Alesha, Who Laughs at Fate "Live. Laugh. Reanimate" - Plot Twist #23

Welcome back to Plot Twist, the series where we build a Commander deck that looks like it'll tell one kind of story only to throw out a twist for our opponents mid-game. If you're joining us for the first time, welcome! I'd encourage you to check out the previous articles in the series to get a sense of the types of stories we're looking to tell.
Last time, we built a five-color, mono-black theft deck with Rev, Tithe Extractor
I've always adored Alesha's original design, Alesha, Who Smiles at Death
This new version of Alesha similarly rewards us for attacking by reanimating a creature, but she not longer limits our options to creatures with power two or less, so there's plenty of room to do something twisty!
How Does Alesha Work?
Alesha, Who Laughs at Fate
Instead, we're really interested in Alesha's third ability, which reads: "Raid -- At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield."
There's definitely a lot of mechanical similarity here to Alesha, Who Smiles at Death
When we look at Alesha's EDHREC page, we can see players are looking to cast and reanimate a lot of cheap creatures that synergize with Alesha, like Inti, Seneschal of the Sun
It definitely looks like brewers want to play a grindy, controlling, aristocrats-style game, too, with Accursed Marauder
While that's certainly one way you could build Alesha, Who Laughs at Fate
Doing the Twist
One thing that immediately stuck out to me was that, while Alesha can buff her own power by 1 every time she attacks, we can actually reanimate much larger creatures simply by buffing Alesha's power some other way, so we'll lean on dredge cards, like Stinkweed Imp
Of course we've got a suite of big creatures, including Cityscape Leveler
Filling Our Graveyard
Since this is a reanimator deck at its core, we'll want to fill up our graveyard as quickly as possible. One of the most reliable ways to do that is to get a dredge card, like Stinkweed Imp
Dredge allows us to return the card with dredge from our graveyard into our hand instead of drawing any card by milling ourselves. So, for example, we can return Stinkweed Imp to our hand instead of drawing our card for turn for the low, low price of milling the top five cards of our library into our graveyard.
Since our deck is designed around cards being in our graveyard, the 'downside' of dredge milling cards off the top of our library becomes an advantage instead. We're running a handful of 'tutors' that will put cards directly into our graveyard in Corpse Connoisseur
You could certainly remove these cards if you wanted to power the deck down further or add in something like Entomb
I like these three 'tutors' in particular because they're flexible enough to help us win the game or find an answer without being so cheap as to feel oppressive to play against.
We're also leaning heavily into red's looting card draw effects to help us churn through our deck quickly and fill up our graveyard as we do. Bitter Reunion
Electric Revelation
Lastly, I want to call specific attention to Sazacap's Brew
Sazacap's Brew
Alesha Doesn't Skip Leg Day
If we really want this deck to shine, we're going to need to be able to get Alesha's power up to 5 or 6 reliably.
Since Alesha, Who Laughs at Fate
Most of the time, we'll probably want to give Alesha haste with something like Inner-Flame Acolyte
There will definitely be late game situations where we'll want to give haste to Cityscape Leveler
We're running some spicy tech to really buff Alesha's power when we need to, either to reanimate a very large creature or potentially deal lethal commander damage. Ghoul's Feast
Soulshriek
Both Ghoul's Feast
If you like this style of hybrid spellslinger/Voltron deck, I'd recommend you check out Plot Twist #9 where we did something really neat with Lilah, Undefeated Slickshot
What Are We Reanimating, Though?
Now for the meat and potatoes: the creatures we'll be reanimating. Bladewing, Deathless Tyrant
I love the combination of Bladewing and Terror of the Peaks
Possibly my favorite creature to repeatedly reanimate has to be Anathemancer
You'd be surprised how quickly some decks can get to 10+ nonbasic lands, and because Anathemancer
Since Alesha, Who Laughs at Fate
Apprentice Necromancer
Dread Return
Chainer, Nightmare Adept
A Few Additional Twists for Good Measure
This week we did a lot of discarding, which revealed a whole lot of new, twisty cards that I wanted to call a little extra attention to. Currency Converter
It's always a fantastic play on turn 1 to quickly get extra Treasures or blockers. Triarch Praetorian
Plague Reaver
I highly recommend casting it and immediately 'donating' it to an opponent to watch the chaos ensue. Final Parting
Lastly, I want to find more homes for Enterprising Scallywag
Here's the full decklist for you to peruse:
Live. Laugh. Reanimate.
View on ArchidektCommander (1)
Creatures (45)
- 1 Anathemancer
- 1 Anger
- 1 Apprentice Necromancer
- 1 Archfiend of Ifnir
- 1 Archfiend of Sorrows
- 1 Archpriest of Shadows
- 1 Bladewing, Deathless Tyrant
- 1 Boggart Trawler // Boggart Bog
- 1 Canoptek Tomb Sentinel
- 1 Chainer, Nightmare Adept
- 1 Cityscape Leveler
- 1 Corpse Connoisseur
- 1 Cragsmasher Yeti
- 1 Doomed Necromancer
- 1 Dreadhound
- 1 Enterprising Scallywag
- 1 Feldon of the Third Path
- 1 Fell Stinger
- 1 Gloomfang Mauler
- 1 Golgari Thug
- 1 Inner-Flame Acolyte
- 1 Inti, Seneschal of the Sun
- 1 Iron Myr
- 1 Leaden Myr
- 1 Magus of the Wheel
- 1 Moodmark Painter
- 1 Necron Deathmark
- 1 Necroplasm
- 1 Oliphaunt
- 1 Ornithopter of Paradise
- 1 Phyrexian Dragon Engine
- 1 Pinnacle Monk // Mystic Peak
- 1 Plague Reaver
- 1 Pyrewild Shaman
- 1 Rampaging Spiketail
- 1 Ravenous Chupacabra
- 1 Reckless Stormseeker // Storm-Charged Slasher
- 1 Rubblebelt Maaka
- 1 Ruin Grinder
- 1 Stinkweed Imp
- 1 Syr Konrad, the Grim
- 1 Terror of the Peaks
- 1 Triarch Praetorian
- 1 Troll of Khazad-dûm
- 1 Vile Entomber
Lands (36)
- 1 Arena of Glory
- 1 Blasted Landscape
- 1 Blazemire Verge
- 1 Blood Crypt
- 1 Bojuka Bog
- 1 Canyon Slough
- 1 City of Brass
- 1 Command Tower
- 1 Crypt of Agadeem
- 1 Dakmor Salvage
- 1 Dragonskull Summit
- 1 Drownyard Temple
- 1 Flamekin Village
- 1 Geier Reach Sanitarium
- 1 Graven Cairns
- 1 Hall of the Bandit Lord
- 1 Hanweir Battlements
- 1 Haunted Ridge
- 1 Luxury Suite
- 1 Mana Confluence
- 3 Mountain
- 1 Phyrexian Tower
- 1 Raucous Theater
- 1 Rogue's Passage
- 1 Shadowblood Ridge
- 1 Shizo, Death's Storehouse
- 1 Spymaster's Vault
- 1 Sulfurous Springs
- 2 Swamp
- 1 Takenuma, Abandoned Mire
- 1 The Black Gate
- 1 Tomb Fortress
- 1 Urborg, Tomb of Yawgmoth
Sorceries (7)
Enchantments (3)
Artifacts (2)
Instants (6)
Roll the Credits
I hope you enjoyed reading the latest edition of Plot Twist featuring Alesha, Who Laughs at Fate
You can check out my other articles here or see what decks I'm currently playing here. I've been tinkering around with my Signature Ikra/Bruse Secret Commander Wild Pair Deck lately, and really enjoying looking back at the deck now that I've gotten quite a few games under my belt with it. I'm constantly toying with new ideas like this Mono-Green 'Reanimator' Deck and Colorless Combo deck and would love to hear your thoughts on them there.
Stay tuned to see what other twists and turns are headed your way in the next edition of Plot Twist.