Commander Legends: Battle for Baldur's Gate Preconstructed Deck Review - Mind Flayarrrs
The Commander Legends: Battle for Baldur's Gate "Mind Flayarrs" deck is looking pretty spicy. As a mill boy who loves stealing from graveyards, I am very excited to talk about these new cards.
Yeehaw! I mean, YARRR! This is the Mind Flayarr himself.is a very cool way to not only mill your opponents but take advantage of doing so at the same time. Cap'N feels like a cross between and . The main difference is that you don't need the tribal elements to get the payoffs. That means your s or can give the good Captain plenty of treasures to plunder. A great deck for !
In the 99, N'ghathrod can fit very nicely inor . can't be a Companion to the Captain, but with at the helm or in the 99 of a Gyruda deck, you're snagging potentially two creatures or a creature and a value artifact from your opponents. Take your pick from among half an opponent's deck with the Captain in the 99 of a deck after swinging in with him.
I am really digging Cappy!
This is spicy for tribal decks.decks are already tough as nails, but now they have even more to play with. Wizard tribal builds of get icing on the cake even after drawing three cards. If you run as a Vampire tribal deck leader, leave her untapped going into combat and watch your opponents squirm as you swing with a . taps for two mana and gives your Hydra army +2/+0 and Undying? Seems almost too easy. or don't even care about what creature type anymore! Tribal Tribal lists are more and more popular, and it's cards like this that help.
Out of the box,cares about Horrors, as is the theme of the deck, and it can start in the command zone as long as it's paired with...
This is a card that I'm just tempted to write "okie dokie" for. It's fine in the context of this deck; paired with, you're happy to get Horror tokens because they get beefed up when you tap Zellix, but Undying doesn't work with tokens! In Mind Flayarrs or in the 99 of a mill deck (I have one of those and this one fits right in), Zellix is great for getting a little army incidentally. It's no , but at least Zellix doesn't make your Horrors not deal damage, either. The activated ability is fine, but tapping for it is "meh" territory. laughs from his .
They must want you to look into other Backgrounds, I reckon.
In self-mill, a Simic shell with Zellix andcan crank out creature tokens to swarm your opponents, which could be a new way to enjoy the color pair without diving into Lands, Lands, Good Stuff™️.
Turn the Sanity Flayer into a Dimir Voltron beast withor . Piecing together this deck seems like a balancing challenge between having enough creatures to mill yourself and make enough sacrifice fodder for the Cultist Background all while maybe running a reanimation package as a backup.
Inspiring Leader takes mill to Azorius, which I personally haven't seen! Make an army from knocking cards off your opponents' libraries and swing in with beefy Horrors who just want to say hi!
I started off "okie dokie" on, and I might have just talked myself into three decks.
This card is hilarious to me. There are so many incredible enter-the-battlefield triggers that get played in a game. Your opponents' triggers are no longer their triggers, they're yours too. And yours likely happen first if it's not your turn! This card could be as simple as flashing into play in response to aor as messed up as you taking a game-winning trigger before theirs resolves. Playing this or even having multiples in a clone deck - why, yes, I do have a clone deck - will mean your opponents have to think twice about blinking their s. This has the potential to be format-changing, especially in metas with decks whose commanders have ETB abilities.
I like it, but I can already feel the dorks out there calling this unplayable because it's seven mana. A big Dragon Horror that draws you likely three cards at your end step that could incidentally wreck face when playing one of their seven-drops, like. You probably won't miss a land drop after this guy hits. gets a requisite mention since this becomes easier to drop at six mana. Time for the requisite mention! This is great for Prosper since from what I've noticed in online Prosper talk is that people are beginning to get bored with the way the deck plays. Enter more battlecruiser and grindy and combat-based gameplay. Prosper can have and wane your opponents down. says hello! They say hello a lot this set!
Athat can only target your own creatures and nerfs P/T to drop mana cost significantly isn't a bad move. If you enchant a Horror this way, you get this back when the creature dies and you get to reset the copy machine. Tribal Tribal lists, once again, love this tech. was the last time we saw a riff on and that a Disturb cast from . This comes down cheaper and can be recurred with a if needed later in the game. I have an enchantress deck that can't wait to pop this onto a ! The Horror rider on this feels a little tacked on, but I'll take it. Little niche things like this are fun to find lines for!
So much happening here. I love when Commander products just happen to include a card with an ability from another set. Escape is a home-run mechanic in my books and I quite enjoy its return. This card lets you snag a creature from any graveyard, takes the initiative, and can be cast from your graveyard for the extra cost of exiling five cards from your graveyard. Incredibly fun design. Mydiscard deck is also a reanimator shell and I don't have to feel bad discarding one of my effects.
Useto flicker the creature you've taken to override the corpse counter exile clause. If you used this on a creature from your own graveyard, any blink effect does the trick. , , and are my favorites.
Horrors gaining abilities can be pretty great when you've got a whole bunch of them (more and more likely I'll be building). If somebody has a mana rock, this is a roundabout way to blue ramping. If it's a or , yowza that's a lot of mana. is a rock I've been putting in more and more decks and cards like this just convince me that I'm absolutely right to do so. Turning a into an artifact before this trigger and getting a whole board of Horrors to copy something massive and impactful, like , means that you'll get to exile that many cards from the top of your opponents' libraries before the tokens go away. Plus you'll have this ephemeral hand of your opponents' cards that they can't have back. It's fun!
This is the card I'm most bummed about being connected to Horrors. I understand that flavorfully this is a mind flayer spell, it's 100% perfect in that regard, but I wish that this could do more in decks like. This could have fallen into Elementals, flavor-wise, no? Unless you're afraid of targeted removal like snagging your spell, be sure to target different spells with your Replicated copies; you can only exile a spell from your graveyard once. This can be a real bomb in Mind Flayarrs, but is out there, and for one more mana gets your three spells from your opponents' 'yards and leaves behind a big ol' body. Not to mention we just got at five mana with Casualty 3. I'm fine with being nine cards into the review and finally hitting a card I'm not into. Pretty good cards!
I love what WotC has been doing with Oozes. The tribe has been given a lot of "make a copy of this creature by absorbing stuff around it", and I am very pleased. Is it a tribe I feel drawn to at all? No. But I appreciate them big time. Once you have a few copies of this Crab Ooze Horror, you'll have eaten up the creatures in opponents' graveyards and buffed up your army of slimy pinchy ding dongs. Eh, okay, two cards I'm not into. There are a lot more cards out there for graveyard hate and this card actually comes in a precon deck built around stealing your opponents' stuff from the yard. There will be situations this will put in work, but ultimately, it'll only be in tribal situations I reckon.
WALK DE PLANK
Well, there you have it! A bunch of really cool new cards next to some amazing reprints, likeand , one of my all-time fave cards.
What do you think of the Mind Flayarrs precon? Is the Captain calling to you? Are any of these Horror cards begging for a spot in your decks? Sound off in the comments!