How They Brew It - Dan Lewis Hits You with a Car

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School of Hard Knocks
Good evening, pupils. Welcome to my Dojo, located in the strip mall on 153st Street between the Rosati's and the Danish butcher (the one that slices baked danishes, not the butcher that is Danish or the butcher that butchers Danes). I am instructor Michael Celani, and I've earned more belts than a Kingdom Hearts character.
Some martial arts are about redirecting energy. Some martial arts are about quick, decisive strikes. I'm here to tell you that all martial arts are bullshit compared to my brand of picking up stuff and hitting your opponent with it.
Meet Dan Lewis
Hitting You Up
Our Dojo's philosophy is that everything is a weapon, especially Food
You're not limited to equipping just mana rocks
The plan: scrounge up enough junk around you and use it as improvised weaponry, thereby running an Equipment deck with almost no Equipment. We'll focus on abilities that care more about the quantity of our weaponry rather than the quality...
...and find ways to get around the cost to turn our creatures into a walking one-person armory army!
But if that sounds too straightforward, don't leave just yet. I know you'd rather be anywhere other than school, but trust me: there's a reason this deck is called Dan Lewis Hits You with a Car.
Raiding the Evidence Room
To begin your training, you must visualize the weapons within yourself and within your surroundings. Concentrate. Could the alarm clock be a weapon? How about the toaster? What about the empty can of Mountain Dew you refuse to throw out? You must get creative! If you can't, how are you going to rescue your kidnapped daughter from Liam Neeson in Taken? Sorry if I'm fuzzy on the details, it's been sixteen years since that movie came out. Anyway, let's sort out how we're hoarding artifacts that we can equip with Dan Lewis
One of the easiest ways to get artifact tokens onto the field is to investigate. Investigating creates a Clue
Police Investigation
Like a hacker group that's really bad at covering their tracks, some cards just spew out extra evidence for doing the things we were gonna do anyway. Malcolm, the Eyes
Wojek Investigatorsucking at the game expertly curving out and leaving our hands empty with up to three Clues
Evidentiary Hearings
Other cards make a bunch of Clues
Making your Case
We might as well bake in some more Clue
All The Stuff That's Not Clues
We're not all-in on Clues
Tying these all together is a copy of Academy Manufactor
Discount Destruction
Anyone can pick something up and smack a dude with it, but it's all about the technique that elevates it into an art form. Yes, you can wield a frying pan, but did you know that there are actually one-handed frying pans and two-handed frying pans? It's all about the length of the grip.
Even with the vast array of knicknacks that we can hit people with, Danhandling each one still costs , and with the quantity of Food
The easiest way to deal with an equip cost of is to reduce the equip costs of Equipment by . Conveniently, cards in this category reduce the equip costs of Equipment by . Unlike most methods of discounting activated abilities, such as Biomancer's Familiar
And we're digging deep for these effects, because they're more precious than someone who believes they can pump their own gas in New Jersey. The deck's only Equipment (Bladehold War-Whip
Another method of paying for the equip cost is the same method I use when I file my taxes: don't. Simply attach all your stuff to a creature without paying, and you're good to go. Ardenn, Intrepid Archaeologist
But if you're like someone skilled in animal husbandry and want to get the most bang for your buck, then you need Puresteel Paladin
Becoming a Master
Now that you know how to properly identify that an umbrella is just a slightly less pointy sword, and which end of it to hold and which end of it you whack your enemy with, it's time to advance to the next level of improvised combat. Don't think of the umbrella as merely a stick you bludgeon pickpockets with: think about it as an extension of yourself. If that sounds cliché, I'm sorry; we had to make a class for literally every kind of improvised weapon, and it's hard to be original and inspirational for all of them. You want poetry, go take the chairbending course.
We generally have two ways of strategizing with Equipment. The standard way is to go tall, by equipping a ton of stuff to a single creature. This can knock out opponents very quickly, but the strategy is vulnerable to spot removal and other control effects. To combat this, some Equipment synergy pieces have moved away from the traditional Voltron strategy and instead supported an archetype that relies on a wider board. A more diffuse board is harder to interact with, but not quite as explosive as a single silver bullet creature. To craft a well-rounded deck, our list will include choice cuts from both strategies.
Wide, Wide World
Our first trick is simple: if you wear it, they will come. Cards like Kemba, Kha Regent
Wide boards mean wide buffs, and luckily, there's ways to turn Equipment into power-and-toughness boosting stat sticks for everyone, not just a single creature. Kellan, the Fae-Blooded
Buffing up a single creature also makes this deck a good home for Overwhelming Stampede
Tall, Tall Mountain
But as long as we have a ton of artifacts lying around, we may as well leverage the power boost that Dan Lewis
Vehicular Manslaughter
Congratulations, pupil. You've not only learned how to identify and pick up a weapon, you've turned using it into an art. Nobody can stop you now... except, of course, for the Omega Wasp. But there's one last, forbidden technique you have to learn before you can truly be called a master: hitting people with a car.
Captain Rex Nebula
On the surface, this seems completely pointless: whatever you envehiclify simply becomes another Equipment, and thanks to the timing of Rex's
In this context, Splinter Twin
By the way, enchant abilities - that text that says what an Aura can be legally attached to - only work on Auras specifically. As long as it's an Equipment and not an Aura, you could totally equip Weirding Wood
But who cares about the practical applications? Let's take this interaction to its logical conclusion by equipping one of our creatures with Spellweaver Volute
Now, we could put that copy onto the stack and cast it, exiling the original card that Spellweaver Volute
This would be actually useful if the deck included more than eight sorceries, but you're eventually gonna pull it off and flabbergast everyone at your table. This slot used to be Nadu, Winged Wisdom
Graduation Ceremony
Congratulations, pupil. You have officially mastered the art of picking up things and hitting people with it. Go and make us proud by getting in brawls at antique shops and electronics stores, and make sure you take my brother's course as well: the art of picking up people and hitting them into things.
Like How They Brew It? Hey, me too! Come check out our Discord and meet up with a bunch of like-minded weirdos brewers. And then, check out the other stuff I do on my website, including a ton of other Magic-related projects. Hope to see you chatting with us soon!
The Equipment Deck
View on ArchidektCommander (2)
Planeswalkers (1)
Creatures (30)
- 1 Bureau Headmaster
- 1 Lonis, Cryptozoologist
- 1 Malcolm, the Eyes
- 1 Puresteel Paladin
- 1 Samwise Gamgee
- 1 Academy Manufactor
- 1 Alquist Proft, Master Sleuth
- 1 Ardenn, Intrepid Archaeologist
- 1 Captain Rex Nebula
- 1 Elmar, Ulvenwald Informant
- 1 Éowyn, Lady of Rohan
- 1 Imperial Recruiter
- 1 Kellan, the Fae-Blooded // Birthright Boon
- 1 Kemba, Kha Regent
- 1 Martha Jones
- 1 Recruiter of the Guard
- 1 Valduk, Keeper of the Flame
- 1 Wojek Investigator
- 1 Wyleth, Soul of Steel
- 1 Bruenor Battlehammer
- 1 Chishiro, the Shattered Blade
- 1 Ethereal Investigator
- 1 Jhoira, Weatherlight Captain
- 1 Kellan, Inquisitive Prodigy // Tail the Suspect
- 1 Merchant of Truth
- 1 Witch Enchanter // Witch-Blessed Meadow
- 1 Ezrim, Agency Chief
- 1 Great Desert Prospector
- 1 Disciple of Freyalise // Garden of Freyalise
- 1 Heavenly Blademaster
Sorceries (8)
Artifacts (12)
Enchantments (8)
Lands (32)
- 1 Ancient Den
- 1 Command Tower
- 1 Darksteel Citadel
- 1 Exotic Orchard
- 1 Fabled Passage
- 2 Forest
- 1 Great Furnace
- 2 Island
- 2 Mountain
- 1 Path of Ancestry
- 2 Plains
- 1 Plaza of Heroes
- 1 Razortide Bridge
- 1 Reliquary Tower
- 1 Rogue's Passage
- 1 Rustvale Bridge
- 1 Scene of the Crime
- 1 Seat of the Synod
- 1 Silverbluff Bridge
- 1 Slagwoods Bridge
- 1 Tanglepool Bridge
- 1 Thornglint Bridge
- 1 Thriving Bluff
- 1 Thriving Grove
- 1 Thriving Heath
- 1 Thriving Isle
- 1 Treasure Vault
- 1 Tree of Tales
View this decklist on Moxfield