Mystery Mastery: Terry Pin, Turboturtle Teaches Science

Welcome to the series Mystery Mastery, where we try brewing decks with the most mysterious Commanders around, the Mystery Booster legendaries. I have a deep love of the Test Cards from Mystery Booster products: I think they're the best version of Un-set cards Wizards has ever put out, and I'm always excited to see new ones. With the release of Mystery Booster 2, we get to see a bunch of unusual and wild designs for cards, especially the handful of legendary creatures in each set. Though they might be near-impossible to get or play with, we can still have fun seeing what we can make with them.
To that end, I started this series because of a recently spoiled Mystery Booster 2 card, our new speedy and shelled friend Terry Pin, Turboturtle
Terry is a Turtle Athlete for who can be flashed in and has haste, showing he's not a stereotypical slow Turtle. Adding to that speed, his ability says we can ignore any instance of "activate only as a sorcery" in card abilities, no matter where they are, which can cause some previously dismissed abilities to become very powerful.
That's what Terry the card does, but who is Terry himself? Let me tell you all about him and the deck that utilized his unique speed.
Surprise Friends
Terry likes to make friends, and though some might consider it creepy, he even likes to make copies of his dead friends. If you've got some fun creatures on your field, Jaxis and Orthion can copy them whenever, even at your opponent's end step so they stick around to swing on your turn. Don't have any creatures yourself? Make and take your opponents' creatures with Echo Chamber
Got friends in the graveyard? Dollhouse of Horrors
Terry's Armory
Terry is a speedy guy; he's so fast he's able to sneak into highly secretive locations and world-ending disasters to find and recover incredibly powerful tools. These once-strong artifacts become even more powerful in Terry's hands, turning things like Apple of Eden, Isu Relic
Some of these items were already scary, and ol' Scary Terry makes them even more terrifying. Put Karn's Sylex
Tortoise, not Turtle
Terry is a turtle, NOT a tortoise, and I have to confess I was about a third of the way through this section before I made that realization. See, terrapins (the Turtle that Terry is named after) are usually found near bodies of water and swamps and are considered turtles. I thought that terrapins were the kinds of reptiles that hang out in deserts, and to be cute and flavorful I added in a bunch of Deserts. It turns out that I was thinking of tortoises, not Turtles (insert The More You Know graphic here).
Still, my mistake led to an interesting discovery: Terry works well with the bevy of Deserts and few Desert-adjacent cards in his color. With Terry's speed boost, Cradle of the Accursed
Static Energy
Terry has a love of education, so if you thought you were only getting one science fact in this article with the turtle/tortoise knowledge, prepare to be enlightened again. Static electricity can be prevalent in desert environments due to sand grains rubbing against each other. In this deck, you can use Deserts and one particularly quick Turtle to harness that static and make energy. That build-up of energy can then be released through things like Stone Idol Generator
To round out the deck I've included a few of Universes Beyond cards that represent franchises I love and have great synergies with what Terry is doing. There's the Treasures gained from Bottle-Cap Blast
Make It A Reality
What happens if you like this deck and want to build it but you've got a playgroup that absolutely won't allow Terry? I'd suggest replacing him with Jhoira, Ageless Innovator
Terry Pin's Static Flash
View on ArchidektCommander (1)
Lands (36)
- 1 Arid Archway
- 1 Cactus Preserve
- 1 Cascade Bluffs
- 1 Command Tower
- 1 Conduit Pylons
- 1 Cradle of the Accursed
- 1 Desert
- 1 Desert of the Fervent
- 1 Desert of the Mindful
- 1 Deserted Temple
- 1 Dunes of the Dead
- 1 Emergence Zone
- 1 Endless Sands
- 1 Eroded Canyon
- 1 Field of the Dead
- 1 Grasping Dunes
- 1 HELIOS One
- 1 Hidden Cataract
- 1 Hidden Volcano
- 1 Hostile Desert
- 1 Ipnu Rivulet
- 2 Island
- 1 Lazotep Quarry
- 1 Mirage Mesa
- 2 Mountain
- 1 Painted Bluffs
- 1 Planar Nexus
- 1 Ramunap Ruins
- 1 Sandstorm Verge
- 1 Scalding Tarn
- 1 Scavenger Grounds
- 1 Steam Vents
- 1 Sulfur Falls
- 1 Survivors' Encampment
Creatures (22)
- 1 Assaultron Dominator
- 1 Behemoth of Vault
- 1 Captivating Crew
- 1 Digsite Conservator
- 1 Dream Eater
- 1 Emry, Lurker of the Loch
- 1 Final-Word Phantom
- 1 Foundry Inspector
- 1 Impulsive Pilferer
- 1 Jaxis, the Troublemaker
- 1 Magda, the Hoardmaster
- 1 Orthion, Hero of Lavabrink
- 1 Sand Strangler
- 1 Scavenged Brawler
- 1 Silver Deputy
- 1 Sunshot Militia
- 1 Synth Infiltrator
- 1 The Fifteenth Doctor
- 1 Tidal Barracuda
- 1 Unctus, Grand Metatect
- 1 Volatile Stormdrake
- 1 Zygon Infiltrator
Enchantments (3)
Artifacts (28)
- 1 Apple of Eden, Isu Relic
- 1 Arcane Signet
- 1 Bloodthirsty Blade
- 1 Bumbleflower's Sharepot
- 1 Buried Treasure
- 1 Decoction Module
- 1 Dino DNA
- 1 Dire Mimic
- 1 Dollhouse of Horrors
- 1 Echo Chamber
- 1 Experimental Synthesizer
- 1 Fabrication Module
- 1 False Floor
- 1 Gonti's Aether Heart
- 1 Heirloom Epic
- 1 Karn's Sylex
- 1 Misleading Signpost
- 1 Mithril Coat
- 1 Phyrexian Ironworks
- 1 Proteus Staff
- 1 Sol Ring
- 1 Stone Idol Generator
- 1 Talisman of Creativity
- 1 The Blackstaff of Waterdeep
- 1 The Moment
- 1 Transmogrifying Wand
- 1 Unwinding Clock
- 1 Yggdrasil, Rebirth Engine