Phyrexia: All Will Be One Set Review - Red

(All Will Be One | Illustrated by Chris Rahn)
White | Blue | Black | Red | Green | Artifacts/Lands | Gold I | Gold II | Reprints | cEDH
All Will Be One (-Half of a Two-Card Combo)
When I was tapped to write the red review for Phyrexia: All Will Be One, there was a part of me that wanted to rate every card with a single word. It'd be thematic, after all. With all the other writers spinning tales of compleation and oil and sinewy, toothy grandeur, I'm covering red. And in the spirit of Urabrask, it felt appropriate to disregard tradition and uniformity in favor of rating cards with vague grunts about Great Furnaces and some spiky thing named Juex. You gotta tend the molten slag or be the molten slag, after all.
But it turns out that devoting an entire review article to an only mildly funny joke would be less than ideal. Instead, let's check out all the relevant red cards from ONE the normal, boring way instead, just like Elesh Norn would want.
Mythics
All Will Be One
I didn't take any digital marketing classes in college, so we're going to go ahead and talk about this one right at the top, instead of putting it last to make you scroll to the bottom of this article.
This is as close to a "title track" that a Magic set gets, and the eponymously named All Will Be One
With All Will Be One, infinity is the name of the game, and it doesn't matter if going infinite is even your intention, as including this card in a deck will be a bigger red flag to other players than someone playing a Thassa's Oracle
There're also the scenario where you might be a player that loves putting scary cards in decks for the goofs and don't actually intend to play them for combo potential. It's okay, we all do it. I've been known to use Survival of the Fittest
Will All Will Be One become the Commander world's favorite five-mana red enchantment? That's such a weirdly specific question, but it's possible, I suppose. Its competition includes hits like Double Vision
Capricious Hellraiser
New Magic sets and mythic red Dragons, it's a tale as old as time. It doesn't matter how art deco
As such, it's tough for a new Dragon out there in the wide world. Commander decks centered around the flying lizards have more options than slots in the 99, so a freshly printed Dragon needs to be better than the worst card already in the deck. Capricious Hellraiser
I've heard rumors of other formats of Magic: the Gathering outside of Commander, and it's conceivable that Capricious Hellraiser
Chiss-Goria, Forge Tyrant
Speaking of that other mythic red Dragon, Chiss-Goria is here and mostly intact, coming to us from Phyrexia: All Will Be One Commander. Unlike the other legendary Dragon
Mirrodin historians are understandably keen to see the owner of those fragments in card form, still taking the fight to the Phyrexians and whomever else gets in its way. Like its tooth and scale, the full version also has Affinity for artifacts, which is important to note for anyone who saw that nine-mana-value casting cost and scoffed at their screen. Chiss-Goria deserves no scoffs, only praise and admiration.
As a commander, Chiss-Goria (Chissy-G? Chistoper?) wants a board flooded with artifacts of all stripes, which in reality means a bunch of Treasure tokens. If you've got six Treasures, you can cast Chistoper simply by sacrifing three of them for the red requirement. And remember, Affinity can be used to cover that pesky commander tax, too.
Will it be interesting enough for players to seek out a 99 for it to lead? Time will tell, but unlike many mono-red, artifact-specific commanders, Chiss-Goria gives you options. Its haste and potentially cheap cost lends itself to combat/Voltron builds, its ability can be used to cheat out massive artifacts on the cheap, and it can also drive a floating pyramid
Just remember that its attack trigger only ever gets one hit, so even if you flip five artifacts off the top of your library, four of them are gone for good. But when you're casting a massively expensive artifact for free, I'm sure you won't mind. It's likely many players will be using that discount for something like a Portal to Phyrexia
Solphim, Mayhem Dominus
There are few words in Magic more threatening than "double" (unless it's the even more mystical triple
But as keen-eyed readers have already deduced, none of those cards are legendary/commander-eligible, like Solphim.
As a result, any cards that enjoy Solphim's doubling effect will also enjoy having that effect in the command zone (with the added bonus of occasional indestructability to boot). Some classics come to mind, like Heartless Hidetsugu
Will Solphim make a noticeable impact on Commander tables following the new set's release? Probably not. The sad truth is that while "double" is powerful when it comes to damage effects, it's not quite as potent without the word Season
Rares
Dragonwing Glider
Here's the first instance of the new keyword(s) For Mirrodin! in red. It's a fun take on the Living Weapon keyword
Dragonwing Glider
Anyway, there are a number of words on this one that will pique the interest of certain players. There's the whole "Rebel" thing that'll entice fans of that type who also play red, a subset that, according to EDHREC, exists. The stats on the Equipment itself aren't world-beating, but there are worse options than +2/+2, flying, and haste. Like Fleetfeather Sandals
Goldwardens' Gambit
Here we have Affinity for equipment, which is another way of saying "if you own one of the 28 decks EDHREC shows for a Partnerless Toggo, Goblin Weaponsmith
Like any card that automatically equips Equipment to creatures without cost, Goldwardens' Gambit
Hexplate Wallbreaker
For when you want to make Akki Battle Squad
Koth, Fire of Resistance
Listen, I'm unapologetic in my love for the first version of Koth
The new Koth picks up where the last one left off, retaining the four-mana cost and affinity (like, appreciation for, not Affinity affinity) for Mountain
And since new Koth's so similar to L of the DR (except rare, notably, not mythic rare), we can look to that one to see how we should play Koth; in other words, if you're going Big Red, get a Big Koth. I'll be securing a copy for my Borborygmos Enraged
Plenty of decks will take interest too, especially those already making use of Valakut, the Molten Pinnacle
Red Sun's Twilight
Have you ever cast a Meltdown
Well, now you can, if you've got the coin to spend. If you can afford to make that X equal to five mana or more, now everyone's best toys are yours, and take note: it says "destroy up to X target artifacts," so if you want to pay seven mana to turn a Metallic Mastery
There's plenty of upside, but it comes at a price. Until you sink seven mana into it, there's no real reason to play it over By Force
However, if you're playing something like Rosheen Meanderer
Rhuk, Hexgold Nabber
Eventually, there will be so many playable Equipment-themed cards that you'll make a deck about it and forget to include actual Equipment. Rhuk, Hexgold Nabber
In the lists of Voltron-slanted Equipment decks, however, is where it'll shine. If you load up your Voltron commander -- say, Tetsuo, Imperial Champion
Roar of Resistance
Giving creature tokens haste is cool and all, but not very interesting. A lot of things can do that, from Anger
Slobad, Iron Goblin
Slobad's always been a weird little guy, even before he was turned into a fleshbot. He was too strange to make it with the Krark Clan and ended up a cat guy
All that was before his body was reanimated, with compleation filling any missing parts with bits and bobs of Bosh. Hence the reason why he's "Iron Goblin" just like Bosh was "Iron Golem," and why he sacrifices artifacts to an ability where casting cost matters.
With all that lore out of the way, how's the card itself? It's pretty straightforward, functioning as a red Priest of Yawgmoth
And remember, Slobad will still generate mana from copies of artifacts since copies retain the mana value of the original, so decks like Osgir, the Reconstructor
Urabrask's Forge
This'll be the first of two mentions of cards I want to try in Greven, Predator Captain
It's slow, might not meaningfully impact the game in any way, and could generate unwanted attention disproportionate to how good it is (or isn't). All that said, I love it. Whether you've been tinkering with Brudiclad, Telchor Engineer
Vindictive Flamestoker
It's a one-mana Wizard that says "whenever you cast," so some of you have already preordered a copy without reading the rest of the card.
But that's what we're here for, to tell you that the rest of the card says "oil me up."
In practice, Vindictive Flamestoker will feel very similar to a Bedlam Reveler
While oil counters are all the rage right now, in the context of Commander it's not likely that you'll care much that the counters on Vindictive Flamestoker are oily. But if you're counting spells for Storm
Vulshok Factory
I mentioned on social media that the flavor text for Armored Scrapgorger
I suppose I should talk about the card itself as well and not just the memories of monotony it instills in me. Vulshok Factory is the latest in a recent push to make "interesting" red, three-cost mana rocks, which is a weirdly specific trend but a trend nonetheless. Maybe it started with Foriysian Totem
In the late game, if you don't need a random mana rock anymore, cash it in for a Golem of variable size. That's just sound investment strategy.
Uncommons & Commons
Cacophony Scamp
Cacophony Scamp will make a very satisfying pop when it dies, which means it's automatically worth considering in certain decks. In other words, we've come a long way from Goblin Arsonist
I can see a world where decks that make use of repeated reanimation treat Cacophony Scamp like a kill spell, especially if the incidental Proliferate matters, and if you're in mono-red, that Proliferate is a hot commodity, as its one of exactly two red cards that contain that keyword (the other one is Volt Charge
Exuberant Fuseling
I'm a big fan of this little guy. Sure, it looks kind of like it should have been running around with Nicol Bolas
Since its power keeps growing the more moist it gets, it's perfect as an early play in Greven, Predator Captain
Attack with it, Fling
Gleeful Demolition
In much the same way that Resistance Skywarden
There you have it. We don't have to worry too much about Toxic and poison counters and molar monsters here in red, just lots and lots of oil (both in terms of pro-oil, and anti-oil). It's been multiple decades now, and I'm convinced that 1999's Virus starring Jamie Lee Curtis and Donald Sutherland is actually just a stealth adaptation of Phyrexia. Anyway...
Are you cooking up any lists with the red legends of ONE?Any instant pick-ups for the 99 of existing decks? I'm positively oiled up in anticipation of your answers.