How They Brew It - Anger Management

Halana, Kessig Ranger | Illustrated by Zoltan Boros
Picture this: you're driving in the city with the top down. The sun is setting, a breeze gently blows past you, and you're late to dinner with the most wonderful person you've ever met. It was only yesterday when you introduced yourself by swing dancing at a local playground. You've never been pushed higher than that night. It must be fate that your paths crossed, but your dreams are abruptly shattered when a giant Hummer swerves in front of you. Its radio blares the most obnoxious song you've ever heard, there's a bumper sticker that reads "I support the Third Amendment," and beneath that hang four separate pairs of truck nuts. Do you get angry? Do you get furious at this insult to your dignity?
If not, then anger management classes might be for you! Road rage is one of the many skills you'll learn on your journey to becoming a more assertive person. Get your degree in a variety of fields, such as: passive-aggressiveness, revenge-seeking, vandalism, owning a knife, veiled threats, flipping people off, different types of batteries, screaming in public, arson, botany, and clogging toilets on purpose. Just call 1-800-ANG-RYYY today!
Don't Get Glad, Get Mad
Good evening, class. My name is Michael Celani, and I'm mad as hell. Has someone ever done something mean, callous, or just plain unfair to you, and you decided to turn the other cheek? Wrong! That just gets you struck twice. To get what you want, you've gotta be like a perfect game of bowling: strike first, and also multiple times after that. Let me show you what I mean:
Bruse
Enrage Against The Machine
Rule number one: when someone hurts you, get back at them. They haven't hurt you yet? They will. Get back at them. You don't even know them, because you just met them when sitting down to play Commander at your local game store? If they really liked you, they would have known you already. Get back at them! These are all the Enrage and Enrage-type cards we're putting in the deck:
- What doesn't kill Hungering Hydraand Siegehorn Ceratopsmakes them stronger. They're among the best candidates to take multiple hits in a row because their toughness grows with damage as well as their power.
- Jared Carthalion, True Heiris similar, but be careful! His effect only works as long as you're currently the monarch.
- Bellowing Aegisauraffects the rest of the board instead, so if you have a particularly fragile creature, try pumping them up so they can take more punishment each turn.
- Jared Carthalion, True Heir
- If you need extra mana, Ranging Raptorsand Cacophodonhave you covered. Try searching out your basics and untapping them on the same turn!
- Alternatively, keep your hand stocked by shooting a Ripjaw Raptora few times.
- Sporeweb Weaveris a decent, though clunky, way to sink some of that mana you've generated. Halanacan make each Saproling punch the Weaver again, so you can generate as many Saprolings as it has health.
- If you're cheeky, slot in an Ashnod's Altarand a way to make the Weaver indestructible. You'll gain infinite life and death triggers!
- If you're cheeky, slot in an Ashnod's Altar
- A single point of damage, and Vrondiss, Rage of Ancients's Dragon Spirit will obliterate the vast majority of creatures on the other side of the field. You will have to sacrifice the Spirit once its done its damage, though.
- Other pesky permanents got you down? Trapjaw Tyrantand Silverclad Ferocidonshelp keep your the board clear of threats except for your own.
- Though red has no shortage of effects that rebound damage onto your opponents, Brash Taunteris by far the best one. Not only is it indestructible, it also can fight any creature, even ones you control, for more triggers.
- Want to really turn the tide? Cast Martyrdomtargeting Polyraptorfor a do-it-yourself Apex Altisaurthat leaves behind a ton of tokens!
Getting Heated
Step two: always have a backup plan for when your anger gets you into trouble. Sure, you might be able to turn creatures into burn, but what if Halana is indisposed? You'll need other ways to keep the board clear and your minions mad. Luckily, there's plenty of other ways to deal direct damage:
- Warstorm Surgeis a backup Halana, but you don't have to pay to get the effect. If your creatures can't survive more hits, point it at an enemy's face.
- Ulvenwald Tracker's activated ability pushed a creature you control into a fight, and it doesn't even have to be with an opponent. Try untapping the Tracker again and again by having Cacophodontake part!
- Soltari Guerrillasis a strange creature with an ability that redirects its opponent-destined combat damage to a creature instead. It also has Shadow, rendering it practically unblockable, so it's safe to swing out and bolt something each turn.
- Rip Apartis a flexible and cheap sorcery that is either a bolt or a Disenchant. Abradeis a bit quicker, but can't deal with enchantments, and Cathartic Pyredrops the effect completely for a Faithless Looting-type cycle instead.
- Klauth's Willfor one usually seems like a dud, but in this deck it safely pings all your Enrage creatures while knocking out a problem artifact or enchantment. You can always play it as an actual board wipe if you need to.
- Pyrohemiafills a similar niche, but having it around to ping every turn makes all the difference.
- Pyrohemia
- Road // Ruinreplaces Cultivatehere, because its Aftermath ability can deal a ton of damage. Don't worry too much about overdamaging your own creatures: there's a solution for that coming up.
En-Kor Performance
Point C: anyone can get upset, or feisty, or goaded. But simply hitting your own creatures for Enrage effects? What's the point? Why not simply go all in on Pyrohemia
Let's go manage our anger:
With the suite of en-Kor creatures from Stronghold and Time Spiral, you can spread the damage from Halana, Kessig Ranger
Shaman en-Kor
But the synergies don't stop there.
The en-Kors are especially adept at carrying Quietus Spike
Crackdown Construct. You can easily kill someone this way with Kazuul's Fury
(It's worth noting that Crackdown Construct
For an incredibly spicy way to close out a game, cast a Burning-Tree Shaman
(Pariah
Finally, for one last burst of value, consider swinging an en-Kor if Grothama, All-Devouring
Calming Down
What a wonderful first lesson in anger management! Remember everything I've taught you today, and don't forget to do this week's homework! I want to see at least one burning building by 9 AM next Thursday, where we'll learn our next lesson: how to lob bricks at lawyers. Class dismissed!
[Commander]
1 Bruse Tarl, Boorish Herder
1 Halana, Kessig Ranger
[/Commander]
[Creatures]
1 Hungering Hydra
1 Nomads en-Kor
1 Ulvenwald Tracker
1 Sakura-Tribe Elder
1 Shaman en-Kor
1 Siegehorn Ceratops
1 Warrior en-Kor
1 Burning-Tree Shaman
1 Farhaven Elf
1 Imperial Recruiter
1 Jared Carthalion, True Heir
1 Outrider en-Kor
1 Ranging Raptors
1 Sporeweb Weaver
1 Stalwart Pathlighter
1 Cacophodon
1 Crackdown Construct
1 Ripjaw Raptor
1 Soltari Guerrillas
1 Spirit en-Kor
1 Brash Taunter
1 Grothama, All-Devouring
1 Lancers en-Kor
1 Trapjaw Tyrant
1 Vrondiss, Rage of Ancients
1 Bellowing Aegisaur
1 Silverclad Ferocidons
1 Polyraptor
[/Creatures]
[Sorceries]
1 Hull Breach
1 Rampant Growth
1 Rip Apart
1 Dismantling Wave
1 Vanquish the Horde
1 Blasphemous Act
[/Sorceries]
[Instants]
1 Gideon's Sacrifice
1 Spikefield Hazard
1 Swords to Plowshares
1 Abrade
1 Boros Charm
1 Cathartic Pyre
1 Eladamri's Call
1 Heliod's Intervention
1 Pit Fight
1 Beast Within
1 Kazuul's Fury
1 Klauth's Will
1 Martyrdom
1 Your Temple Is Under Attack
1 Return of the Wildspeaker
1 Road
[/Instants]
[Artifacts]
1 Sol Ring
1 Arcane Signet
1 Talisman of Conviction
1 Talisman of Impulse
1 Talisman of Unity
1 Thought Vessel
1 Cloud Key
1 Quietus Spike
[/Artifacts]
[Enchantments]
1 Defensive Formation
1 Always Watching
1 Cabaretti Ascendancy
1 Elemental Bond
1 Pariah
1 Pyrohemia
1 Warstorm Surge
[/Enchantments]
[Lands]
1 Battlefield Forge
1 Command Tower
8 Forest
1 Jungle Shrine
6 Mountain
1 Path of Ancestry
8 Plains
1 Reliquary Tower
1 Thriving Bluff
1 Thriving Grove
1 Thriving Heath
1 Vivid Crag
1 Vivid Grove
1 Vivid Meadow
[/Lands]
[/Deck]