Jumpstart 2022 showed up seemingly out of nowhere, and it's already making waves. With 14 new legends to build around, the Magic: the Gathering community is already buzzing about the likes of, and but there's plenty more cool design space among the Jumpstart 2022 legendaries.
Let's jump in and see what we've got!
Okay, admittedly, we're starting with one of the legends I consider just... fine. The art is so reminiscent of Astar , a Canadian PSA robot who taunts children with their ability to regenerate, which is probably why I don't feel a lot of love for Lita.
Lita untaps your artifact creatures at the beginning of your end step and provides an ability that pushes out 5/5 flying Zeppelin Vehicles. The untap is narrower than, say,or , but Lita can live in the command zone. Don't forget, at your end step, if you Crewed your Zeppelins on your turn, they'll be ready to be Crewed again once more at the table's go-round. Double up on activations early.
I think the strongest synergy is of course using mana dorks, likeand . Don't discount cost reduction from or , with the nod to the Inspector for being an artifact creature that untaps and can therefore Crew.
decks will be happy to see this, but I reckon , , and will also welcome Lita to their 99s. We got a lot of Powerstone support recently, and I'd say Lita's deck would make for a great spot for these cards.
The best way to tell if a commander is disgusto busto is to determine how good it is at resource generation and card advantage.is a card that can do both in a way. It's a secret that lets you play snow cards from your library.
Pack the deck with nothing but snow lands. Even your dual lands can be snow thanks to Kaldheim. Also, thanks to that set, snow basics are still pretty cheap! Also also, any silly reason to includeis good enough for me. (He always looks so shocked!)
With a total of 71 snow cards in its colors, Isu's deck currently pretty much builds itself if you want to take a blind approach to deckbuilding. What I also really like about Isu is the option of building the Yeti's pile as a Simic or Azorius deck. With its Bant identity, it's hard to imagine Isu making it into the 99 of many decks.
There aren't many cards that care about playing things from "anywhere but your hand" - those that came to mind immediately wereand , which care about your opponents doing that - but I did manage to spot and both from our time on Kaldheim.
Cards not to miss are, , , , and of course, .
I won't mince words: if I see this commander hit the table, I am going to hold up removal specifically to take it out.is pretty insane. Its pump effect does only trigger on attack or block, but there are so many ways to protect this Rat Warlock. , , , , , and many more.
Puttingand churning out Rats turn after turn when your commander is out is going to be hard to contend with. I still think might be the better Rat commander because of the evasion it gives. The fact that Ashcoat triggers on block too means that you're building a wall of Rats that are going to be extremely difficult to get through.
I haven't even touched on the last ability that ensures that you get back youror when they die. There's baked-in resilience and swarm anthem. I think this is going to make for a tough opponent and an easy game for the pilot. Very cool, but I'm already groaning. Gotta play more spot removal, I guess!
What a little weirdo.
I wish that could be my review. Clean. Concise. Auntie Blyte is a little weirdo. Get out, get paid. Done.
This is a cool indication of a new direction that the design team is testing out, and it is interesting. It's a design that perfectly plays into the whole "devil-on-your-shoulder-telling-you-to-do-bad-things" joke of the card.
How will it play? No idea. Having a three-mana creature that doesn't protect itself means that there's a good chance that after dealing a ton of damage to yourself and moving to swing, Auntie Blyte's getting sniped. Prepare yours and s.
allows you to dump your red mana into it and grows Auntie Blyte while keeping her around because you're taking damage every time too. This allows you to wipe the board and get in for a big chunk of damage which you've already done with the enchantment.
Pair Auntie with a vigilance-granting Equipment, and you've got two players gone if you can remove enough counters.
I have no idea where Auntie Blyte fits in the 99. Maybeor since she's a Devil. Maybe a Mardu "stop hitting yourself" shell is in the works, where , , and can get fiery when puts her sunglasses on and comes to play.
If it isn't canon that Kibo is the baby resulting fromand 's art, I'm sure we can get Wizards of the Coast to cave and let us have this one.
Let's get this out of the way quickly: Kibo is a Gruul commander! Kibo's color identity is red and green because those colors appear in its text box, and that's cool unless you playMonkey and Ape theme decks... unless you don't mind changing your commander for it!
Kibo is pretty nuts. Acting kind of like a mana dork in that he can produce essentially a Gruul Food Treasure for yourself and your opponents, Kibo wants to see artifacts hit your opponents' graveyards so he and his pals can all get big and strong. There are 35 non-Changeling eligible Ape and Monkey creature cards, making the deckbuilding process pretty easy if you're going all-in on type. However, the creature type isn't super great. Sure, you've got yourand , but you've also got and .
You can take advantage of Kibo's tap ability withand , with the latter also making your opponents sacrificing a Treasure a double anthem for your forest-dwelling pals.
Let's not forget that Kibo also has an attack trigger that forces the defending player to sacrifice an artifact. Ultimately, if players don't have any, you could always give a Banana to everybody. That said, there are plenty of artifacts throughout Commander, and if you could avoid giving the Bananas away, I would recommend it.
Presto! It's! One of my new favourite creatures of all time!
What's not to love about a Rabbit Wizard who copies your nontoken creatures when you, , , , , , , , , , , , , , , or that also fits in Companion decks? Technically, even isn't being cast when you use her ability, so you'll get an extra untap out of the deal.
Cascade doesn't work, and "cast without paying its mana cost" doesn't work in general. If it's about casting, this guy doesn't care! But if you blink a, you get two bodies of your own and get to take three from opponents, so yeah who needs to cast things?
This makes tokens that can be sacrificed to exile target nonland permanent. I cannot believe just how good this card is. I'll be jamming it in mydeck, where reanimating beefy death targets happens regularly and they also happen to be legendary creatures who love dying which will happen, because unlike recent trends like with , the tokens will copy their legendary supertype. Pair Preston with and in that deck and it's easy sailing.
This also doesn't only trigger once!and don't have to worry about mass blinking and only getting one Illusion! An absolutely unbelievable piece of tech we've been given here.
This is quite reminiscent of, and now some lore lover's going to be in my mentions like "they're married" or something.
Look, blue draws cards. It's safe to say that a deck helmed by Calandra will have no trouble drawing two cards each of their turns and probably on opponents' turns. Drawing five cards in a turn is a bigger hurdle, but achievable. Using cards likeand after stacking opponents' hands with and feels like this could be an interesting take on a non-mill mill deck, decimating opponents' libraries and then hitting them in the skies with a stacked hand that you keep stacked thanks to , , , and . (Sidenote: Commander Legends: Battle for Baldur's Gate was a way better set than people give it credit for.)
Alandra will find her home in the 99s of, , and very likely decks.
Ardoz is confusing to me because as a cobbler, you'd figure the shoes would make her clients faster, right? All I'm saying is that the +2/+0 side of's ability isn't what I was expecting here. But I guess that's reflected in the Goblins she makes.
Ardoz wants you to have a ton of mana to send Goblins smacking with her activated ability, I'm sure, but there are a ton of Goblin commanders out there. There are so many interesting Goblin commanders that don't even get their due. I thoughtwould have been the one to take off, or even , but it looks like has a stranglehold on the Goblin decks. I don't expect much for Ardoz beyond her inclusion in those decks.
That said, any decks that would like to buff their creatures that enter tapped and attacking can still get the +2/+0, so that's great news for thedecks!
We have a glut of similar mana dork/mana-producing legendary green creatures, like, , the extremely powerful , and from just a set ago, , with whom Runadi would play really nice.
Adeck should probably take a lot of hints from decks since mana-expensive green creatures come with some beefy power and toughness stats.
I think this will shine particularly well in Hydra decks.lets you cast an X creature to get over the five-mana-value hump and gets some gravy, meanwhile you've got haste on the Hydras that hit three power! similarly powers out X spell Tyranids who can get to five+ mana value pretty easily considering the green of it all. Runadi strikes me as a better role-player than commander.
is easily the most buzzed about commander from Jumpstart 2022. A new-not-so-new take for Boros with a Heroic meets Radiance kind of effect, though obviously not exactly. The big one is amassing an army and targeting Agrus with the trigger to copy it for the rest of your creatures for just 1W/R. That means getting as many basics as you have creatures in play and getting a bunch of enters-the-battlefield triggers as long as you're flickering nontoken creatures. We're talking green levels of mana ramp in Boros, for god's sake!
is an obvious inclusion: for a combined three mana and discard a card, you get to make a Blitzed version of Agrus and all your other creatures. Sure, Agrus and Jaxis' token copies will die right away, but that's immediately a draw two, and if you've got or , you've got your gravy set up just nice. If you've got a huge board, you're hitting for plenty and drawing a ton. We're talking blue levels of card draw in Boros, for god's sake!
I would love to see Agrus in a blink deck or get targeted with abefore a board wipe. A four-colour deck that uses to pump your board rewarding you for life gain or loss, perhaps? can be taken down to 1/1 and then replenish its counters if you pay into Aggie's trigger once he's blessed with the bounty of counters.
Be sure to include Agrus in your decks that allow for it to see what kind of incidental value you can add to your games. Remember, Aggie's trigger only happens when he's the target of an ability (activated or triggered), but not spells. Does this mean that if you've got a board of 1/1 tokens and ayou can pay one to equip the Clamp to Agrus, then pay 1W/R to equip the across your board, filling your hand? Judge!
I believe this is the first time we've had aeffect without any limitations in the command zone. We've had , but this is limited to once a turn. restricts the lands to Deserts.
lets you just play those lands right from the graveyard, allowing you to pile up those and effects and keep playing lands from the 'yard. is mean, but hey, it'll get the game over sooner than later. Let your hit the graveyard, you'll just play it again. ability too good to resist? Why resist at all?
That's just the part of Zask that plays nice with. Now, let's see the side likes. There are a lot more eligible Insects than I thought. There are a few new ones that are worth noting.
(Edit: Similar to can be cast from your graveyard with Zask without Unearthing it, and it will trigger Exile Cannon, removing a nonland permanent of your choice. in a deck, this does not work.)
Castingfrom your graveyard again is going to feel amazing. Zask does have a failsafe in place, forcing Insects that die to the bottom of your library but makes you mill two cards so you might get another cool Insect, like , while getting rid of an opponent's graveyard and giving you a bunch of flying 1/1 Insects who'll trigger Zask when they die, milling you for two.
might seem like a good inclusion here, but remember that casting eligibility is checked on the stack, meaning that if a card isn't an Insect when it's out of your graveyard, then it'll go right back, you'll get your mana back like a little rewind.
As I mentioned with Shivam Bhatt will be happy for his new deck because Neera lets you a single spell a turn, but each card cast off of her trigger can be copied. can become , and not paying 1U/R when that happens just feels silly., there aren't many cards that care if you cast your spells from anywhere by your hand, yet here is a solid commander for that deck. Embrace the chaos with and , copying anything for two mana. Add a dash of Cascade to see what else your decks can do. Flashback, Retrace, , all can trigger .
I'm actually also shocked that Mizzix has flying and is a 4/5 because not only will she be copying anything you don't cast from your hand for a cheap fee, she's also getting in and beating face or she's a sizeable blocker. This shouldn't be ignored!
Oh, come on!just came out! When Celestine was previewed, my playgroup rejoiced! This was the life gain payoff we've wanted for white for such a long time.
But here comesbeing all handsome and having the same payoff for life gain as Celestine. Yeah, RD's trigger costs mana and Celestine's doesn't, but look at that second line. You mean I get an indestructible flying deathtoucher 4/4 with lifelink because I played a this turn? Sure, I'll take it, but it's almost too easy.
decks are ready to turn their graveyards into a revolving door of souls indebted to the Orzhov Spirits.
We haven't seen much ofin a while, but those decks are going to get a new engine.
I love the name parallel with, who reanimates a creature at your upkeep (dawn), as opposed to Rodolf who does it at your end step (dusk). I love this game so much.
Full disclosure: I don't care for Simic, it always feels too easy.
That said, Kenessos is the most fun-looking Simic commander I've seen in a while. A tribal lean that allows you to pick any number of types to include from Kraken, Leviathan, Octopus, and Serpent is very fun. They're massive creatures and can be cheated out for cheap, especially in green or with, but you need to set your top deck up. is an insane card to curve into, allowing you to scry two on your upkeep when you've got Kenessos out too, setting you up perfectly for the activation.
from The Brothers' War feels like a slam dunk in this deck while adding interesting decision points to your top and bottom deck manipulation.
I am surprised to say it, but Kenessos looks super cool for the head of a deck. In terms of its inclusion in the 99, I'm hard-pressed!and mono-blue sea monster decks are all that come to mind. I don't know if there are any or sea monster decks out there, but here's a fun inclusion.
That does it for my review of Jumpstart 2022's roster of legendary creatures. Which of the 14 new commanders jumps out at you and gets your gears turning? Tell us who inspires you!