Artifacts and Lands | Enchantments | Instants and Sorceries| Legendary Creatures | Non-legendary Creatures | The Lord of the Rings: Tales of Middle-earth Set Reviews
This set is absolutely massive. There are so many new cards in the Commander precon decks and this article is going to be all about the nonlegendary creatures. I don't know the books or movies and some of you don't like that about me reviewing these. I'm sure when we get the Saw set for Universes Beyond I'll have a lot to add, but I'm here to evaluate the game pieces so let's get started.
There isn't much to say aboutbesides that it has the ability to introduce the monarch and essentially is a monarch trigger doubler. I think that's a lot of work for draw an extra card a turn when you can have other cards that will draw you cards each turn regardless of whether or not you were protecting the crown.
That said, if you're playing a deck with blue that keeps snagging the monarch, this isn't the worst card to include. I'd prefer a sureshot like, or just an overall better draw engine like . Not off to a great start.
This is great in dedicated Food decks for sure, but aside from the Food and Fellowship precon commanders, I don't really have that, per se., , and are the only ones I can think of besides and . You'll get a big, big beater that tramples through and sticks around with that indestructible ability.
I think most of all, this absolutely belongs in. Not only are you likely to get a discount on the Guests from Hamza, but if you've got Food around, that's extra discount. Then, their counters also feed into Hamza's reduction ability. Slam dunk, perfect commander for this card. That said, I do want to see someone get finished off by with this card.
Folks online have been saying this is the "at home" of the set.
, it is not. But it is still awesome. It won't always come down for two mana unless there's an artifact deck at the table, but when it does, that's the closest it'll get to being Dockside - at least after the combat step.
It's not an enters-the-battlefield ability. It's a combat damage trigger that relies on an opponent having a ton of artifacts. You can get it to happen again if you give this big Dragon double strike, at least. Maybe extra combat steps are in order.
Of course, this is a Dragon, soand decks are absolutely ready to squeeze this in.
are one of the wildest pillowfort effects on a creature in a while. This definitely incentivizes you to keep your opponents' hands full and how do you do that? Stax or group hug! Your opponents can't even think of attacking you unless they pay for the privilege and you get to hang on to the monarchy. I think / decks might be able to use this to its greatest effect. Either way, this card gets the gears going and will be popping up in lists, testing until it solidifies itself into archetypes - hopefully the ones I'm predicting above.
I think this is a sneaky seed for our upcoming return to Ixalan. As a Pirate that can grant a fellow Pirate safe passage, I'd expect to see this in Pirate themed decks at least like in, , or . It could also be used as Pirate tech in , , and .
Adding Orc and Goblin onto this ability means that not only will you Amassed Army get through for big damage, but you can swingwithout worrying about getting tangled up on the air.
But again, this is definitely more of a Pirate card.
Feasting Hobbit is great payoff for Food decks that can immediately Equip it withand take out the player causing you the most trouble. I am higher on this and than most, I think. I have a Will the Wise and Mike, the Dungeon Master ( and ) deck that makes a ton of Food it never makes much use of unless it's an emergency or to sacrifice to . Dropping this down and sacrificing even four Food tokens for two mana gives you a 14/14 body that can't be blocked by smaller creatures. Maybe a little and action in a deck can make this worth it despite not being able to Blitz out the Hobbit.
Graveyard hate is a good thing (I say through gritted teeth). I play a ton of graveyard strategies and if you wanted to severely hurt me, you'd exile my graveyard. Withyou can do that and get a beater in the air. It's also got Ward 3 which means that most folks aren't going to target it, so you're free to blink it or whatever you need if you have to exile another graveyard.
I reckon Spirit decks likewill enjoy having some targeted grave hate to add to their lists.
Excellent Human themed card that gets a blocker out of the way for every Human that enters the battlefield. Just a wonderful design for the aggressive Human decks out there including the precon deck this is created for. Human themeddecks, whether or not with , will definitely eye this card for a way to smack for even more commander damage. decks are also bound to pop a Cappy in the 99 because and get a swing in without blocking impediments.
This is an Elk not an Elf! A six mana 6/6 with a creature type specific ability better be good!
This is...fine. There are so manyeffects in green and while this brings an Elf back to your hand on ETB or attack, I think there are other options. What else does this do? you gain life equal to the returned Elf's power? A notoriously small creature type that usually has low power and toughness. Plus, if the Elk is trouble for your opponents, you'll need to protect it because it'll surely have a bounty on it.
I'd slamor in green, but there are a lot of so I'd play or before putting in the Elk, personally.
I am curious to see this one play out.
Whenever you attack, you automatically get to pump one of your creatures which is fine for a blocker that's going to sit around to give your opponents a decision to make. If they attack you, you get a free debuff and probably can take out their attacker.
The two power buff probably isn't a big enough bargaining chip to get opponents who really want to come for you to look another way, but at the very least they'll have to consider it. There doesn't seem to be a forced combat deck with these colors in it at first glance, but that's where this has my mind going. But for now,political group hug decks are where I'd assume this will find its home beyond the Simic precon commanders.
This reminds me a little bit ofin that it's a Rakdos rummager that serves a reanimator strategy very well.
What I really like about this is that it's got a big enough butt that it can threaten to block lots of creatures and survive and if it can't, it can discard a card, draw a card, and potentially make another blocker that'll chump for you. Deathtouch is a great deterrent so most times, you'll get to activate at the end step before your turn and get an Army and a card. But if a big enough threat is coming your way, you might be willing to cash in the Scavenger to kill it. Don't forget that after declaring blockers, you can still activate the Scavenger!
This card is much better than its lack of hype would lead you to believe. I will be testing it in myand decks.
The most important part of this card is that it is a new Horse for those out there with Pony decks - Hi, Rachel Weeks!
I wish this granted trample instead of vigilance as the Food creation payoff. Would that have been too strong? Giving +3/+3 and vigilance to all your attacking creatures because you created a Food before attacking is great and easy to accomplish when the deck is built for it. Haste is also very nice, the surprise of a big board is exactly what you want in a combat focused deck.
Plus this will trigger a few times with additional combat steps all from the same Food entering the battlefield. But still no trample!
What decks want this that wouldn't prefer? Budget decks, for one. are a little more expensive but give that little trample edge. You still need dedicated slots to Food creation on top of including the Pony already.
This is very much an Amass Orcs card and a surprise finisher in adeck. The idea is that it plays nice in the precon that it came in. Goblins are some of the tiniest creatures in Magic. The only Goblins with power four or greater I think are worth playing in all Goblin decks are , , and .
Orcs are a little more interesting beyond just the Army stuff, but the only way to get over five power is to play.
Play all your creature type anthems likeI reckon? I am just not impressed by this card. It felt silly looking into it as much as I did only to turn up what I already thought: This is very much an Amass Orcs card and a surprise finisher in a deck.
There's something about this card that feels like it can be broken and infinite mana can be pulled from an award winning piggy.
The obvious synergy seeded in the precon withwhich reduces the activation of Food to a single mana. This means that you tap the Pig, sacrifice the Food, gain three life, put three ribbon counters on the Pig which untaps the Pig and you can keep sacrificing Food as you please.
I think witheffects and / effects means that each creature entering gains you three life, untapping the Pig. Stack the triggers to keep untapping the Pig when you make multiple creature tokens! Or you can just cast a white spell while playing .
It's a two-mana dork that untaps! It's pretty cool!
Maybe I'm missing something here, but I'm not high on. I think that it's great to have an activated ability that allows you to draw a card and destroy a few artifacts, but you'll have to pay four mana for a single and a draw. Sure, it's an activated ability so it's more difficult to counter and can be activated at instant speed, but I'm not super impressed with that in my kind of games, personally.
Notably, this does discard a 9/7 trampler into your graveyard toafter replacing itself. is where I'd see myself including this. Sound off in the comments because this is the one I feel most wrong about, given how much this is preselling for.
I'm way more excited about this card than most people, I feel like.
has menace and is a way to generate up to three Food per combat and whenever you sacrifice a Food, it gets bigger. You don't even need to sacrifice the Food to its ability. You can sacrifice it to or or or or or or or...
Then on top of all of this,has a leaves the battlefield trigger - not just a death trigger! It gets doubled by and . And it gets triggered by blinking and flicker strategies. Great in reanimator and blink! My kind of card. You don't even need the Food for it to be worth it in those, but it helps.
This is just so much bang for your buck in Human decks. Get yourand ready and Dash out this tank of a creature for less and get freaking three Humans with haste. This is so nuts in the Riders of Rohan precon deck that it shares a name with it. is probably the best deck for this, but also really loves it.
Doeswant this? I don't want to comment on cEDH potential here. We can't forget the other creature type involved - Knight! is a Knight themed commander that would probably to see this in the 99.
This set is very pushed! I won't be surprised to see these cards cropping up in the 99 of future new legends. With the return to Eldraine, I'm also certain we'll see a ton more Food related cards.
What is your favorite non-legend of the set and why is it? Tell me in the comments!