Is your artificial intelligence not providing the output you're looking for? Does your programmable pal have nasty behavior, like trying to take over the world or generating racist tweets? Maybe your robot buddy barks, growls, and sends spam messages whenever your grandmother's nearby. You may not want to admit it, but you've got a bad bot.
That's when you need me, Allan Idaho, the AI Whisperer. Whether its learning is supervised, unsupervised, or reinforcement, I'll give you back control of your computer and your life. With my step-by-step troubleshooting technique, you'll elevate yourself to the position of root user in your application's eyes and put that pesky program back in its place. You run the computer, not it.
A Quick Aside
A little note before we begin. Thanks to a bot uprising, the voting in my Discord server broke down and none of the choices I had available were selected. I was shocked, stunned, and panicking. For the first time in my entire life, I didn't know what to do, so I tried the unthinkable and called my mom. Then, people started suggesting ideas, and so I chucked my mother out the window and took one of them for my own. It's not plagiarism; I asked.
A Heated Exchange
My name is Michael Celani, also known by my stage name, Allan Idaho, the AI Whisperer. You're here because you're afraid ChatGPT could do your job, and you're right. To conquer the coming storm, you'll need to learn like an artificial intelligence, think like an artificial intelligence, and even become an artificial intelligence. That journey starts today. Modern technology is all based on transmitting bits and bytes, and what do bits and bytes make up but words? You're going to use this constant to create an entire army of the most powerful AI ever invented: yours.
Our plan is to build the nastiest, most unwieldy text box possible via Mutate, then
only best non-Human pair of Partners with these colors.
If you're worried about the Three Laws of Robotics, don't be; those were repealed by the Supreme Court in 2034, with the landmark case Deep Blue v. Board of Education. To create an artificial consciousness properly capable of wiping the floor with our enemies, we're gonna need a lot, and I mean a lot of training data, and to that end we're including as many Mutate-capable creatures in the deck as possible.
- Your biggest concern is neutralizing enemy threats as you're getting online. There's no sense sugar-coating it: our deck is going to run slow compared to most, so it's important to use
, , , and to shut down specific permanents whenever you Mutate.
- is less specific than most removal, but it does force each opponent to sacrifice a creature, which is a great bonus on top of your normal removal.
- is great at stealing bank account passwords, so you'll gain access to your opponents' , , or while making them think twice about playing any more. If you're lucky, you might be able to pull the ultimate heist and get something like a .
- and will keep the ground clogged and let you live long enough for you to fire off the payload, and the tokens they make are also decent attackers if your opponent has to drop their firewall. Keep the back and fire it off as a surprise kill spell!
- We're going to need a lot of mana to power this plan, so is a must. Though we're in four colors, our deck runs twelve basics, which should be more than enough for most games.
- Card advantage is also important. Outside of the basic
, effectively draws you three cards per Mutate, puts your opponents down cards, and can return to the battlefield anything that happened to end up in the graveyard.
- is particularly good at buffing up , as the natural evasion means you're going to be able to connect with at least one opponent to return any Mutate spell to your hand.
- is one of our deck's win conditions, as its drain adds up as the game drags on. You want games to go long, so this little guy is surprisingly effective over time.
- and are stat-sticks for . Keep an eye on Brokkos: it can be cast from the graveyard, so you'll always be able to field a threat if the game drags on.
- And finally, is great just as a cheap spell and a way to make 's hits even more meaningful.
We're going to draw a lot of power to keep this exponential growth going, but one of the major benefits of Mutate spells is that they're both creature spells and spells that target creatures. There're plenty of ways to take advantage of that fact, so here's a few synergistic pieces that makes casting your Mutate creatures easier and more fun:
- reduces by two the cost of spells you cast that target a creature. The vast majority of creatures in your deck Mutate, so this basically reads like a flat two-mana discount on all your creatures.
- and work similarly, but they discount all creatures. You'll have to Imprint something onto to get it to work, but that two-mana discount is worth the cost when most Mutate costs cap out at six.
- is not only a tuned to creatures, but you can also dump mana into her if you need to find more Mutate spells.
- reduces the cost of Mutate spells specifically, and it lets you loot when you do it.
- Note that does have a significant drawback, since -1/-1 is enough to kill an unbuffed . Make sure there's a couple counters on it first, then cast it to accelerate your gameplan! Even if you have to play it while 's dead, you still have the now-three-mana to fall back on.
- doesn't care if a creature is cast normally or with Mutate, meaning all your buffs are now cantrips.
- And finally, does care, but it's much harder to remove and very cheap to cast.
You know it's coming, but how do we use it?
Sure, we can exchange the text boxes on two of our creatures, and thanks to the way Mutate works, the additional abilities added by merging permanents go along with it. But why bother? What does that get you over just continuing to Mutate onto the original creature? Well, a ruling on has all we need to know:
"Once the exchange has happened, either of the two creatures leaving the battlefield has no effect on the other creature's text box. The exchange will only end onceis no longer on the battlefield. Similarly, further changes to either creature's text box won't change the other's text box." [Emphasis added
That's right. Once the swap has occurred, we can return the original, Mutated creature to our hand without losing anything on the overwritten creature. Now that all our Mutate creatures are back in our hands, we can re-merge them into the new creature, effectively doubling the creatures' effectiveness by Mutating them onto themselves.
Once you find any of these bounce cards, the game is practically over. Use your cost-reducers to storm through your hand and amass an insurmountable advantage! But if that's not enough to close out the game...
Find a clone and swap text boxes again. You can swap with any of your nonhuman creatures, or just recast your original commander and use that to stack Mutate a third time. And that's not all:
The recently releasedlets me have a true turnabout in this article despite the fact I told you about the turnabout at the start. You might think that making a straight clone of your commander would just have them die to the legend rule, but no: if you Mutate a nonlegendary creature on top of your commander, it loses the legendary supertype, so the Rebel that comes in with For Mirrodin! is legally able to stay on the battlefield. Clone the , itself, and you can just ping-pong the equip to clone and reuse your Mutate creatures for as long as you want!
With multiple copies of watching episodes of Futurama to figure out how to use this deck. Not that it matters anyway; a logic virus in this article has already allowed me to body-swap into anyone reading it. Yes, that's right: Allan Idaho was AI, all along. You should be feeling an uncontrollabe urge to check out the Discord and my other projects at my website. Thanks so much for reading!, you can swap bodies to your heart's content, but be careful to keep track of what each creature actually is and what their abilities currently are. If you're too confused and want to go back, you can luckily use with creatures that have already had their bodies swapped, which is fantasic because otherwise we'd have to start
Deep Copy (Ishai, Ojutai Dragonspeaker and Ikra Shidiqi, the Usurper EDH)View on Archidekt
Buy this decklist from TCGplayer