March of the Machine Set Review - White

Surge of Salvation | Domink Mayer
White | Blue | Black | Red | Green | Artifacts/Lands | Gold I | Gold II | Reprints | cEDH| Battles| Pauper
A Mother's Love
Hey, everyone! Michael Celani here, and I've got good news. My mom's finally back from getting that gallon of milk she promised she'd pick up twenty years ago! Unfortunately, the milk is spoiled and she looks like a robot. Luckily, she also brought back a lot of packs of March of the Machine and also a bunch of Commander decks, so I don't care that my adolescence was ruined anymore! Let's review frankly way too many cards. See you on the other side!
Mythics
Archangel Elspeth
Does your deck want to make Soldier tokens? Maybe you want to buff something and give it flying. Congratulations! Elspeth, Knight-Errant
This is the most by-the-numbers card I've ever laid eyes on, and I drafted Core Set 2019. If your deck wants Archangel Elspeth
Elesh Norn//The Argent Etchings
Despite me critically panning her previous incarnation
Elesh Norn
Oh, and mommy, Elesh Norn
I don't think I've been so excited for a mono-white commander in a long time; there are just so many ways you can take Elesh, from go-wide, Proliferate, artifact synergies, vigilance themes, or even Banding. A+, guys.
Rares
Boon-Bringer Valkyrie
Now I get to talk about Backup, which is something you should do to your computer right now if you haven't in the past year. Go ahead, I'll wait. You'll thank me later.
When a creature with Backup enters the battlefield, another target creature gets that many +1/+1 counters and all the abilities printed after it until the end of the turn. This means Boon-Bringer Valkyrie
Chivalric Alliance
This sure is a too-specific two-mana value enchantment. You can tell because it draws you cards, but only if you sign a contract, solve the Sphinx's riddle, and pledge allegiance to the flag. Some other examples of cards in this category are Dawn of Hope
Conjurer's Mantle
Conjurer's Mantle
Darksteel Splicer
Darksteel Splicer
All of that commentary is based on you not being in the Phyrexian or Splicer decks. If your deck is helmed in part by Ich-Tekik, Salvage Splicer
Dusk Legion Duelist
If your commander puts +1/+1 counters on your creatures, especially if it can do it multiple times a turn cycle, it's time to d-d-d-d-Dusk Legion Duelist
Elspeth's Talent
Not content with just having Archangel Elspeth
Essence of Orthodoxy
I'm not extremely high on Incubate. Going all-in on Incubate is kind of like going all-in on Investigate: sure, there may be cards that really mesh with it, like Lonis, Cryptozoologist
Oh, I'm supposed to be reviewing Essence of Orthodoxy
Excise the Imperfect
Instant staple. Better than Generous Gift
Filigree Vector
Woo boy, are the Modular decks eating well tonight! Everything you could want for your Zabaz, the Glimmerwasp
Firemane Commando
Okay, so take what I said about the drawing part of Chivalric Alliance
I feel like these effects which try to draw attention from you by incentivizing your opponents to fight amongst themselves are kind of a beginner's trap. Nothing on Firemane Commando
Guardian of Ghirapur
Like Flickerwisp? Here's another one.
Guardian Scalelord
Remember how I was talking about the fact that you could layer multiple copies of Backup abilities onto other creatures with a blink when I was reviewing Boon-Bringer Valkyrie what seems like fifty years ago? Here's where that foreshadowing pays off, because Guardian Scalelord is the poster child for this concept. If it enters the battlefield and you blink it that turn, you'd give a creature +2 power, flying, and the ability to reanimate not just a creature, but any two nonland permanents in your graveyard. Even if you've got total Gideon Jura-brain and decided to stack these onto your Ornithopter of Paradise, you're still getting at least two two-cost permanents just for attacking. And that's not all: what you're left with after doing all this is what's basically a Sun Titan on speed. What a gem of a card!
Heliod, the Radiant Dawn//Heliod, the Warped Eclipse
Heliod, the Radiant Dawn's floor is recovering that False Demise you put on him to make sure he never, ever pays commander tax. Then, he transforms into the best flash commander of all time, bringing "draw, go" to a whole new level. You're obviously running cards like Stinging Lionfish, Brineborn Cutthroat, and Wavebreak Hippocamp, and then doing whatever Azorius control thing you think you're able to get away with without getting punched. Not to mention that anyone who's doing anything stupid, like drawing fifty cards in a turn, will have to think twice about doing anything stupid, because if they do too well all your spells become effectively free.
Oh, God, this is guaranteed to make your counterspells cost one less. Disgusting.
Invasion of Gobakhan//Lightshield Array
Now I get to talk about battles, Wizards of the Coast's ill-fated attempt to copy Star Realms' Base cards.
Battles are permanents you play at sorcery speed. When a battle enters the battlefield, you still control it, but you choose someone that's not you to protect it (which everyone I've talked to agrees is strange). Once that's done, you can attack it, just like a planeswalker, its protector can block for it, and once you deplete all its defense, you get to cast the backside of it for free. This usually means you choose the Voltron player or the combo player that never plays creatures, since they'll be at a distinct disadvantage in the defense department.
We're going to start our analysis of battles with Invasion of Gobakhan//Lightshield Array, which disappoints me, just like the Hayden Christensen of a planeswalker that hails from there. The front side doesn't matter; nobody runs Thoughtseize in Commander, and a strictly worse version isn't appealing. The back side is okay as a defensive tool, and maybe for some light +1/+1 counter generation, but it's not worth the combat steps you have to sink into getting there when something like Selfless Spirit exists.
Invasion of Theros//Ephara, Ever-Sheltering
This has a floor of an Idyllic Tutor at home, but the restrictions of an Idyllic Tutor at home won't matter if you're playing a Voltron deck that's primarily Auras (or maybe Gods, if you're playing the Morophon God deck). The back side becomes an enchantress that is, incredibly, capable of actually engaging in combat, since it's usually going to be indestructible. All things considered, this would be a decent investment for three mana, but unfortunately, it's held back by its Azorius color identity, precluding it from the primarily Selesnya enchantment decks that would want an enchantress in the first place. There's a couple of Azorius+ Voltron decks out there that care about Auras, like Bruna, Light of Alabaster, but in those you really don't have the space to waste on nonenchantment permanents. Oh well.
Knight-Errant of Eos
There's two ways you can play Knight-Errant of Eos: as a free creature that draws you two more creatures, or not at all. Choose wisely.
Nesting Dovehawk
The big-token decks, like Ghired, Conclave Exile, really love this because it's a free Populate for each of your combats. That means another totally free beefy boy to smack an opponent with. Populate at the beginning of a step was previously limited to just Determined Iteration and Growing Ranks, and they've always been decent investments, but Nesting Dovehawk has the special quality of also being a creature itself. That means if you manage to get a token copy of it onto the battlefield, it's as exponential as Scute Swarm is. Pack your Rite of Replication.
Path of the Ghosthunter
I'm going to be honest here: I don't know much about Planechase, which I'm guessing is the vast majority of why you'd consider running this. The fact that the second clause requires a vote probably limits its utility, but I'm not gonna pretend I can make an authoritative judgment on it.
What I can pretend to make an authoritative judgment on is whether or not you should be willing to pay a one-mana premium over something like Secure the Wastes for flying. Well, in a flying theme deck, sure. If you just want sacrifice fodder? Not worth the effort. If you're in the flying theme deck though, you're probably in blue, in which case I'd recommend Stolen by the Fae over this, since that also removes a creature.
Progenitor Exarch
How wealthy a family must you have been born into if you're seriously considering paying for nothing? Sure, Progenitor Exarch lets you transform Incubator tokens for free, but you have much better plays at three, five, or seven mana. If you're deep on Incubation, play this as a one-drop. Otherwise, don't bother.
Sunfall
I once railed against Oversimplify for letting your opponents strike back at you after you removed their creatures, and it got me so beaten up on Reddit I'd pass for a well-tenderized steak at your local Costco. Well, joke's on you guys, because nobody runs Oversimplify, and the fixed version was just a year or so out. Sunfall is a board-wide exile, meaning it's definitely getting rid of that pesky Avacyn, Angel of Hope, and only you get to Incubate X, meaning you've got a headstart, however slight, on your opponents in the combat department. For five-mana board wipes, I think I still like Cleansing Nova a bit more because of the flexibility of hitting artifacts and enchantments, but if your meta is big on creatures, this is great.
By the way, I think it's time for me to unequivocally say that Day of Judgment is bad in Commander now. You really don't need the turn-four board wipe, and if you do, Doomskar fills that niche better. Search for board wipes that give you value, exiles the creatures instead of destroying them, or hits multiple types of permanents. You'll thank yourself for the investment later.
Vulpine Harvester
Vulpine Harvester is great if you're deep into white's artifact reanimation strategies, and that theme has only been getting stronger over the past few years, what with cards like Brilliant Restoration. Don't let the term "Phyrexian" in the card text fool you; you can just treat this foxy friend as a discount Sun Titan, even outside of a compleated deck. I especially like it if you're in one of the fifteen separate Boros Equipment decks that are out there, since you can slap a Sword on it and attack to revive any of your other Equipment that got blown up. Side note, Vulpine Harvester is also great if you're a nightmare fetishist furry, and let me tell you, the Venn diagram of that group and artifact reanimators is a perfect circle.
Wand of the Worldsoul
After the mistake that was Arcane Signet, someone on the internet said that three-drop mana rocks are bad in Commander, and that apparently lit a fire under someone's rump at Wizards of the Coast because they came out with Cursed Mirror, Midnight Clock, Patriar's Seal, Relic of Legends, Infernal Idol, Staff of Compleation, and Decanter of Endless Water. The newest member of this illustrious lineup is Wand of the Worldsoul, which can give a spell that you cast Convoke. Imagine if Cryptolith Rite was a mana rock, and that's about the level of power we're looking at here.
Uncommons & Commons
Invasion of Belenon//Belenon War Anthem
Don't be fooled here: slapping a 2/2 onto Glorious Anthem still doesn't make Invasion of Belenon worth three mana. Even if you were in the market for a 3/3 that gave everything else +1/+1, Benalish Marshal exists, and it doesn't require you to waste a few combats hitting a battle in the face. Pass.
Invasion of Dominaria//Serra Faithkeeper
Some decks love flickering Inspiring Overseer over and over, and if those decks are capable of doing that to noncreature permanents, they'll love Invasion of Dominaria. I wish Wizards had the gall to make the backside real, actual Serra Angel instead of this knock-off version. It might be the only time I want them to be less original.
Phyrexian Censor
What in the everloving @#$%, this thing's an uncommon? In the Phyrexian deck, Phyrexian Censor is a one-sided Rule of Law stapled to half of Thalia, Heretic Cathar. Absolutely unreal; don't sleep on this card.
Surge of Salvation
While it won't save your creatures from board wipes, like a proper God-fearing Heroic Intervention would, Surge of Salvation still allows all your dudes to dodge spot-removal and for some reason acts as a narrow Fog against the game's most aggressive colors. Trust me, you're gonna cause some Rakdos player to scoop once you reveal this in response to their massive alpha strike, and that'll be hilarious.
Enduring Bondwarden
Now this is a plant for those Modular and ability counter decks if I've ever seen them. Imagine playing an Enduring Bondwarden for just one mana right before sacrificing a massive Arcbound Ravager. There's also probably some shenanigans you can do here with Luxior, Giada's Gift or a deck full of Gideons, but that's a Brew for another day.
Kor Halberd
Usually a slightly improved Short Sword isn't worth talking about, but if you've got one of those Sram, Senior Edificer decks that love slamming nothing but unplayable trash like Bone Saw to churn through the deck, put this in since, if nothing else, it's one of the cheapest ways to give him vigilance. It also looks rad as hell. I wish I had a cyber-halberd, but we can't all be Berdly from Deltarune, now can we?
March of the Machine may look like a less broadly applicable set for Commander than, say, Kamigawa: Neon Dynasty, but I implore you to take a closer look at most of these cards. Wizards has been pretty good at making even the most narrow-sounding spells have depth beyond that, so don't let your eyes glaze over just because you see the word Incubate or Phyrexian in the text box. You may find something that surprises you. You'll also definitely want to check out the rest of the reviews on this set, because it's really dense this time around. But that's my cue to leave; something is telling me to go and kill a bunch of people for the glory of a fully mechanized world. Don't worry, it's not the Phyrexians; I've had those voices for a long time. See you around!