Try as you might, you're not going to like every game of commander you play. Amanda Stevens discusses solutions.
Try as you might, you're not going to like every game of commander you play. Amanda Stevens discusses solutions.
Amanda Stevens talks diversity, equity, inclusion and an interesting conversation with Sheldon Menery from the Rules Committee.
Amanda Stevens breaks down what makes for a good Magic convention in a follow up to The Anatomy of a Good Event.
Is casual good? Is competitive bad? Amanda Steven talks language in Commander and the assumptions we make based on play styles.
Amanda Stevens discusses what goes into making a good Magic event and what organisers could learn from anime conventions.
Amanda Stevens discusses the steps local gaming stores can take to be more inclusive and safe for everyone.
What is there to discuss beyond Rule Zero? Amanda Stevens runs through their tips for creating better experiences playing Commander.