How They Brew It - Satoru, the Infiltrator and The Magnificent Seven

Satoru, the Infiltrator by Denis Medri
Gimme a Drink, Bartender
Howdy, partner. I'm Turbo-Sheriff Michael Celani. I got your letters. Hell of an adventure you had, fording rivers, shooting bandits, and milking iguanas to survive the harsh desert. The trail ain't easy, but you finally made it: your promised land. Welcome to Dry Rusty Gold Vulture's Anvil Fort, Gulch Springs, and Pointy Gun Creek. Yes, you can buy weed here. It's a cryin' shame you got here at a bad time, though. We got ourselves a... sitiation. Follow me to the piazza. Yes, it's a piazza, not a town square, I don't care how wild west this setting is, it's my introduc--
Send 'Em In
These past two weeks and also three years, our fair town of Dry Rusty et al.'s been under siege from the Dead Bandits, the meanest gang of ruffians, hooligans, and ne'er-do-the'r-taxes villains this valley's ever seen. We hauled a few of 'em in today, but they're slippery. It's impossible to pin down which one of them is the ringleader, because it turns out any of these criminals could head up this week's list. That might sound crazy considering how different they all play from one another, but if you're looking for seven Commander decks in one, then you've come to the right place. That's right, this deck is behind seven alternative leaders. Let's take a look at all of them:
The Robber: A Balanced Take
If you're looking for a balanced game, Satoru, the Infiltrator
However, that strength is also Satoru's
The Ruffians: Going Wide
Tormod, the Desecrator
The downside is that casting both of them requires the biggest investment of all the commanders in this list at a total of eight mana, and neither of them provide any card advantage, so you'll need to draw engine pieces to keep the train rolling. Outside of the command zone, Tormod, the Desecrator
The Stitchers: Recursion
You might have gathered that this list gets value off creatures dying and subsequently leaving your graveyard, so Gisa and Geralf
The Muscle: Going Tall
Speaking of a sac outlet, Grimgrin, Corpse-Born
Like the go-wide pair before him, Grimgrin
The Bookkeeper: Aristocrats
Of these two, Agent of the Iron Throne
Despite the deck's Zombie focus, Volo, Itinerant Scholar
If you're not running him as a commander, Volo, Itinerant Scholar
The Brains: Spellslinger
The deck's spellslinger, too. I mean, why not? Lord of the Nazgûl
The Man on the Inside: Combo
Finally, The Master, Formed Anew
This Town Ain't Big Enough for the Seven of Us
The Dead Bandits are a menace, I'll tell you what. Yesterday, they robbed a train... like, the whole thing. Took the tracks, too, which, incidentally, saved the lives of the ten damsels in distress they tied to them. Now, you might have some questions. Questions like "How is it possible for seven completely different commanders to share a single deck?" Well, if you've been playing the game a while, you might already have some ideas for what nasty schemes are bein' cooked up in the ninety-nine. If not, keep reading and I will list out the nasty schemes in an easily digestible format. In fact, keep reading if you have been playing the game for a while, too.
The Value of Persistence
When a creature with either undying or persist bites the dust, they come back from the grave with either a +1/+1 or a -1/-1 counter on them, respectively, so long as they don't already have that kind of counter on them. This is the key that ties all seven commanders together: casting creatures with persist and undying, as these abilities make them extremely useful for all sorts of recursion-related shenanigans.
The applications for Satoru
Gisa and Geralf
Lastly, The Master, Formed Anew
Eleven cards in the deck have either of the two keywords, and Prized Amalgam
- Geralf's Messengerhurts an opponent when it enters the battlefield, giving it a little extra reach compared to other creatures. It's by far the best undying creature to exile when you're running The Master's combo, as its trigger will turn any sacrifice outlet into an instant kill.
- Hancock, Ghoulish Mayorhas additional synergy with the deck's Zombie sub-theme, as his counter radiates outward to any other Zombies you might control. If you can get additional counters on him, he becomes an extremely powerful anthem.
- Glen Elendra Archmageis a Negateon a stick and a key piece in locking down your opponents from casting board wipes or powerful noncreature spells.
- Puppeteer Cliquecan trigger Satorumultiple times, as not only will you draw a card from persist, but also from the creature you reanimate.
- Finally, River Kelpieis effectively a second Satoru, and since this deck is a persist deck, your card draw will be crazy if it isn't exiled.
Kill 'Em All
Of course, we actually need to kill the recursive creatures to get the value out of them, sort of like juicing an apple, orange, or lobster. If your commander is Grimgrin
- Ayara, First of Locthwainis excellent here: she not only acts as an aristocrats payoff for black creatures, draining your opponents every time one enters the battlefield, she can also sacrifice them to let you draw a card.
- Tarrian's Journalis similar, as it also lets you sacrifice a creature to draw a card once per turn. You may be tempted to write off transforming it entirely, since finality counters would completely shut down every version of the deck, but don't be too hasty: we'll come back to that idea later.
- Pyre of Heroesis especially effective when recycling low-cost recursive Zombies, since you'll usually get a three- or four-drop from your deck for free with absolutely no penalty to yourself.
- Stronghold Assassinis itself a Zombie, and it lets you sacrifice other creatures to snipe enemy threats. If you want to lose all your friends, replace it with Attrition. Just don't come crying to me when they've keyed your car.
- Ashnod's Altar.
- And finally for permanents, we've got Westvale Abbey, which works hilariously well as a one-time outlet to flip it into a massive, flying, indestructible beater.
The deck also contains a substantial number of instant-speed sacrifice draw spells. Village Rites
Not Actually Dead
The problem with persist and undying creatures is that they can only be sacrificed twice: once when it doesn't have a counter, and once when it does. To that end, we're running a bunch of spells like Not Dead After All
- Sacrifice a recursive creature. It comes back with a counter.
- Cast a spell like Malakir Rebirthtargeting that recursive creature.
- Sacrifice it again. It comes back with no counter thanks to the instant spell.
- Sacrifice it again. It comes back with a counter.
- Sacrifice it one last time.
Syr Konrad, the Grim
Counter? I 'Ardly Know 'Er
The other method of getting more persist and undying out of persist and undying creatures is to simply eat the counter they came back from the dead with. There's a surprising amount of ways to do this in Dimir, actually. This may just be the perfect deck for Soul Diviner
Power Conduit
Removing the counters is amateur hour, though, because it's time to take advantage of another strange quirk about counters: annihilation. If a permanent ever has both a +1/+1 counter and a -1/-1 counter on it at the same time, they're both removed as a state-based action. In effect, this means that if you put a +1/+1 counter on a persist creature or a -1/-1 counter on an undying creature, they're reset to their factory default. This is the true power of Fain
By carefully moving counters between persist and undying creatures, you can get tons of additional death triggers out of both of them. For example, if you have two undying creatures, sacrifice one of them to Yawgmoth
Counter manipulation also has a secondary benefit in that you can use it to pump up either Hancock, Ghoulish Mayor
Getting Through to You
Speaking of Grimgrin
I didn't mention Carrion Feeder
The Living Dead
Let's also take advantage of the density of Zombies in the deck.
- Diregraf Captainis both a go-wide and aristocrats payoff, as it provides both an anthem and a death trigger to Zombies specifically.
- Zombie Masteris yet another way to make Grimgrinevasive, but it also does that for all of your other rotting corpses, too.
- Necrodualitydoubles any nontoken Zombie that enters the battlefield. This is obviously incredible for almost every archetype here, since it lets you build an actual army out of the things you're sacrificing.
- Field of the Deadis yet another token-generator, and it'll almost certainly be active thanks to the twenty-six unique land names in the deck.
- Finally Unholy Grottois a Volrath's Strongholdthat's actually affordable. It can fish any Zombie that actually made it to your graveyard back to the top of your deck, which is especially useful in the non-Gisa and Geralfgames.
Exploit
There's one last thing we need to talk about, and that's the three exploit creatures in the list. Profaner of the Dead
Let's focus in on Repository Skaab
Into the Sunset
Well, partner, it turns out that since we couldn't finger any of them as the ringleader, we had to let them all go. I'm sure they're -- wait, they committed actual crimes independent of leading a gang of ruffians and we could have kept them for those? ...I need to go make a call.
This is a deck for tinkering. If you really find you enjoy one of the specific playstyles one of these commanders brings you, don't hesitate to add more specific tech for that commander. If you're really into The Master, Formed Anew
If you enjoy How They Brew It, please check out the Discord and my other projects at my website. Vote on what article you want to see next, and check out my other projects, too. Thanks for reading!
The Magnificent Seven
View on ArchidektYour Choice (9)
Artifacts (8)
Creatures (28)
- 1 Carrion Feeder
- 1 Butcher Ghoul
- 1 Lesser Masticore
- 1 Nardole, Resourceful Cyborg
- 1 Putrid Goblin
- 1 Soul Diviner
- 1 Ayara, First of Locthwain
- 1 Diregraf Captain
- 1 Fain, the Broker
- 1 Fell Stinger
- 1 Geralf's Messenger
- 1 Glasspool Mimic // Glasspool Shore
- 1 Hancock, Ghoulish Mayor
- 1 Jason Bright, Glowing Prophet
- 1 Prized Amalgam
- 1 Stronghold Assassin
- 1 Wingrattle Scarecrow
- 1 Zombie Master
- 1 Glen Elendra Archmage
- 1 Profaner of the Dead
- 1 Repository Skaab
- 1 Sightless Ghoul
- 1 Skeleton Crew
- 1 Yawgmoth, Thran Physician
- 1 Puppeteer Clique
- 1 River Kelpie
- 1 Syr Konrad, the Grim
- 1 Kairi, the Swirling Sky
Sorceries (1)
Instants (18)
- 1 Clockspinning
- 1 Corrupted Conviction
- 1 Feign Death
- 1 Malakir Rebirth // Malakir Mire
- 1 Not Dead After All
- 1 Pongify
- 1 Supernatural Stamina
- 1 Undying Malice
- 1 Village Rites
- 1 Abnormal Endurance
- 1 Deadly Dispute
- 1 Demonic Gifts
- 1 Fake Your Own Death
- 1 Fanatical Offering
- 1 Nasty End
- 1 Plumb the Forbidden
- 1 Reckoner's Bargain
- 1 Leadership Vacuum
Enchantments (2)
Lands (34)
- 1 Choked Estuary
- 1 Clearwater Pathway // Murkwater Pathway
- 1 Command Tower
- 1 Darkslick Shores
- 1 Darkwater Catacombs
- 1 Dimir Aqueduct
- 1 Drowned Catacomb
- 1 Exotic Orchard
- 1 Field of the Dead
- 1 High Market
- 5 Island
- 1 Nesting Grounds
- 1 Port of Karfell
- 1 Reliquary Tower
- 1 River of Tears
- 1 Rogue's Passage
- 1 Shipwreck Marsh
- 1 Shizo, Death's Storehouse
- 1 Sunken Hollow
- 5 Swamp
- 1 Tainted Isle
- 1 The Black Gate
- 1 Underground River
- 1 Unholy Grotto
- 1 War Room
- 1 Westvale Abbey