How do you feel about cards like Oubliette that truly neutralize a Commander by locking it out of the game?
How do you feel about cards like Oubliette that truly neutralize a Commander by locking it out of the game?
Is land destruction always a hard no in your playgroup? Do you have different rules for mass land destruction and targeted land destruction?
Lots of Commander groups have their own house rules, but what happens when a player starts taking advantage of those house rules?
Should you rewind on a misplay and act like the optimal play went ahead or is it better to play the game as it actually happened?
Fan of Oko? Smokestack? Armageddon? How do you deal with players that would really rather not play against infamously hated cards?
Are you the Bolas if you include cards that let you lose on purpose in order to concede at instant speed without the usual connotations?
Whose job is it to track commander damage? Is it the player who deals the damage or the player who receives it?
There's no question that a Commander player who screams at their opponents is the Bolas, but how should you deal with someone like that?