Spiraling Through Time
This is Timesifter, so let's take a little trip into the past. Allow me to set the scene.
It's 1998. There's me, a child, let's call him Middle School Nick. It's winter. It's Michigan. He's cold.
We join the action in media res: it's after the final bell, in the cafeteria of a rural mid-Michigan middle school. There are handmade posters advertising Snowcoming. Middle School Nick does not deign to herald the coming of snow with dance floor undulations to "The Boy is Mine" by Brandy and Monica.
Middle School Nick reaches into the pocket of his undersized Starter jacket (purple sleeves, a slightly different purple on the snap buttons, and it's undersized because he grew from 4'11 to 6'3'' that year and the next one). He feels with his thumb the familiar touch of pressed cardboard. He saunters toward a cafeteria table like an outlaw at high noon, hopped up on Lunchables and Capri Sun. Most kids have already gone home, caught the bus. But here sit we stragglers, in the path of the janitor who pushes his broom around us with increasingly aggressive sighs. Middle School Nick swipes one paw across his forehead to push away the twin fins of the brunette bowl cut from his temples, deftly pushing up his glasses in one motion; they're red tortoiseshell, and he picked them out because "they look like Carnage."
Now he's at the table. His hand comes free of his pocket, with its contents retrieved. It's a stack of 61 Magic: the Gathering cards, bound with a rubber band. The edges are worn, faded, rounded from repeated battling and transit, rides in various pockets. But that's not all. In the other pocket, it's his "soap deck." It's named not because of any reference of the cards to soap (if even there was one) but because one day, he realized that a box of Lever 2000 bar hand soap was the perfect size and shape to transport a Magic deck. The cards smelled good.
What was in this "soap deck," you may wonder?? No -- Middle School Nick didn't mess around with Goblins of the Flarg. Contained within the "soap deck" were four copies of , two s, a few copies of , an , and of course a couple s, because they were awesome.
As you can see by the prices that appear if you hover over those card names up there, Middle School Nick was not very smart. But that's okay -- middle school kids rarely are, and hindsight is 20/20, even with Carnage-colored glasses. If Middle School Nick knew what card sleeves were, it's very likely he wouldn't have used them anyway. Why would he, when rubber bands and boxes of Lever 2000 were good enough? Remember: this is the late 90s we're talking about, Lever 2000 was still the soap of the future.
And if you're curious if I still have the worn-down but fantastically-scented and bacteria-free Time Spirals, sadly I don't. The deck was confiscated by the band teacher after I didn't practice my saxophone. Through circumstances too complicated to delve into here, I went to his retirement ceremony three years ago and asked him for the deck back. He said he had no idea what I was talking about. I was devastated.
The year 1998 was a monumental one for Magic. Despite the game only existing for six years, by the time 1998 rolled around Magic had plenty of momentum. Let's start with the big stuff. Regarding major releases, 1998 saw the completion of the Tempest block with the release of Stronghold and Exodus, the latter of the two bringing into the game a significant change that we'll talk about later. Following that, we were presented with Portal Second Age, a set that's famous for containing cards featuring what seem a lot like guns (such as), which in hindsight perhaps wasn't the best idea. And Wizards of the Coast wasn't done releasing non-Standard sets, with Unglued dropping in August. Lastly, we wrap up the year with a set that's still considered one of the most unbalanced and powerful sets of all time, Urza's Saga.
Phew, that's a lot. One would think that a year like 1998, with its presidential scandals, antitrust lawsuits, and inexplicable obsession with bucket hats, would not be so groundbreaking for Magic, but here we are. And just like bucket hats, everything old is new again, as 1998 also marked the year Baldur's Gate was published by Interplay on PC, a name that has recently returned to relevance here in 2022.
Speaking of unfortunate outfit choices, 1998 is remembered for a lot of things that we in the glorious future of 2022 would find quaint. A movie about a big dumb boat made 2.2 billion dollars, the price of gasoline in the United States was $1.06 per gallon, and everyone's mom was watching ER and driving a Ford Taurus. America OnLine was still a thing. NASA sent a senior citizen into orbit, just because they could. One out of ten babies born in English-speaking countries was named Emily (citation needed). It was a simpler time, except for all that panic over the possibility of .
In March of 1998, Stronghold was released. It was the second set of the Tempest block, which began with, well, Tempest, in late 1997. It's a small set; remember, this is '98, and three-set blocks were still very much a thing... containing 143 cards. Stronghold continues the story of our main man Gerrard as he takes on Volrath, who is a shapeshifter, but also Gerrard's adopted brother Vuel, and also the son ofand victim of deceit by that led eventually to his compleation. In other words, it's complicated. Anyway, Gerrard and the crew of the Weatherlight wander their way to Volrath's Stronghold (hence the name of the set), and things get weird.
One of the reasons for the weirdness is the continuation from Tempest of some weird creature types, most notably Slivers and Licids. One of those was more impactful to the game than the other, I'll let you guess which is which, but I'll give you a hint: the more significant of the two creature types saw theamong its royalty.
When it comes to cards in Stronghold that continue to see play at Commander tables, you'll notice a trend that carries through every set featured in this article: there are a lot of very good, very expensive options., , , , , and are all heavily played, and even despite reprints of several of these, they ain't cheap, and I haven't even mentioned some of my favorites from the set, in , , , , or . Oh, and there's also , which isn't particularly good, but the art looks like an early '80s power metal album cover and I love it.
Other than that, there were no new creature types, abilities, or keywords introduced by Stronghold. But there was more, the best spell keyword ever conceived (sorry, Flashback).
Here we are, changing the course of Magic history again. You may have noticed that it seems every year we've covered in Timesifter so far has had one "and with this, everything changed" moment. Well, Exodus is that for 1998.
Newer players would be forgiven in assuming that set symbols have always indicated the rarity of the card, but that's not the case. That all started with Exodus, and that little bridge symbol changing from black to silver to gold was a really big deal. Exodus is also the first set to shift the artist attribution, copyright, and collector number at the bottom of the card to the middle, a change that unlike set symbol rarity has not persisted through time.
And speaking of the set symbol of a bridge, that was a metaphor, don't you know: our good guys had to escape through a portal to get free of Rath, which is kind of like crossing a bridge, a seemingly simple task that was failed by not one but two Weatherlight crew members in Crovax and Ertai. Ertai, as you may notice from the most recent set Dominaria United, has not fared particularly well in the intervening years.
When it comes to the hits of Exodus, the set follows that theme established by Stronghold with great but absurdly expensive cards, albeit at a slightly less extreme level. When it comes to wallet murder,is the main offender, with and the unfairly banned-in-Commander earning the silver and bronze. When it comes to Exodus cards in the 99 of Commander decks, it isn't the big ticket rares that make the most impact (thanks in large part to their price tag, of course) but commons: , , and are three of the top four most used cards from Exodus, the fourth being . Wood Elves, by the way, is actually a reprint, since the card first showed up in Portal, but we won't hold that against it here.
Portal Second Age
Adding 165 cards to the greater Magic canon, Portal Second Age is rarely discussed and seldom remembered, but it doesn't necessarily deserve that reputation.
We've already touched on the whole "actual literal guns" controversy, but it's certainly worth noting that the issue most players at the time had with the firearms was not an inherent problem with the concept, but the fact that they didn't like guns in their fantasy swords-and-sorcery card game. It broke immersion. Those people were likely also not fans of.
Aside from that, Portal Second Age contained a number of cards that would see numerous reprints over the years, some so much so that you might not have realized they first hailed from a set for "beginners." Cards like, , , , and were all originally Portal Second Age inclusions. In terms of legal US tender, there are some inexplicably expensive cards as well, like the quasi- , .
Aside from that, there's the even more inexplicably expensive @Secret_Second_Moon). Make sure you include a photo of the receipt., which costs roughly the same as filling the tank of a midsize SUV (in 2022, not 1998). Sure, might have made every random low-supply Bear slightly more sought-after, but if you manage to sell your copy of Razorclaw Bear for $60, please tell me about it on Twitter (
August was a big month in 1998. Internet Explorer was for the first time the most-used browser in the world, and one of the hit songs of the month was from a band called "Boyzone," which for my money is the greatest band name of all time. Boyzone, you probably remember, made it really cool to go "chi chah huh huh" for about a week.
Anyway, we're not here to talk about Boyzone no matter what, we're here to talk about Unglued. The original joke set was the first official Magic release to exist "outside" of the game and included 83 silver-bordered cards that exist across both ends of the cringe-worthy spectrum. That's just one disembodied internet voice's opinion, of course, and if you're into it, I'm not here to yuck your yum. Some, like, , , , , , (and obviously ) are all worth a chuckle. Others, like , , or are more like jokes you'd hear on what is likely 1998's worst contribution to popular culture, NBC's Friends. And further still are and , two cards that aged very, very poorly, albeit for different reasons.
Also, by the way, the censored art onis actually a much more provocative rendering of a card from a set . And speaking of art, Look at Me, I'm the DCI was drawn by Mark Rosewater, who earned a $1 fee for his efforts.
It's all fun and games when Wizards parodies itself, but 1998 was also the year an "unsanctioned" (that's a pun, kind of) parody game called Havic: The Bothering debuted and subsequently died under the boot-heel of Wizards of the Coast. So annoyed was Wizards that the company influenced Gen Con to ban the makers of Havic, PGI Limited, from attending the event.
With the year 1998 winding down, we've saved what is arguably the best for last with Urza's Saga. Released in October, the 15th expansion kicked off the Urza's block and ushered in a new era of broken cards and warped tournaments called Combo Winter. By the time December rolled around,and were banned in all formats, with banned in Legacy and Vintage. More cards were banned in March of the next year, but that's for Timesifter: 1999, not today.
The story of Urza's Saga is actually a flashback to the time our titular sorcerous sociopath collected the Legacy and irritated. The Urza's block fits snugly between the previously concluded Tempest and 1999's Masques block, both chapters in the larger adventures of Gerrard and the Weatherlight. Urza's Saga looks at several key moments from Urza's life between the events of the Brothers' War (which we're about to learn plenty more about soon) and his discovery and subsequent yoinking of the Thran Mana Rig.
While Urza might be known for his engineering skills, Urza's Saga was ostensibly a set with a focus on enchantments, though not to the extent of a Theros. Of its 330 cards (309 of which were new cards, not reprints), the set contained 101 enchantments and only 33 artifacts. Urza's Saga was also the origin of one of the most-loved abilities in Magic's history in Cycling, a keyword we've seen in eight different blocks since Urza's, and is now "deciduous" as of Streets of New Capenna. It also debuted Echo, which is not quite as appreciated.
If we were to Ask Jeeves about Urza's Saga in terms of the set's impact on today's Commander, it's certainly the most indelible to come from 1998. Many, many cards from the set are still regularly seen in Commander decks here in 2022; here's a top ten most used, as per EDHREC:
If it were just those, that's still more of a mark on today's game than many sets, but the top ten doesn't even get to Reserved List doesn't exist, of course, which was still in effect in 1998 and came to an end after the completion of the Urza's block)., , the Cycling lands, and my personal favorite, . Wizards could just reprint the entire set wholesale in 2022 and it would still be one of the best sets of the decade, and a full-on reprint wouldn't be a bad idea due to the prices of some of the cards (if we pretend the
Currently, awill run you a shade over $1,000, or in terms of 1998 money, 194 hours of minimum wage work. Next most expensive is at around $320, with and coming in at $310 and $210, respectively. Unsurprisingly, all those cards are on the Reserved List, and the most expensive non-RL card is , coming in at $50. The priciest non-rare would be , at nearly $20 even with its recent inclusion in Mystery Boosters and a Secret Lair.
And not to be overlooked, Urza's Saga technically also featured the very first foil Magic card in the prerelease version of. While the first regularly included foils wouldn't exist until the next set (that's a sneak peek into that as-of-yet theoretical Timesifter: 1999), Urza's Saga prerelease attendees were able to get their hands on that first foil.
Back to Basics
When it comes to options for commanders in 1998, despite the plethora of great cards offered, there are slim pickings for legendary creatures. Not counting the pair of Unglued legends, there is an equal number of legendary lands as legendary creatures from 1998: six, to be exact, and outside of, we're looking at a bunch of mono-colored options. We've got two blue choices in and , a black option and green one in and , and we've got our best colorless friend in . Obviously if we wanted to make things easier on ourselves, we'd opt for Sliver Queen if only to make use of everything available to us, but here at Timesifter we often take the more difficult path.
Mirri's 1998 GeoCities Fan Page
The Deeper the Wood, the Greater the Strength
That wraps up our 1998 edition of Timesifter. We hope you've enjoyed yourselves, and now you're welcome to return to your dunk-a-roos, crystal Pepsi, "One Week" by Barenaked Ladies, and Red Bull (yes, Red Bull debuted in the United States in 1998, if context didn't make that clear). And if you're a sweet summer child who does not understand any of the references I've been bludgeoning you with for the past 3,000 or so words, I envy you. See you next time.