TINY BOOSTER WITH LOTS OF HEAT
Welcome to Part One of the Legends from March of the Machine: The Aftermath!
Last we saw Arni, he was known as, a boastful dunce who had bested a beast whose horn had broken off into his brow (Ohhhhhh, I get it now...) spending his time being insufferable at pubs or whatever they're called on Kaldheim.
If you thought the character couldn't get more annoying, Arni has returned with a Phyrexian horn stuck side by side with the first horn and...he's actually pretty freaking cool.
Your high-mana-value creatures that attack or enter attacking can bring in some reinforcements of lesser mana value for the low, low cost of 1R. And that's not all! As long as you have 1R to spare, you can keep going down the chain. After three mana value, it's diminishing returns, which is likely why Arni costs three. But there's some utility to this! Sure, you don't get a discount onfrom Arni's ability, but you do get to bypass casting it, which is something when you're facing down a , , or you've been hit with a .
Arni also gives you an excuse to run some higher-mana-value creatures whose discounted casting costs are usually a little unremarkable so they can help you cheat out something else. Think of having anor swing into the red zone and you just get to drop for two mana. Or if you've got it you can follow that plop with a then a and a , and sure, why not your !
This deck wants to empty your hand and requires one to function, so make sure to pack your card draw spells.is nice, but is still draw when you've just dumped your whole hand!
In the 99, I believe Arni will find homes inand decks as they get to double dip on higher mana values twice. I favor Wulfgar here because his mana value is five which means you've got a pay one get one free deal going for two four-drops in hand!
Danitha trades in first strike for trample and another color! While the color green.allowed you to cheat an Aura or Equipment into play from your hand or graveyard attached to her and reduced those cards' casting cost, gives you the most powerful thing in Commander:
As much as I dislike green, Danitha giving you graveyard card advantage is pretty solid considering that both green and white do permanent recursion and have Enchantress payoffs, likeand . My fave of the Enchantresses is that dares your opponents to kill your creature loaded up with Auras. If you lean into Auras, you get to snag from the D&D Secret Lair!
With Equipment, I'd have to say I'm less enthused because you still have to pay to equip them, so be sure to pack yourand Danitha's first form. Either way, needs to be in the 99.
Speaking of the 99, new Danitha can slot intodecks quite easily as well as and . It's Equipment and Auras! It's narrow and niche! If you have the colors to include her, I would be surprised that you wouldn't bring new Danitha along. Recursion that also wears Equipment/Aura really well, sign up!
There isn't much to say about this Jirina besides she's a chip off the old block, but she can protect her people!
is a solid inclusion in Human decks that have the colors such as, well, would you look at that, and . This is the funniest discovery for me with this card: the only legends that care about Humans in their textbox that have these colors in them are the Kudros!
I digress. This two-mana Jirina comes down toand gives your Human creatures an onboard ? That's pretty solid, but will likely be relegated to the 99 of the decks out there. I would keep an eye on Human commanders going forward. This is a lot of utility on a two-drop!
Finally! A Karn for the command zone that isn't on the Reserved List!
Karn has lost his spark and is a new colorless offering from Wizards of the Coast to lead a Commander deck! Karn is as beefy as the highest mana value among your artifacts, so as long as he's an artifact, you've got a 5/5 for five, but if you slam down a, your boy's swinging for 11.
The second ability makes Karn a turbo Powerstone of sorts, giving you mana equal to the number of artifacts you control with the same restriction. With that in mind, a Karn deck's going to be chock full of artifacts or activated abilities.is the first thing to come to mind when wondering where to dump all that big mana.
I think in the 99, Karn will shine in, , , , , etc. Give Karn a spot and even just a deck that regularly untaps with and a few activated abilities will get use out of Karn. Cycling, Embalm, Eternalize, Unearth, Forecast, Foretell, Encore; there are so many abilities that you can use a big beefstick pay for.
Where am I jamming Karn?and love to make Clue tokens, and here comes Karn making them cost nothing to crack!
Boros Equipment decks are well-loved and -supported. We've gotand at the top of the archetype's popularity, followed by , , and . All of these commanders do something with Equipment in a way that makes them different but not all that much.
I believemight be the most powerful of the bunch, netting you really strong card advantage and cheating Equipment into play. It's not nothing to hit a off of an attack and getting to cast it for free. While she doesn't equip them for free, and have your back to make it cheap or free. Not to mention Equipment sticks around, so if a creature board wipe hits and Nahiri is back in the command zone, her Affinity for Equipment keeps recasting her within reach. This version of Boros Equipment requires more set-up in the early turns than the aforementioned creatures, but when it gets rolling, it can commit to the board. That said, it's a glass cannon that way. Be sure to pack a !
In the 99, Nahiri fits with all of the commanders I mentioned above. As I said, this archetype is well-supported, and any card that makes it possible to improve will probably find its way in if it's strong enough, and Nahiri is most definitely strong enough.
This is one of the most open-ended and cool commanders in these colors. There are so many directions you can be pulled in with Narset at the head of a deck.
Noncreature, nonland card means artifact, enchantment, instant, sorcery, planeswalker, and/or battle. That's a lot of types to be able to build around or simply get from a graveyard when Narset attacks, assuming her power is high enough. Not to mention giving all your creatures, including herself, Prowess means that if you go wide, you're getting more bang for your buck per noncreature spell cast.
I kinda want to see Narset as an Equipment or Mill commander. It could be fun! Play a, attach to Narset, that's a 5/4 swinging and getting to pick a noncreature in a graveyard to cast for free with mana value equal or less than her power. Add a to the mix and you've got more to choose from.
also just happens to be such generically good value that slotting her into seems like a no-brainer. Giving Narset a slot in any deck she fits into can suit her nicely. I might even try her out in my deck because a lot of wipes are three or four damage, and she dodges them when they're cast!
We know, we love .
's Landfall ability, while it is just the first sentence of Nissa's, is one that land decks really want to have more and more of. Redundancy is not a bad word in Commander. In fact, I think Nissa's primary use will be as a second that doesn't get pinged off by .
It's not like those last seven lines of text are just decorative, either. If you play and crack anwith Nissa out, not only do you get two mana of any color, but you also get an for an Elemental or Elf. Here are just a few of the most popular creatures of that type off the top of my head: , , , , , , , , any of the Omnaths, like , , , , , and that's just a few that I can remember right now.
Can you buildas a commander? Yes, most definitely, but I can't tell what the endgame becomes besides ramp, ramp . This is why I think she's more interesting in the decks her textbox nudges you toward, like Landfall decks and Elf or Elemental decks. See you in my and decks, Nissa!
Get ready for your tables to have at least one King of the Ping for the foreseeable future. Life totals will dwindle and then collapse. Incidental moments of the game, like an opponent cracking a, will turn into a +1/+1 counter and an impulse draw for ONCKle Ob.
Ob Nixilis, Captive Kingpin can take from some popular commanders, like(and including Prosper himself): , , , , , , all popping up for Prince Prosper and will do work for Ob Nixilis.
Pack yourand and a whole lot of mana, you'll be snuffing out your competition pretty quickly, I reckon.
I think this is going to be the most popular commander from the set. Maybe neck and neck with.
Before I get allthis or that on this card, I want to say this: I love them.
I have been a fan of, but so bummed that I can't play him in decks without blue because of that front side (Uvilda could have been so cool!). I've also really loved but similarly wish I could play one side without needing the other to restrict deck inclusions (despite being pretty great).
That out of the way, you get a pretty cool mini game every upkeep wherein an opponent chooses one of four cards revealed from libraries for you to not cast and then you can pick two of the remaining three to cast for free. You're casting from exile, soand are happy to see it (as well as the next card, but we'll get there soon[/el]).
Ultimately,seem like fun inclusions in those decks, but are also just great value and they add a fun moment of your opponents rooting for you to exile something depending on the game state. I love cards like these that have story moments baked in. When you get to exile a desperately needed removal spell from the archenemy's deck to kill their biggest threat, you'll be celebrating! I think decks that are looking for that fun plus value combo without worrying too much about optimizing are going to enjoy plopping these bad boys down. I can see these guys being silly in decks that bounce cards to the top of libraries.
In terms of leading their own deck, I think there's enough to support the two Deans with, , , and to have some game-enders involved, but it's much more difficult than when the payoff is in the commander's textbox. I'll be seeing them in the 99 of a few decks personally, but look forward to seeing taking charge some day as well.
Hey, look! A card named after my cousin and his job!
I teased this card when writing about, and I think this has potential to be one of the most popular commanders from this set. , , and .
Rocco has the vibe of a group hug, but benefits you immensely. Giving everybody at the table a-style impulse draw trigger, Rocco dares your opponents to play whatever you've exiled for them because it'll only make your creatures stronger and make you a food!
There's a version of this deck that can be quite mean becauseexists and is asymmetrical. You can also pair that with or and that's a lock.
I think you can play those last two without the Magistrate and still have a fun time. Make sure to pack aor to make more use out of those Food tokens. Don't forget your and type cards either. tells your opponents that you'll be drawing a card when they use the card you've exiled for them.
Let's not forget either that Rocco triggers whenever a player - yourself included - plays anything from exile. Is your opponent playing, the most popular Rakdos commander? Here's some extra value for you. Is your opponent playing a Cascade deck? Here's a little extra for ya.
Rocco is a fun lil' guy who wants to feed everybody! Nothing malicious! Why would I even say that!
In terms of the 99, it's pretty tough imagining Rocco anywhere but the helm of a deck. I guessagain?
It's hard to imagine Tazri anywhere else but the command zone, frankly. This wall of text makes it clear that you have to be packing a ton of creatures with non-mana activated abilities, and there isn't really a place for Tazri to fit in with an existing five-color commander than I can think of.
I would favor cards like, , and as your pseudo mana dorks for this deck seeing as doesn't make the cut for Tazri's activated ability.
I'd also like to point out how coolis in this deck. When Tazri mills and hits creatures, you'll be netting two pings per creature that makes it to your hand!
pays for its own ability with Tazri out while doubles your mana for abilities when creatures are tapped for mana.
I'll be completely candid and say that while I'm happy this space is being explored, I'm in no way pulled to Tazri at the moment, but I respect anybody who is.
Here's a list of creatures of relevance with non-mana activated abilities:
, , , , , , , , , , , , , , , and .
THE STUFF OF LEGENDS!
I called my shots about which commanders from here will be most popular. Do you agree? Do you disagree? Do you want to build one? Let me know in the comments!