Financial Divergence - Atraxa's Saga

(Atraxa, Praetors' Voice | Art by Tom Roberts)
Hell's Angel...but Literally
Hello everyone, and welcome to Financial Divergence, where we look at strategic decisions in deckbuilding through the lens of budgetary restrictions. In this series we're looking at popular commanders and seeing how budget can impact strategic divergences when choosing a primary strategy. Today we're looking the devil straight in the face - a commander that is so menacing and, generally speaking, so brutal that it is deemed "kill on sight" at most tables I have ever heard of, and rightly so.
Today we're talking about Atraxa, Praetors' Voice
A Tale of Two: Atraxa, Praetors' Voice
Atraxa
However, plane-trotting heroes with a million branching decision trees isn't the whole story. The lower end of the budget spectrum is still playing with counters (more on that in a moment), but there are some interesting deckbuilding ideas tucked away down there:
What do These Two Decks Have in Common?
First off, it's worth saying that these decks don't overlap a whole lot. There are ton of different counters you can play with now, including the new shield counters hot off the presses from Streets of New Capenna, so it'd make sense that the card pool is large enough that you wouldn't see a ton of overlap. However, one thing that both ends of the spectrum have in common is counters matter support cards.
Cards that either Proliferate your counters in addition to the once-per-turn boost you get from Atraxa
Another thing these two kinds of Atraxa
What's the best way to ensure you win the game? Kill your opponents dead, just like Jean-Claude Van Damme killed that snake: in one punch.
Infect might have a bit of a bad rap, but it honestly does what it promises really well. The trouble is that, at a lot of tables, Infect players get hated out because they're so threatening. However, Atraxa
Where Do the Decks Diverge?
The first and most important place they diverge is in card type distribution. While at the higher end of the budget we saw a lot of planeswalkers and creatures that enable or protect them, at the bottom end of the budget it's enchantments that take center stage, particularly Sagas.
These powerful enchantments are balanced by their iterative nature: you only get one effect each turn. However, by using spells and abilities that multiply the number of counters possible each turn, even cards like Medomai's Prophecy
This route gives you a ton of support options for your enchantments, many of which might feel similar to a Go-Shintai
Strategic Take-Aways
- Budget doesn't have to equate to fun in EDH. In the same way, budget doesn't necessarily equate to power, either. Is Ugin, the Spirit Dragonmore powerful than Jugan? Certainly... in a vacuum, but context is everything.
- Closing power is relative. I'm a big fan of players knowing when to close the door on a game, but it really depends on what the one-two punch is, right? Whether you're playing Atraxasuperfriends or Saga-chantress, the turns will be long if you don't play quickly because the strategy is pretty intricate.
For my money, I would build a budget enchantress Atraxa deck in order to play with a bunch of super sweet cards while not having to contend with analysis paralysis every turn. Here's my list:
Financial Divergence: Atraxa Saga-chantress
View on ArchidektCommander (1)
Enchantments (26)
- 1 Battle for Bretagard
- 1 Behold the Unspeakable // Vision of the Unspeakable
- 1 Binding the Old Gods
- 1 Boseiju Reaches Skyward // Branch of Boseiju
- 1 Elspeth Conquers Death
- 1 Elspeth's Nightmare
- 1 Inventive Iteration // Living Breakthrough
- 1 Jugan Defends the Temple // Remnant of the Rising Star
- 1 King Narfi's Betrayal
- 1 Kiora Bests the Sea God
- 1 Medomai's Prophecy
- 1 Michiko's Reign of Truth // Portrait of Michiko
- 1 Omen of the Hunt
- 1 Omen of the Sea
- 1 Paradox Zone
- 1 Phyrexian Scriptures
- 1 Song of Freyalise
- 1 The Bears of Littjara
- 1 The Binding of the Titans
- 1 The Eldest Reborn
- 1 The First Iroan Games
- 1 The Mending of Dominaria
- 1 The Modern Age // Vector Glider
- 1 The Restoration of Eiganjo // Architect of Restoration
- 1 The Trickster-God's Heist
- 1 Time of Ice
Artifacts (12)
Lands (37)
- 1 Arcane Sanctum
- 1 Ash Barrens
- 1 Canopy Vista
- 1 Command Tower
- 1 Evolving Wilds
- 1 Exotic Orchard
- 1 Flood Plain
- 3 Forest
- 1 Grand Coliseum
- 1 Hall of Heliod's Generosity
- 1 Hissing Quagmire
- 1 Irrigated Farmland
- 2 Island
- 1 Karn's Bastion
- 1 Lumbering Falls
- 1 Murmuring Bosk
- 1 Opulent Palace
- 1 Path of Ancestry
- 2 Plains
- 1 Prairie Stream
- 1 Saltcrusted Steppe
- 1 Sandsteppe Citadel
- 1 Scattered Groves
- 1 Seaside Citadel
- 1 Sungrass Prairie
- 1 Sunken Hollow
- 2 Swamp
- 1 Temple of Plenty
- 1 Terramorphic Expanse
- 1 Vivid Creek
- 1 Vivid Grove
- 1 Yavimaya Coast
Instants (5)
Creatures (10)
Budget Gems
While I was doing this research, I came across several inexpensive and overlooked cards that seem worth taking a look at either in this archetype or in other spots as well. Disclaimer: any prices below are as of the writing of this article.
This is a wacky card, and while I generally like to stay away from extra turn effects, Magistrate's Scepter
I have played this card for years... enough years to know that six mana for this effect on a relevant body doesn't get the respect it deserves.
Greenwarden of Murasa
This card reads busted when you're looking for bullets, but it's actually really great as a mana-fixer in 3+ color, base green decks. Grabbing a bunch of trilands or gates can smooth out your mana by a lot, and you can sneakily get some real spells by tutoring for triomes and cycling lands. Finally, flyers will kill you. I've died to an army of Drakes I don't know how many times. Sweeping up flyers with the other mode on Nylea's Intervention
Wrapping Up
This was a bit of a wild one - what are your thoughts? How would you build Atraxa