The Lost Caverns of Ixalan Set Review: Allied/Shards

Admiral Brass, Unsinkable by Jason Rainville
White | Blue | Black | Red | Green | Artifacts & Lands | Allied & Shards | Enemy & Wedges | cEDH | Reprints | Minotaur | Budget
Terrible Thunder Lizards
Hello, everybody. I'm Nick Wolf and this is a review for a sliver of cards from The Lost Caverns of Ixalan and its associated Commander decks. Normally I review cards that already exist, which is a lot easier from a "reading new cards" standpoint. But it's fine, we'll all learn about Caves together.
All kids go through a phase of being obsessed with either Dinosaurs or trains. We can be fairly certain into which of the two categories the designers of The Lost Caverns of Ixalan fall, but imagine with me for a moment what the set would have been like
Join me, if you would, for a journey into a cave full of allied two-color pairs and three-color shards. We're going to go through so many Caves, I might as well change my name to Nick Cave.
Mythics
The Ancient One
There are so many characters from film, TV, comics, literature and even American history named "The Ancient One" that this borders on Universes Beyond. There's a bald Tilda Swinton, there's the Kennewick Man, and there's even evidence to suggest that "The Ancient One" was a nickname of Abraham Lincoln.
None of those bearing that mantle in the past are an 8/8 for two mana, however. Unless?
Like many undercosted and overpowered God creatures before it, Magic: The Gathering's Ancient One must satisfy arbitrary requirements in order to do the thing that creatures are known to do, which is attacking and/or blocking. In this case, that's Descend 8. What does that mean? Thankfully, this particular God comes with an instruction booklet that tells us in order for it to manifest (not manifest, FYI), it must see eight or more permanents in your graveyard. That's pretty easy to accomplish in Commander, especially if The Ancient One is the "One" set aside from the 99.
This particular parameter is promising, as it sidesteps the usual answer for most requirements of sacrificing or owning permanents solved by Treasure, Treasure, and more Treasure. You can't Treasure your way to eight permanents in the gravy. Likely, you'll be dumping things straight into the drink from either the top of your library or your hand, and like any good God, The Ancient One provides a shortcut to reverence for a simple tithe of four mana. And you can indulge as many times as you can afford.
Where will you take The Ancient One? Reanimator? Voltron? Self-Mill? Non-Self-Mill, a.k.a. relationship straining? No matter what you choose, The Ancient One can get you there, albeit maybe not expediently.
Sovereign Okinec Ahau
A spiritual successor to another cat king
Well, you can't. Okinec doesn't have an address. He's a cat that lives in a cave, and also he's a fictional character.

In terms of Commander, there are really two categories of triggered abilities on legendary creatures, and there's a gulf of power level between them. On one side, there's the "when so-and-so attacks" triggers, like Okinec here, that (unless you're giving out haste at the crossroads
Don't get me wrong, Okinec can make your skinny creatures into gigantic ones, but eventually there'll be diminishing returns. Is a 25-power creature really all that stronger than a 15-power creature? I'm willing to be proven wrong, but I feel like if you were looking for a shakeup on the list of popular Selesnya commanders, Okinec ain't it.
Admiral Brass, Unsinkable
Jason Rainville's mom returns to terrorize the high seas with her swashbuckling ways, this time tricorn in hand and not on head. That's a good thing, because it gives us a chance to share that connection once more:
My mom Valerie Rainville was the most kind and supportive person in the world. A lot of you might know her as Admiral Beckett Brass, but she was so much more.
She was my biggest fan and most steadfast protector. She was my teacher and my friend. She is why I am the person I am. pic.twitter.com/4eUb72Giav
— Jason Rainville (@JasonRainville) March 4, 2020
This time around, Admiral Brass isn't so much into forced conscription as she's about promoting from within. Likely to feel like a water criminal version of Gisa and Geralf
The downside, if you can call it that, is there isn't much room for innovation on Brass's crew. An Admiral Brass deck will look pretty similar from player to player: a hardy base of Pirates, a few spoonfuls of Reanimator, a slice or two of evasion, and if you're feeling fancy, a garnish of Hex Parasite
Editor's note: This is a Bonus Review because Nick for a moment forgot what "Allied" colors meant. Enjoy.
The Mycotyrant
And here we have an Elder Fungus, species unknown. I'm no mushroomologist, but I've always been curious since fungi have been a thing in Magic about which variety they're supposed to represent. What's the closest real world analog? Is it Puccinia sambuci? Or maybe they're Armillaria ostoyae, the largest known organism on Earth. We'll likely never know.
What we do know, however, is that Slimefoot, the Stowaway
As for The Mycotyrant, what we have is an aggressively costed Fungus factory, encouraging us to dump permanents into the graveyard on our turn in order to let nature take its course and generate black mold. If, say, you're employing the services of a Hermit Druid
Gishath, Sun's Avatar
The biggest Dinosaur in town already has a storied history of dominating Commander games, and now even more players can get their hands on Gishath. Head over to our Reprint Review to read all about it.
Don Andres, the Renegade
What Admiral Brass abandoned, Don Andres inherited. The Don is all about acquiring that which was once someone else's, which is a strategy that a certain subset of players absolutely love, and another certain subset absolutely abhor. It's likely you fall somewhere in the middle, but Don Andres might push you to one of those extremes soon enough.
As a commander, Don Andres is much more open-ended than its Commander Deck associate in Admiral Brass. You get a destination instead of a roadmap, so it's up to you how to get to where you're going. You know you want to purloin and appropriate and abscond both creatures and spells, but where to start? Well, right here in this review, as is its purpose.
The first part's pretty easy. You want to hire other players' creatures to be members of your crew, either through Bribery
The second part is also pretty easy, if we're being honest. Just load up on those old chestnuts Gonti, Lord of Luxury
Lastly, you might as well play Notion Thief
Pantlaza, Sun-Favored
Follow the Dinosaur to the Discovery Zone, which is a phrase that could have been 90's marketing material.
The legendary Dinosaur heretofore referred to as Pants does one thing, but it does it very well. With discover, we get a pseudo-cascade, and that little variable of X on Pants tells us we want the dinos with the biggest tails. In Naya colors, which might those be? Well, I'll tell you:
- Ghalta and Mavren
- Ghalta, Primal Hunger
- Ghalta, Stampede Tyrant
- Titanoth Rex
- Apex Altisaur
- Gigantosaurus
- The Tarrasque
- Ancient Brontodon
- Zacama, Primal Calamity
- Tyrranax Rex
- Yidaro, Wandering Monster
- Zetalpa, Primal Dawn
Obviously I could keep going, but these are your options for toughness of eight up to 12. One thing to keep in mind with Pants is that the word "cast" is not involved in that triggered ability. It'll go off just on a dino visiting the battlefield in any manner, so a one-mana Cloudshift
The only question that remains is who picks out Pants's outfit, because those scarves could use some pop. I suggest a fringe next time.
Wayta, Trainer Prodigy
While we didn't get any Enrage creatures in the main The Lost Caverns of Ixalan set, we get a banger of a commander for the strategy in Wayta from the Commander decks (which are not coincidentally chock-full of reprinted Enrage dinos). The lore of a character who points at two of your own creatures and tells them to punch each other in the face reminds of the best parts of playing with action figures as a kid, clapping them together to simulate epic battles. But beyond Enrage, Wayta's just incidentally the new best "fight" commander printed to date.
The real fun starts, however, when you realize that second ability on Wayta isn't restricted to Enrage.
For a long time, I played an Ashling the Pilgrim
But let's keep going. Maybe we want to make double the bugs with Broodhatch Nantuko
Or, and follow me here, how about Wayta Slivers
Rares
Abuelo, Ancestral Echo
Sorry son, Grandpa is a ghost now.
Abuelo wants to be a kinder, gentler Brago, King Eternal
Wail of the Forgotten
Assuming you can satisfy the Descend 8 requirement, you're getting a ton of value from two mana's worth of investment. Or more specifically, you get a Recoil
Molten Collapse
Here's another modal spell, this time much easier to get options out of. Instead of needing a static number of dead things in the graveyard, Molten Collapse only requires you to have a dead thing be dead on the turn you play it, which is much better in the early game than something like Wail of the Forgotten.
There's been a lot of buzz that Molten Collapse is the final nail in Dreadbore
In terms of Commander playability, removal spells like Molten Collapse represent the best option in a lot of ways, as the modal nature of it means you can generate a two-for-one. Doing so is good in Limited and it's good in Commander, which is why you still see Return to Dust
Palani's Hatcher
Not to be confused with Derian Hatcher, Palani's Hatcher is a Dinosaur that makes other Dinosaurs go fast and make babies.
Considering that Palani's Hatcher fits perfectly in an Atla Palani, Nest Tender
Commons and Uncommons
Master's Guide-Mural
Ixalan's version of a roadside billboard, Master's Guide-Mural provides us with our first exposure to craft in Allied/Shard color combos. And craft is where this particular uncommon gets its value, as if that bit didn't exist, we wouldn't be talking about a five-mana artifact that makes a Golem and does nothing else. For the low low cost of seven more mana and one other artifact in play or in the graveyard, Master's Guide-Mural becomes Master's Manufactory.
As the name implies, the fun in this card is its role in a ridiculous contraption. First, turn it into a creature with something like Sydri, Galvanic Genius
Uchbenbak, the Great Mistake
Is this the best name of a legendary creature since Uurg, Spawn of Turg
Once again we see a Descend 8, this time allowing The Great Mistake to undo its error by returning back to life from the graveyard. Pretty neat.
Unfortunately, the card is basically just a Craw Wurm
Zoyowa Lava-Tongue
Likely the top new card in terms of Scrabble score, Zoyowa Lava-Tongue is a 2/2 Goblin Warlock that urges you to crawl further and further from the light, into the realm where pain and pleasure blur and the heat of the earth becomes ice. He's even got a little headlamp to help you find your way.
Another in a long line of classic "no good choice" cards that prompt your opponents to choose the least of the presented evils, Zoyowa suffers from the fundamental problem every similar card suffers from. Even if none of the choices are particularly good for an opponent, they'll always choose the least worst one, which means you lose your agency in the interaction. Most of the time, they'll just take the three damage. Just ask Athreos, God of Passage
Itzquinth, Firstborn of Gishath
The actual top card in terms of Scrabble score, Gishath's pride and joy provides us with a way to get a 2/3 Dinosaur with our Rabid Bite
Kutzil, Malamet Exemplar
The clause of "your opponents can't cast spells during your turn," otherwise known as the silent treatment
Sure, Kutzil isn't exactly format-breaking, but I could see it leading a deck built under certain rarity or cat-related restrictions.
Flying Our Own Free Flag
There we have it. A total of 16 cards that are either an allied two-color pair, or a three-color shard (and one I wrote before realizing I forgot that black and green aren't friends). We just talked about all of them, as in there aren't any commons in these color combos, in the main set or the Commander decks.
Of these, which ones have gotten your cockles up for Commander? Planning to build a new deck led by one of the 12 legendary creatures we talked about here? Let us know, down below.