Am I The Bolas? - Killing with Commander Damage...as Removal!

Descent into Avernus Illustrated by Bruce Brenneise
Hello, and welcome to Am I the Bolas?
This column is for all of you out there who have ever played some Magic and wondered if you were the bad guy. I'm here to take in your story with all of its nuances so I can bring some clarity to all those asking, "Am I the Bolas?"
I'm ready to hear you out and offer advice. All you have to do is email amithebolas@gmail.com! You might see your story in the column. You might even hear it on the podcast. Which podcast?
I'm Mike Carrozza, aka Mark Carbonza, and I'm in love!
Phyrexian Altar
This week, commander damage as removal?
(Post edited for brevity, clarity, and a little oh-ah-ah sensation!)
MARK, IT'S ONE-HIT!
Hi Mark,
I recently discovered your column, and spent all afternoon reading it. Reading your column, I can't help but dwell on a situation that happened to me recently.
Within the last nine months or so, I got back into Magic after a long break and started frequenting a new-to-me LGS that is easily the best store environment I've ever played in.
The game was me on Omnath, Locus of Mana
As happens, an early Descent
I try to play for more interesting wins than lethal commander damage. I find that it's usually unfun for me and the table when it's so easy to make him bigger. Between the aggro from threat assessment and the damage from Descent
My personal belief is that Commander etiquette says it's rude behavior to knock one person out early in the game, especially if you aren't going to take control and quickly end it. We get together to play Commander for a social experience and to play Commander. Being removed from the game early just feels bad. Here's why I may be the Bolas: I didn't take immediate control and quickly find a way to kill the other two opponents immediately after stopping the Descent into Avernus
I definitely could have chosen to dig and failed to find interaction like Naturalize
Sincerely,
Big Mana Rules!
BIG MANA, I'M K.O.'D!
Hey, Big Mana Rules! I'm really glad you enjoy the column and I really appreciate you writing in. If you, the reader, have a story of your own or if you spot a Reddit post you'd like Mikey to chat about, send it over to amithebolas@gmail.com. I'll cover it here for the column or on the podcast.
So, let's talk about commander damage etiquette.
I appreciate that you laid it all out. If you're going to knock someone out with commander damage, it could really suck for that player if it happens early in the game and they have to twiddle their thumbs waiting for the game to finish before shuffling up again.
I'd like to address a bias we share: I agree with you that commander damage is an "unfun" (read: boring) way to win, but that's personal. I know folks who live for a Voltron deck, and that's great for them. It's definitely a playstyle that does not appeal to me, but I feel joy when I see players light up when they slam their commander and juice it with Auras and Equipment. That rules, for sure. One of my friends (Chris, yes, the guy I talk about on Am I The Bolcast? a bunch) plays Omnath, Locus of Mana
I think it's so interesting that you've chosen big, beefy Omnath
The way you contextualize your position is threefold:
- There was an early Descent into Avernuswhich has essentially whittled your life down to eight.
- You could have dug for an out that would destroy the enchantment and keep the group slug player in the game, but decided against it.
- You found a way to remove the enchantment by removing the player, which goes with the old adage "sometimes the best removal is player removal". You used commander damage to take that opponent out of the game and feel guilty for not ending it sooner than you had for the rest of the table.
If a Descent into Avernus
It's hard to argue that you're the Bolas considering all of this. You did what was right for you in this game and you went for the win, which paid off.
The other thing you touched on is their "lack of concern for [your] possible, solo, early removal from the game". It's possible that after you died, the group slug player would have been able to deploy other threats that would take the game quickly. It's also possible that they kill you and the game gets locked up and you're the one twiddling your thumbs. This is where the etiquette of things comes in. If you're retaliating to stay in the game, I don't think there's much of a leg for them to stand on if they want to be upset about it.
If you had built up your Omnath for a one-punch and just crushed the group slug player with commander damage and they hadn't threatened to end your game, that'd be a bummer for them for sure. I'd bet they're hoping that the game will end sooner than later. But this is someone who almost took you out and didn't bat an eye. You're defending your position in a game of conflict. If they die after all that and are bummed about it, sorry buddy, it's thumb-twiddling time and I ain't mad at it.
If you're playing a commander damage deck, you're already playing a pretty fragile strategy. If you have to bear in mind that you'll maybe take out one player and then be controlled out of being able to close the game out for the others, is that really up to you? It's great if you can handle the win by getting your opponents down like dominoes and making it quick, but sometimes that is entirely out of your control and you've got to let it go. It happens, it comes with the territory. If someone is mad, you can apologize to them and hope for the best. Hopefully, y'all had a chat before the game to say "here's my Voltron deck" and they all nodded knowing that that means "I'm going to try to kill you one at a time, most likely".
Not the Bolas.