Amazing Bulk Staples Reprinted in Innistrad Remastered - Bulk Up!

We have once again returned to one of Magic's favorite locations, the horror plane of Innistrad! Remastered sets in the past have had ups and downs; this time around, however, it's looking like this one will be a home run. Combining seven sets, on top of a few special guests here and there, sounds like it could have gone wrong.
However, Innistrad Remastered seems to have learned from the mistakes of the past to create a fun and synergistic draft environment!
There are much-needed reprints all throughout this set, as well as several former rares downshifted to uncommons, and even commons! You know what that means: it's time for me, Tyler 'Savesya' Bucks, to showcase some of the best bulk cards of the set!
As you go through this list, you'll see a lot of familiar faces that might already be in your favorite decks, so strap in and let's take a trip down memory lane... Wait, why does this lane look so bleak and blood-soaked...? Oh well, I guess that's just Innistrad for you!
Blood Artist
Hidden in the uncommon slot for this set is an all-time black staple with an effect that's often imitated but rarely duplicated! Blood Artist is a two-mana Vampire that drains an opponent and gains you a life whenever a creature dies.
This card has been a mainstay in aristocrats strategies for over a decade, and if you ask me, it's what the archetype was built around. Triggering off of every creature that dies, not just your own, is where the power lies with this one. Seeing it show up again in booster packs makes me so excited to slot it in more of my decks!
Listen, Blood Artist is one of the most played spells in all of Commander, so I could take the easy route and just say that you should play it in most black decks. However, I will still throw one out there! Ayara, First of Locthwain is all about casting creatures and sacrificing them for value.
These two cards work together by adding value to creatures entering and dying, all while drawing you cards in the process. If you're interested in a budget build of Ayara, you can check out my Archidekt right here!
Mentor of the Meek
In recent years we've gotten white card draw creatures like Welcoming Vampire and Enduring Innocence, but it all started with Mentor of the Meek. For three mana you get Human Soldier that allows you to draw a card if you pay one mana whenever a creature with power two or less enters!
I know it might seem obvious that the newer versions are better since you don't have to pay mana for the card. However, since the Mentor's ability isn't limited to once per turn, I still think it's playable in today's meta, allowing you to draw even more cards if you make a board of tokens.
Zinnia, Valley's Voice would be an interesting home for Mentor of the Meek. Your commander gives you the opportunity to make 1/1 copies of each creature you cast, so with the Mentor out, you could possibly draw a card for the original creature, on top of the offspring token.
This can help you keep up with the rest of the table while you just spend time building your board. If you pull one of these in a pack, throw it in your Zinnia deck and let me know how it performs!
Abrade
Next up we have another Commander staple: the versatile removal spell Abrade! For two mana you get an instant that lets you either blow up an artifact or deal three damage to a creature. I am happy this is included in the set since it adds more removal to the draft format and helps get this card in more player's hands.
This is an example of a card that wasn't originally from Innistrad, it actually made its debut in Hour of Devastation. It showed up again in Crimson Vow with killer new art, and flavor text that places it squarely on the horror plane. Keep an eye out for it in packs!
Abrade is already a flexible card, but let's add even more value to that burn ability by throwing this in a Imodane, the Pyrohammer deck. Imodane deals damage to your opponents when an instant or sorcery deals damage to a creature, so, in this case, you could deal three damage to someone's creature, which would in turn deal that much damage to all your foes.
The fact that Abrade has the artifact removal attached to it allows you to forward your burn gameplan while having the option to take out someone's pesky combo piece, like Panharmonicon!
Imprisoned in the Moon
From rare, to uncommon, to common, Imprisoned in the Moon has had quite the journey. This certified Commander staple is a three-mana Aura that turns a creature, land, or planeswalker into a land that taps for a colorless and loses all other abilities.
While blue has gotten better and better spot removal, Imprisoned in the Moon is still playable in most blue-inclusive decks. The ability to shut off a commander or a pesky planewalker completely while not giving them the chance to recast or recur the threat can be backbreaking to your opponents.
A natural home for this card would be in a Go-Shintai of Life's Origin deck. If you have a deck built around this commander like I do, you often wish more of your spells were enchantments, so adding this to your removal suite will continue to trigger all your enchantress abilities.
Plus, if they ever remove this, you can always bring it back from the graveyard with Go-Shintai! Which reminds me... I don't have an Imprisoned in the Moon in my bulk yet... Anyone up for a trade?
Somberwald Sage
Another card on the list that has been downshifted in rarity is Somberwald Sage! For three mana, you get a 0/1 creature, which might not sound too amazing, but it gets better! This Human Druid also taps to add three mana of any one color, which can only be used to cast creature spells, but that's exactly what green loves to do!
If you have a deck where your commander has a higher casting cost than most, this can ensure you cast it way ahead of curve, which is also what green loves to, so I'm sure there's a lot of players excited to open more copies of these!
Imagine playing something like a Lumra, Bellow of the Woods several turns early! Not only would you have a huge creature as early as turn 4, but you would also ramp even more mana onto your board. A lot of players can be put off by a big casting cost on a commander, but in a Lumra deck, you can sometimes just set your board up well enough that it doesn't feel like you're ever behind.
Putting lands in your graveyard as well as the battlefield while also playing mana dorks, like Somberwald Sage, will ensure your early turns are just preparing you for an explosive end game!
Morbid Opportunist
Hailing from a more recent trip to Innistrad, we have Morbid Opportunist, a three-mana Human Rogue that draws you a card whenever another creature dies, but it only triggers once each turn. This is a great card draw engine that fits in so many decks, but of course it shines the brightest in an aristocrat build.
The limitation of only drawing a card once per turn isn't as big of a deal as it might look like at first, since it has the possibility to draw you up to 4 cards during a trip around the table. Great creature types, large toughness, and a cheap casting cost all contribute to making this card an instant classic!
Well, this is a first for me, but I am going to suggest you throw this card in a deck for the partner pair of Trynn, Champion of Freedom and Silvar, Devourer of the Free! A big reason for including Morbid Opportunist into one of those decks is that Human creature type.
The card draw effect is very strong, but keeping up with those Human kindred synergies on top of that allows you to keep your gameplan moving. Also, its mana value being lower than both commanders ensures that you can play them all on curve!
Faithless Looting
Fresh off of an unbanning in Modern, we have Faithless Looting! A one-mana sorcery that allows you to draw two cards, then discard two cards. On top of that, it also has flashback for three mana, making this great in the early game as well as the late game!
The reason this is such a staple in so many formats is that it helps with decks that are centered around graveyards, spellslinging, and really anything that's looking to fly through the cards in their library.
One of my favorite parts about this spell is that it makes keeping risky opening hands a bit better, allowing you to throw a few of your unneeded cards away on turn one, to hopefully hit more of what you need!
If you recently made a deck around Alesha, Who Laughs at Fate, you just have to throw a Faithless Looting in there! Drawing vital cards and discarding some choice creatures to bring out of your graveyard later in the game is exactly what this deck needs.
Plus, if you already recurred the best creatures in your bin, you can flashback the spell to draw and discard some more. The early and late game application of this makes it a slam dunk in a deck that is trying to go fast, and ensure they are as unstoppable as possible!
The Wrap Up!
There you have it, some much needed reprints that I'm sure you can't wait to get your hands on! Whether you're buying singles, or cracking play and collector boosters, you'll have a lot of classic cards to add to your decks. So, let me know in the comments, what card from Innistrad Remastered are you the most excited to get your hands on?