Sift Through Sands - Aminatou and Sidar Kondo/Silas Renn

Primordial Mist | Art by Titus Lunter
Face Down
Hello, Magic fans, it's Wes Stuckey again with Sift Through Sands. When I build around mechanics, I go all-in. It might be a problem. Sometimes, I'm struck by how a mechanic truly changes the game we love so much in such an intriguing way, but sometimes I can't make it work. Ship tribal is not a thing. Skipping your own turns for profit is expensive to build around (Meditate
But sometimes, just sometimes, it works in my favor. Visiting Ixalan let me play Pirate tribal, Phasing has returned, and the proliferation of powerful, affordable support has made janky decks viable.
Early in my brewing days, I came across a manifest deck that built itself around the confusing Illusionary Mask
However, with the release of Commander 2018 and 2019, the Magic community gained two important cards for manifest and morph decks: Primordial Mist
Our Picks
In these lists, our commanders work as enablers and backup to ensure our victory. Aminatou, the Fateshifter
Nap Time
View on ArchidektCommander (1)
Artifact (6)
Creature (35)
- 1 Bane of the Living
- 1 Cabal Executioner
- 1 Disruptive Pitmage
- 1 Dust Elemental
- 1 Eater of Days
- 1 Frontline Strategist
- 1 Hidden Dragonslayer
- 1 High Priest of Penance
- 1 Hushwing Gryff
- 1 Inverter of Truth
- 1 Ixidor, Reality Sculptor
- 1 Jeskai Infiltrator
- 1 Jhessian Balmgiver
- 1 Kadena's Silencer
- 1 Kheru Spellsnatcher
- 1 Leveler
- 1 Mentor of the Meek
- 1 Nyxathid
- 1 Phage the Untouchable
- 1 Qarsi Deceiver
- 1 Qarsi High Priest
- 1 Raven Guild Master
- 1 Riptide Entrancer
- 1 Ruthless Ripper
- 1 Scornful Egotist
- 1 Silent Specter
- 1 Silumgar Assassin
- 1 Sky Swallower
- 1 Spellskite
- 1 Stratus Dancer
- 1 Sultai Emissary
- 1 Thousand Winds
- 1 Vesuvan Shapeshifter
- 1 Willbender
- 1 Wormfang Manta
Enchantment (9)
Instant (8)
Sorcery (5)
Land (36)
- 1 Access Tunnel
- 1 Arcane Sanctum
- 1 Barren Moor
- 1 Bojuka Bog
- 1 Command Tower
- 1 Darkwater Catacombs
- 1 Field of Ruin
- 1 Halimar Depths
- 6 Island
- 1 Lonely Sandbar
- 1 Moonring Island
- 1 New Benalia
- 1 Obscura Storefront
- 3 Plains
- 1 Raffine's Tower
- 1 Secluded Steppe
- 1 Sejiri Steppe
- 1 Silverquill Campus
- 1 Skycloud Expanse
- 1 Soaring Seacliff
- 4 Swamp
- 1 Temple of Deceit
- 1 Temple of Enlightenment
- 1 Temple of Silence
- 1 Zhalfiran Void
- 1 Zoetic Cavern
Playing Aminatou
When playing Aminatou, getting as many creatures face down is important, and setting up our victory is key in our first few turns. Any ramp is welcome, as having mana open is a threat to our opponents. Having cheap morph creatures in play lets us secure our board state, making Disruptive Pitmage
Aminatou is cheap, and getting her moving can start our manifest engines going with great success. Apart from one and done cards, like Cloudform and Soul Summons, we have engines in Qarsi High Priest, who can sacrifice our unwanted manifested 2/2s as we work towards a bomb, while Primordial Mist lets us manifest ad nauseam. If we draw a card we want face down, Scroll of Fate lets us manifest it, and the versatility of the peculiar Penance allows us to target our own black sources to order our deck, in addition to Aminatou's +1.
By the time we get our engines moving and our deck stacked, we want to hit our surprises before we manifest them. As mentioned before, Phage the Untouchable is the perfect hit, along with Eater of Days, Leveler, and Nyxathid. Some of our cheaper cards turn face up to our opponents' chagrin, with High Priest of Penance, Ruthless Ripper, and Spellskite all disrupting the game. In the event our manifest engines don't work out, backup cards Hushwing Gryff and Torpor Orb allow us to exploit our big boys and potentially hose our opponents' enter-the-battlefield triggers.
The deck plays smoothly as we enjoy the flexibility of manifesting morph creatures or simply casting them. Much of their abilities imitate instants, letting us focus on having a plethora of creatures. Similarly, our Sidar/Silas decklist can go wide, as we manifest closer to Phage. Let's check out the list!
Danifest Mestiny
View on ArchidektCommander (2)
Artifact (10)
Creature (29)
- 1 Brine Elemental
- 1 Burnished Hart
- 1 Den Protector
- 1 Dust Elemental
- 1 Eater of Days
- 1 Hidden Dragonslayer
- 1 Inverter of Truth
- 1 Ixidor, Reality Sculptor
- 1 Ixidron
- 1 Jeskai Infiltrator
- 1 Kadena's Silencer
- 1 Kadena, Slinking Sorcerer
- 1 Kheru Spellsnatcher
- 1 Mindleech Mass
- 1 Mirror Entity
- 1 Mischievous Quanar
- 1 Phage the Untouchable
- 1 Pygmy Hippo
- 1 Qarsi High Priest
- 1 Stratus Dancer
- 1 Sun Quan, Lord of Wu
- 1 Sunscape Apprentice
- 1 Thousand Winds
- 1 Unblinking Bleb
- 1 Vesuvan Shapeshifter
- 1 Whisperwood Elemental
- 1 Willbender
- 1 Wormfang Manta
- 1 Yedora, Grave Gardener
Enchantment (9)
Instant (5)
Sorcery (9)
Planeswalker (1)
Land (35)
- 1 Arcane Sanctum
- 1 Bojuka Bog
- 1 Command Tower
- 1 Evolving Wilds
- 4 Forest
- 1 Halimar Depths
- 7 Island
- 1 Opulent Palace
- 4 Plains
- 1 Sandsteppe Citadel
- 1 Seaside Citadel
- 4 Swamp
- 1 Temple of Deceit
- 1 Temple of Enlightenment
- 1 Temple of Malady
- 1 Temple of Mystery
- 1 Temple of Silence
- 1 Terramorphic Expanse
- 1 Underground River
- 1 Zoetic Cavern
Playing Sidar/Silas
This deck has been a project, and it's one of my all-time favorites. We have access to a large amount of ramp and card advantage, making establishing our gameplan much easier. Hitting the ground with Trail of Mystery, Secret Plans, or Jeskai Infiltrator sets us up for a great game. Low-mana-value sifters, like Mystic Speculation, Preordain, and Diabolic Vision, let us set up our deck and find our engines, like Whisperwood Elemental and the like.
As with Aminatou, getting morph creatures with utility, like Unblinking Bleb, Mischievous Quanar, and Den Protector, all keep us in the running. Many of our support pieces come from sacrificing artifacts, with Brainstone and Conch Horn being both important card advantage and deck-stackers that we can recur with Silas Renn. Getting lots of face down 2/2s lets Sidar Kondo do work, and we can use Pygmy Hippo and Mindleech Mass for surprise combat damage triggers. Ixidor, Reality Sculptor doesn't play that well with Sidar Kondo, but similarly to Primordial Mist, his ability to let us flip cards helps the deck tremendously.
Our win conditions are multifaceted. We can swing with our army of 2/2s, flipping the important ones when necessary, or use combo pieces to profit. With Primordial Mist, we can really take off. Sunscape Apprentice lets us manifest every turn, using Wormfang Manta to establish turn lock, or combining the versatile Vesuvan Shapeshifter to repeat morph abilities for 1U, making Brine Elemental a miserable control piece. Plus, as with many Sidar Kondo decks, Mirror Entity lets us take our opponents out by boosting our creatures after no blockers are declared. We're running a handful of tutors, like Congregation at Dawn and Insidious Dreams, to let our deck work with whatever wincon is appropriate.
This Sidar/Silas deck is complex, but the wide array of potential wins and the unassuming nature of the combination keeps you from looking like a threat. Most of the time, your opponents won't even know what you're putting on the battlefield as it comes in face down.
Face Down Defense Position
So, are you manifesting Phage now? Here's the cards that are in both decklists.
Manifest Package
View on ArchidektArtifact (1)
Creature (15)
Enchantment (6)
Instant (1)
Sorcery (1)
Planeswalker (1)
Although this is a large package and fairly specific to this strategy, they can find a home in any manifest or morph deck. Powerful commanders have been printed that want this strategy, from the direct Kadena, Slinking Sorcerer to the powerful Animar, Soul of Elements. Morph and manifest allow for significant card advantage, and in tandem they allow you to save utility creatures for surprise application later in the game. It's a blast to play morph, and I highly recommend checking out this affordable theme.
So, if that caught your eye, check out some of the other big statements on Commander's Herald, like how you don't really need to run that fetch, or check out how many classic Magic artists came back for Double Masters 2, and why it's important to discuss power before you play. In the meantime, let us know what kind of weird theme decks you've made? Have you become as attached to a weird gameplan revolving around Phage the Untouchable, or do you have experience with morph? Until next time!