The Lord of The Rings Commander Cards Review: Enchantments

(Fealty to the Realm | Lorenzo Mastroianni
Artifacts and Lands | Enchantments | Instants and Sorceries| Legendary Creatures | Non-legendary Creatures | The Lord of the Rings: Tales of Middle-earth Set Reviews
More Than Just Enchanting Words
As someone who watched the movies as a kid and is reading the books now, I am loving The Lord of the Rings: Tales of Middle-earth, y'all. Between the absurd number of very cool commanders and how every single card has pages of lore condensed into it, it's a release to remember. And as a big fan of preconstructed decks, these are yet another home-run!
I'm excited to talk about the brand new enchantments brought to the table from these commander decks. There are only six (one Saga per deck, plus two others) but they're packed with story and possibility, so let's jump in!
Mono-Color
Of Herbs and Stewed Rabbit
Coming to us from the Food and Fellowship deck, this is the only mono-colored Saga of the bunch, allowing for the highest amount of versatility, to hopefully great acclaim!
The first chapter lets you buff a creature and make a Food token. The second draws you a card and makes another Food (I guess the second rabbit took longer to cook). The final chapter creates a Halfling for every Food you control. The Saga alone will make two Halflings. At three mana, this is nice enough for Food decks but low enough that it's unlikely to see much play elsewhere.
Obviously, the deck that it comes from will want to keep it in, but outside of that? I still see solid value in the card. Narrower Food commanders, like Farmer Cotton
Commanders from outside of the set who want this:
- Cadira, Caller of the Smallcan use all those tokens lying around to summon more Rabbits, which is... morbid!
- Marneus Calgardraws an additional card every single chapter!
- Ellyn Harbreeze, Busybodycan look that much deeper with her tap ability with this out.
- Jaheira, Friend of the Forestturns the Food and Halfling into absurd amounts of mana.
Fealty to the Realm
One of the two non-Saga enchantments from the precons, Fealty to the Realm
I think this one is fun and flavorful, but I doubt it makes it into many decks outside of the precon itself. Maybe in Kestia, the Cultivator
Assemble the Entmoot
The last of the non-Saga enchantments and the last of the mono-colored cards on the list, Assemble the Entmoot
Don't count out the first line of text, either. Giving all of your creatures reach may seem like trinket text, but in a format full of Dragons, Angels, Demons, and really annoying Birds, you'll get some surprise blocks in.
Commanders from outside of the set that want this:
- Dina, Soul Steeperwill not only want to gain life but make use of the big Treefolk bodies for a surprise kill.
- Willowdusk, Essence Seeris all about gaining or losing life in big swings to make big creatures, and this does both!
- Trostani, Selesnya's Voicewill love it when you plop down a six-power creature, gain six life, sacrifice this to make three more 6/6s and gain 18 life! Reanimate the enchantment to go into turbo-drive!
- Lathiel, the Bounteous Dawnis much the same as Willowdusk above.
Multi-Color
Oath of Eorl
We triumphantly return to story-telling with the multi-colored Sagas. Oath of Eorl
This is a simpler Saga in its aims and goals: aggression. This makes six power across four bodies and brings monarch into the mix if it isn't already. Each chapter is all about the red zone. At five mana, it feels more like a curve-topper, but its chapters are more about setting up or rebuilding. I suspect it will have some homes, but it's thankfully not a super-staple or anything.
Commanders outside of the set that want this:
- Jirina Kudrocan massively pump those Humans with her effect.
- Silvar, Devourer of the Freeand Trynn, Champion of Freedomlove the amount of sac fodder being churned out.
- Queen Marchesahas a funny interaction here: if an opponent is the monarch, she'll make a token, then the last chapter will make you the monarch without having to go to combat!
- Neyali, Suns' Vanguardhas a strong desire for token creatures that this fills in spades!
Song of Eärendil
Our one-and-only enchantment from Elven Council doesn't have much to do with Elves, but does bring an interesting effect. The first chapter lets you scry and draws two cards, the second chapter makes a Treasure and a Bird, and the third gives flying to all of your creatures. The worst-case scenario is you draw two cards and this gets removed, which is a solid enough bargain. Is it good enough to see widespread play? Doubtful. It's five mana and provides mostly basic utility, with little "splashiness" to it. The final chapter provides evasion, but Archetype of Imagination
Aside from any Saga-themed decks, my spicy deck for this card would be Tawnos, the Toymaker
In the Darkness Bind Them
Our final Saga comes to us from The Hosts of Mordor, and it's appropriately scary! For three straight turns, it creates 3/3 flyers and has the Ring tempts you. The final chapter lets you temporarily steal everyone else's best creature and tempts you one last time. Between nine flying power and guaranteeing you max out the Ring's power, this has some interesting capabilities.
The commander best poised to use this is specifically Sauron, the Dark Lord
Leaving that unfortunate aside behind, being a Ring-bearer is good for saboteur or attacking commanders. In Grixis, that includes Jeleva, Nephalia's Scourge
Farewell to Middle-earth at last!
Sagas have been one of the greatest innovations to the comparatively ignored enchantment card type, and The Lord of the Rings: Tales of the Middle-earth truly demonstrates the flavorful strengths of the subtype. Like the rest of the set, the enchantments work fluidly to tell a piece of this massive story, while still functioning as fun game pieces. They all look powerful enough to be fun without being so oppressive as to become teeth-grinding.
I'm especially excited to sleeve up Assemble the Entmoot