Good Grief - Wheels in Commander

Wheel of Misfortune
Hi folx! My name is Andy Floury and you may know me from the Guardian Project podcast. I’m very active on social media so it's possible you've run into me on Twitter too. I’m a tinkerer at heart constantly making updates to my decks and looking for ways to reduce their weaknesses against specific strategies.
In the past few years, I’ve started gravitating towards combo decks with the mindset that games always need to end. I usually build decks that focus primarily on the commander but can win out of the blue if I draw the right cards. Some argue that these consistently powerful strategies involving combo elements aren’t always fun to play against and may not be in the “spirit” of Commander, but I think setting clear expectations with your playgroup will help curb frustrations.
Throughout this series, I’d like to explore strategies that have make us say “Good Grief” and ways to combat them. Many of us have had experiences playing a game against a specific archetype and feeling as though we’d fought an uphill battle that was nearly impossible to overcome. I’ve played a majority of these strategies myself *for science* so I speak from experience. For this first installment, I want to talk about ways to combat a consistently powerful strategy involving wheels.
The Wheel
In Commander, wheel effects, aptly named after Wheel of Fortune
You’ve likely benefitted from new hand of seven cards at some point. Sometimes that change comes ala Windfall
I regularly see cards like; Whirlpool Rider
Each of these cards is great to get a fresh hand of cards, when that actually happens. The issue is when you lose your hand to some arguably problematic cards. Let's take a look at the problem.
Who's Causing the Problems?
Although there aren’t a ton of cards attributed to the problem, these are likely the culprits. I want to note that Hullbreacher
Lots of wheel decks attempt to win on that same turn they start chaining their mass draw effects. The Locust God
The Plan of Attack
Let's look at a few ways we can stop a wheel deck in its tracks. Let's start by looking at counter spells. Preventing their spells from resolving is solid when you see the writing on the wall. They’re a great way to stop the problem but the issue is they’re not inherently fun to play with. We're trying to combat a consistent strategy so let’s hit them where it counts.
We’ve got a way to counter something in each color but we’re not going to achieve our desired outcome each time. Green isn’t looking so hot on the counter front but it’s likely your opponent is playing other cards we can hit. So let’s include include all of these anyway.
We could also just slow our opponents down a bit. Cards like Eidolon of Rhetoric
Spot removal is great but isn’t the solution. We won’t always have it but a 1-2 punch with Path to Exile
The last strategy I’d like to dip into is graveyard hate. Lots of these strategies look to fill up the graveyard to cast cards down the road. I’m looking at you Nekusar, the Mindrazer
Now let’s put a parking boot on those wheels. I want to hear about what you think here. How do you combat wheel strategies? What would you do differently? Happy gaming!
Parking Boots - Kenrith EDH
View on ArchidektCommander (1)
Instants (15)
Sorceries (10)
Artifacts (8)
Lands (37)
- 1 Bojuka Bog
- 1 Breeding Pool
- 1 Cascading Cataracts
- 1 City of Brass
- 1 Command Tower
- 1 Exotic Orchard
- 1 Field of the Dead
- 4 Forest
- 1 Godless Shrine
- 1 Hallowed Fountain
- 2 Island
- 1 Ketria Triome
- 1 Mana Confluence
- 1 Mountain
- 1 Nephalia Academy
- 1 Overgrown Tomb
- 2 Plains
- 1 Reflecting Pool
- 1 Reliquary Tower
- 1 Scavenger Grounds
- 1 Steam Vents
- 1 Stomping Ground
- 2 Swamp
- 1 Temple Garden
- 1 Terramorphic Expanse
- 1 The World Tree
- 1 Urborg, Tomb of Yawgmoth
- 1 Watery Grave
- 1 Windswept Heath
- 1 Yavimaya, Cradle of Growth
- 1 Zagoth Triome
Creatures (21)
- 1 Avenger of Zendikar
- 1 Birds of Paradise
- 1 Brazen Borrower
- 1 Breena, the Demagogue
- 1 Clever Impersonator
- 1 Dauthi Voidwalker
- 1 Dream Eater
- 1 Dryad of the Ilysian Grove
- 1 Eidolon of Rhetoric
- 1 Esper Sentinel
- 1 Eternal Witness
- 1 Faeburrow Elder
- 1 Psychosis Crawler
- 1 Sakura-Tribe Elder
- 1 Sanctifier en-Vec
- 1 Scavenging Ooze
- 1 Seedborn Muse
- 1 Shalai, Voice of Plenty
- 1 Solemn Simulacrum
- 1 Spirit of the Labyrinth
- 1 Tergrid, God of Fright