How They Brew It - Zada's Treasonous Desires

Zada, Hedron Grinder by Chris Rallis
Papers, Please
You! Greenhorn! Where have you been? That's twelve seconds behind schedule; you're lucky Our Benefactors aren't present to take notes. I'm Michael Celani, editor-in-command for Victory Today, the Nation's premiere and only state-approved newspaper. As a journalist, I take my oath to report the truth (as determined by The Governing Body's Five Great Arbiters of Truth, may they always reign) very seriously. If I didn't, we'd all get sent to prison forever. Happy to have you on board!
As you make your way to your assigned Truth Station, take note of Zada, Hedron Grinder
The Art of Persuasion
Yup, it's all about persuasion. It's about getting the people to see the world from the correct point of view. It's about convincing a bunch of dorks to fight and die in a no-holds-barred four-person wizard brawl. How can we make that happen?
By verbally threatening
When we threaten
Heinous Acts
Like a child losing on Xbox Live, our repertoire contains a vast array of threats
The second and much more interesting reason is that there's actually a variety of helpful side effects available on different threats
Mana Aplenty
One of the major downsides with building a deck around threats
Churning Through
There's more ways to get value out of a threat
The Pen is Mightier
But ultimately, our Zada plan is going to look like a lot of other Zada plans: we're going to buff our army up using combat tricks and swing out for a massive attack. While we're building our resources by untapping our creatures repeatedly, we might as well include the various threats that also happen to make our creatures more evasive or boost their power. Going through each of them would be redundant, so check the decklist below for a complete inventory.
War is Peace
We've alluded to threatening our own creatures to untap them, so now it's time to get to the heart of the question. Which creatures are we going to instill with so much fear that they get up, again and again, past their own breaking point? Man, when put that way, it seems like this totalitarian regime we live under is kind of a bumm- Phew! Almost had an original thought for a second there. Anyway, praise be to our glorious soldiers:
The Humble Dorks
It should come as no surprise that many of the creatures in the deck are mana dorks. They fulfill multiple roles at once: not only do they act as warm bodies at which Zada can fling copies of spells, they also help you cast those spells in the first place since they tap for mana. They'll also end up being the creatures that will deal the final blow when all is said and done; all they need is for your combat tricks turn them into powerful fighters first.
Threatening these creatures untaps them, meaning that, with enough dorks, they pay for the spells themselves and can potentially even make mana per iteration. That's especially true if you happen to find Alena, Kessig Trapper, the deck's most powerful dork, who is capable of generating five or ten mana all by herself. One thing to note with these creatures is that the haste can matter. Newly entered dorks (cast off a multi-discover from Daring Discovery, for example) may find themselves suddenly able to tap for mana once under the effect of a threat.
Living Lands
What may actually come as a surprise, though, is the deck's heavy focus on manlands. These are lands that effectively turn themselves into dorks at a moment's notice. Like the dorks above, they make mana and reset every time you play a threat. Unlike the dorks, though, they are very likely to stick through board wipes, meaning they can help rebuild if you find yourself on the wrong end of God's wrath.
Recruitment Drive
Our last category of creatures creates more creatures every time we threaten them. Young Pyromancer and Stormsplitter each create new soldiers whenever we cast an instant or sorcery spell, whereas Orthion, Hero of Lavabrink and Kiki-Jiki, Mirror Breaker can tap to clone a creature you already have. When going to clone creatures, it's hard to go wrong picking a dork. Not only do they make subsequent threats easier to pay for, they act as additional bodies that immediately help boost the power of value spells, like Ancestors' Aid or Blazing Crescendo.
You may also want to consider copying the two recursive creatures in the deck: Ardent Elementalist and Pinnacle Monk. Paired alongside a repeatable threat, like Traitorous Greed, you can easily go infinite, and our threats are so robust that not even an Authority of the Consuls can shut it down. If you need it spelled out for what that'll look like to your opponents, imagine a boot stomping on a human face forever.
Future Tech
The main battle plan of The Governing Body is clear: play a lot of dorks and token-makers, cast your threats to untap them multiple times for mana and additional creatures, buff them up with combat tricks, like Valley Rally, and finally go in for the kill with one incredibly overwhelming combat step. But we're nothing if not fun here in the Nation, so let's just take a look at some cool stuff this strategy lets you do.
No Defectors
Humble Defector requires that you pass it off to another player once you activate it, generally meaning you can only guarantee two cards from it before it's gone forever. Instead, consider activating its ability in response to a copied threat on the stack; it will come right back to you!
One Shot, One Kill
Bloodshot Trainee needs tons of set-up before it can start mowing down enemies, but thanks to our many pump spells, this Goblin combatant will reach its fitness goals without even breaking a sweat. Pepper your opponents with four-damage hits to their creatures every time you cast a threat and watch them squirm.
Scuttle the Ship
One of our mana dorks happens to be Scuttlemutt, who can change the color of creatures. Changing the color of creatures happens to greatly increase the range of targets for Pyroblast. You're not getting this every game, but it'll be a memorable story when you finally pull it off.
A Ghastly Sight
It's worth noting that although our strategy is to Threaten our own creatures, it's still possible to target enemy creatures with the spell. That's where Herigast, Erupting Nullkite comes in: you can use its emerge ability to sacrifice anything you've stolen before it can make its way back to its original owner.
All Will Be One
And speaking of stealing enemy creatures, one spell that can turn any run-of-the-mill threat into an Insurrection is Display of Power. Simply get all your copies of your threat on the stack through Zada, Hedron Grinder, then copy the copies with Display of Power. Unlike Zada copies, you can actually choose the targets of these ones, so take over your opponent's army in addition to your own!
See Ya in the Funny Papers
There you have it, greenhorn; how we in the great Nation kept everything in check. Rampant, unadulterated fear. It's a shame Our Benefactors literally just got bored with our planet and hopped dimensions to see if they could conquer Super-Mars instead. Oh well, it was a great three-day weekend while it lasted. Think they'll ever come back?
If you liked this How They Brew It, come check out our Discord, where you can chat with like-minded brewers, suggest ideas for the column, and vote on which you want to see next! You can also check out my other projects on my website. Hope you enjoyed reading, and I'll see you next time!
Treasonous Desires
View on ArchidektCommander (1)
Creatures (26)
- 1 Hedron Crawler
- 1 Humble Defector
- 1 Iron Myr
- 1 Manakin
- 1 Millikin
- 1 Myr Convert
- 1 Ornithopter of Paradise
- 1 Party Thrasher
- 1 Plague Myr
- 1 Young Pyromancer
- 1 Alloy Myr
- 1 Bronze Walrus
- 1 Oasis Gardener
- 1 Opaline Unicorn
- 1 Palladium Myr
- 1 Scuttlemutt
- 1 Sisters of the Flame
- 1 Ardent Elementalist
- 1 Bloodshot Trainee
- 1 Orthion, Hero of Lavabrink
- 1 Storm-Kiln Artist
- 1 Stormsplitter
- 1 Alena, Kessig Trapper
- 1 Kiki-Jiki, Mirror Breaker
- 1 Pinnacle Monk // Mystic Peak
- 1 Herigast, Erupting Nullkite
Sorceries (24)
- 1 Ancestral Anger
- 1 Renegade Tactics
- 1 Rile
- 1 Spark of Creativity
- 1 Molten Duplication
- 1 Playful Shove
- 1 Witch's Mark
- 1 Bloody Betrayal
- 1 Furnace Reins
- 1 Glimpse the Impossible
- 1 Hijack
- 1 Kari Zev's Expertise
- 1 Price of Loyalty
- 1 Sundering Eruption // Volcanic Fissure
- 1 Twisted Fealty
- 1 Involuntary Employment
- 1 Lose Calm
- 1 Malevolent Whispers
- 1 Mascot Interception
- 1 Sibling Rivalry
- 1 Traitorous Greed
- 1 Traitorous Instinct
- 1 Daring Discovery
- 1 Song-Mad Treachery // Song-Mad Ruins