the-battlefield creatures. Brinelin has the ability to return any nonland permanent to its owner's hand, so you can return your own creatures and recur value. The flagship example is Fierce Empath
The last, but not least, step is spell recursion. What's better than playing your spells? Playing your spells twice, of course. While your spell suite is fairly small, casting a few Blatant Thievery
At least in my experience, saying that I'm playing Simic is likely to get a collective groan from my opponents. Bringing Gilanra and Brinelin to the table allows you to have all your Simic-ky goodness without drawing the ire that a Thrasios, Triton Hero
Thanks Mikhail! Good to have you back on the series! We'll see if you have enough strategic Simic synergy to set your place in the finals!
Next up is Hamilton. Last time we saw Hamilton, he was turning infinity on its side with Octavia, Living Thesis
What do you have for us today, Hamilton?
CUT Submission-Malcolm/Kediss
View on ArchidektCommander (2)
Enchantments (2)
Instants (16)
Artifacts (12)
Creatures (18)
- 1 Azure Fleet Admiral
- 1 Breeches, Brazen Plunderer
- 1 Brudiclad, Telchor Engineer
- 1 Captivating Crew
- 1 Coastline Marauders
- 1 Dockside Extortionist
- 1 Dualcaster Mage
- 1 Duplicant
- 1 Emberwilde Captain
- 1 Fathom Fleet Swordjack
- 1 Myr Battlesphere
- 1 Phantasmal Image
- 1 Port Razer
- 1 Psychosis Crawler
- 1 Quicksmith Genius
- 1 Siren Stormtamer
- 1 Steel Hellkite
- 1 Wurmcoil Engine
Sorceries (12)
Planeswalkers (2)
Malcolm, Keen-Eyed Navigator
We're taking advantage of a little loophole in Malcolm, Keen-Eyed Navigator
Our deck is looking to establish Malcolm and Kediss on our battlefield quickly so we can start hitting in with our Malcolm and generate Treasures to ramp into threats and advantage. So what threats are we ramping into? Wurmcoil Engine
Meanwhile, we can keep our opponents on their toes by using one of blue's best aspects, its control roots, to keep our ramp engine going. Classics like Counterspell
We have additional methods of keeping ourselves fueled. Inspiring Refrain
The deck also has a minor theme of cards that let us take further advantage of our Treasures in ways that care more than their ability to make mana. Idol of Oblivion
Now how do we win? There's always Wurmcoil beats, or Brudiclad flood outs. We have a few Equipment to potentially enable commander damage kills, like Blackblade Reforged
A somewhat popular spell-copy creature, effects like Dualcaster can be used to enable infinite combos. Here's how it works:
- Have any creature on the battlefield that isn't Dualcaster.
- Cast an instant or sorcery that clones a creature, like Rite of Replication.
- Before the spell resolves, flash in Dualcaster.
- Use its enter-the-battlefield ability to copy the clone spell.
- The copy resolves, creating a token copy of Dualcaster, importantly with the original clone spell on the stack.
- Repeat steps 4 and 5 MANY times.
- Have your last copy of the clone spell target any creature other than Dualcaster. This allows the original clone spell to finally resolve, allowing the game to progress.
This leaves you with an army of Dualcaster Mages that can swing out the next turn to kill all of your opponents. The best part is our clone spells can assist the bulk of our deck as well. The best combos are ones where the cards involved are already good in your deck outside the combo. Making clones of Battlesphere and Emberwilde Captain
Thanks Hamilton hope this Pirate/Lizard combo steals a place in Finals for you!
Last up is Ben, you might know Ben from the very first CUT article, and the following finals. His deck build prowess was also featured on the Holiday special a few months ago.
Bens CUT Deck P3
View on ArchidektCommander (2)
Creatures (18)
- 1 Aerial Responder
- 1 Akiri, Line-Slinger
- 1 Armory Automaton
- 1 Balan, Wandering Knight
- 1 Bastion Protector
- 1 Burnished Hart
- 1 Dockside Extortionist
- 1 Godo, Bandit Warlord
- 1 Grand Abolisher
- 1 Iroas, God of Victory
- 1 Kemba, Kha Regent
- 1 Kor Cartographer
- 1 Magus of the Wheel
- 1 Silent Arbiter
- 1 Solemn Simulacrum
- 1 Steel Hellkite
- 1 Taurean Mauler
- 1 Whitemane Lion
Artifacts (26)
- 1 Arcane Signet
- 1 Argentum Armor
- 1 Blackblade Reforged
- 1 Bloodforged Battle-Axe
- 1 Boros Cluestone
- 1 Boros Signet
- 1 Champion's Helm
- 1 Conqueror's Flail
- 1 Crawlspace
- 1 Endless Atlas
- 1 Everflowing Chalice
- 1 Fellwar Stone
- 1 Grappling Hook
- 1 Hammer of Nazahn
- 1 Hedron Archive
- 1 Hero's Blade
- 1 Key to the City
- 1 Lightning Greaves
- 1 Loxodon Warhammer
- 1 Mask of Memory
- 1 Mind Stone
- 1 Quietus Spike
- 1 Sol Ring
- 1 Sword of the Animist
- 1 Wayfarer's Bauble
- 1 Whispersilk Cloak
Lands (38)
Instants (8)
Sorceries (4)
Enchantments (3)
Planeswalkers (1)
Hey all, it's Ben coming back for a redemption round. This week, I present to you a Boros Voltron deck led by Ardenn, Intrepid Archaeologist
The gameplan is pretty simple: suit up one of your commanders with a bevy of Equipment and attack! Though you have two Commanders, Rograkh is going to be your main damage-dealer. However, if something were to happen to our Kobold, we have a handful of creatures in the 99 to clean up the game. An excellent example would be Kemba, Kha Regent
In order for us to build our unstoppable Voltron, we need to give our creatures some punch, and that's where our Equipment come in! I've included a personal favorite of mine that comes all the way from the original Commander set: Champion's Helm
Here's an example of the first two turns: Turn one: play a land, cast Rograkh and Bloodforaged Battle-Axe. Turn two: Equip Rograkh and attack. Sounds like a solid start to me! Next is a "Sinclair favorite" and an all-star pairing with Mirran Crusader
A Voltron deck tends to be a one-man-show, so, if we lose that creature any advantage I had would be gone. Like any good mech suit, you need an "eject" button to get out of danger, and Whitemane Lion
A common strategy for fighting Voltron is to overwhelm them with a lot of creatures. I was lucky to have access to Crawlspace
Being in Boros, it's a challenge to find decent sources of card draw and ramp spells; luckily, the Commander sets gift us with some spicy tools. Magus of the Wheel
Before I to wrap up, I would like to highlight some really good utility cards that were released in the Commander sets. Boros Charm
I loved building this deck! It took me back to a time when Abyssal Persecutor
Thanks a lot Ben! I hope this nostalgic blast from the past gets you past this round and into the next!
That does it for this round! Which deck builder do you think deserves redemption from their last time on CUT to try and finally obtain that Finals win? Make sure to vote down below which deck you liked best and come back next time to see who moved on to the Finals of the Redemption Round!
As always, if you don't love it, CUT it!
If you or a friend would like to participate in a future edition of CUT please send an email to the.only.travis.stanley@gmail.com. Feel free to reach out to me on Twitter @chipman007 to share any ideas you have for future challenges, or if you would like to be a part of a future article as well!
Poll Closes: March 3rd, 2022