Aetherdrift Jank Rank - Part 2

Hashaton, Scarab's Fist by Wisnu Tan
Big Rigs: Over The Road Racing
I'm Michael Celani, and welcome back to the Aetherdrift Jank Rank! This is the second in a duology of articles ranking the jankability of each of the Aetherdrift commanders. If you haven't read the first part yet, go do that.
For those of you who have, this is the one where the interesting commanders are. Here's a quick reminder of our criteria:
Satisfaction
This section discusses whether or not you'll experience fun play with this commander in the command zone, or in other words, if you're likely to feel satisfaction in "doing the thing." Power and consistency are often the closest analogue to that for most people, so I'll often talk about the power of the commander here.
Jankability
This is how much potential the commander has for creativity. In this section, I'll offer my own insights on jank, as well as unique decks you could build with the given creature at the helm.
A quick note on this category: you might think that a pure value commander, which consistently draws you cards, has more potential for jank than any other commander because it enables you to play your deck without having to worry about the engine keeping it running. But the truth is that creativity is borne out of restriction; you need some sense of direction to come up with truly interesting ideas. I've been doin' this for years, so you can trust me on this one.
Uniqueness
Finally, I'll bring up if the commander reminds me of any other commander, or if the strategy it offers is unique throughout the Commander ecosystem. Confusingly, it's possible for a commander to have both high uniqueness and low jankability; such a commander is laser-focused in what it does, it's just that no other commander really does what it does (think Darien, King of Kjeldor
Let's finish this thing!
Far Fortune, End Boss
I'm sure "End Boss" is supposed to mean something else in the context of the story, but I just can't stop reading it like it's referencing the final encounter in a video game.
Satisfaction: If max speed appeals to you but you were worried about whether or not it was consistent, then fret no more: Far Fortune, End Boss
Jankability: If you want to go all-in on starting your engines!, this is probably the commander for you. Nobody else can get to max speed as consistently as Far Fortune, End Boss
Uniqueness: The problem with Far Fortune, End Boss
- Tor Wauki the Youngeroutright buffs noncombat damage by the same amount as Far Fortunewithout having to count to four first, while also stapling a free Shockto your instant and sorcery spells.
- Ojer Axonil, Deepest Mightgoes even harder, boosting noncombat damage to whatever his power is. Scale that as far as you like, and watch as Impact Tremorsdeals 10 per creature.
- Conversely, Ob Nixilis, Captive Kingpingets stronger every time you deal exactly 1 damage and exiles a card for your use.
Redshift, Rocketeer Chief
What th- any number of permanent cards?! What is it with this set's green-plus commanders and cheating out stuff from your hand?
Satisfaction: Like Daretti, Rocketeer Engineer
Jankability: Tons; the well of activated abilities is deep. Just spitballing for myself here, but you can cycle so many cards each turn if you pump up Redshift, Rocketeer Chief
Uniqueness: Shares a lot in common with Agatha of the Vile Cauldron
Caradora, Heart of Alacria
Caradora, Heart of Alacria
Satisfaction: Outside of the tutor, Caradora
Jankability: With the tutor, Caradora
- Esika's Chariot: Populate. Create big tokens and copy them, similar to a Ghired, Conclave Exiledeck.
- Nautiloid Ship: Selesnya mill. Mill out your opponents with permanents like Altar of the Broodand Mesmeric Orb, then exile your opponent's graveyard to steal their stuff.
- Hedge Shredder: Selesnya self-mill. Green spells like Animal Magnetismcan fill your graveyard with tons of lands, which Hedge Shredderwill bring back for free.
- Peacewalker Colossus: Vehicles. Run very few creatures and instead crew all your Vehicles with Peacewalker Colossus's ability.
- Golden Argosy: Blink. Golden Argosynot only blinks your value creatures, like Inspiring Overseer, it also blinks Caradoraherself to tutor more permanents.
Uniqueness: What Caradora
Lagorin, Soul of Alacria
Yikes, reading Lagorin
Satisfaction: Yawn. If I wanted a two-mana Selesnya counters commander, I'd go with Finneas, Ace Archer
Jankability: It either puts counters on Mounts and Vehicles or does nothing. It's even less jankable than the vanilla creatures, because at the very least those were a bit more open-ended.
Uniqueness: And somehow, Lagorin
Hashaton, Scarab's Fist
Now here we go! Hashaton, Scarab's Fist
Satisfaction: Discarding cards is trivial, especially in blue, so this reads to me as "your creatures cost and are 4/4s." is a very fair cost for this effect, and best of all, you can power up or power down your list without replacing the commander, since its strength depends on the contents of your deck.
Jankability: Hashaton
0/0s are another option; graft, modular, and other Clockwork cards1 do particularly well here. The type-changing also makes those old War of the Spark Army-enhancers stronger, so I'd sneak in Gleaming Overseer
Uniqueness: Reanimator is common, but reanimation at the point of discard is less so. The most obvious parallel I can think of is Oskar, Rubbish Reclaimer
In terms of actual gameplay, though, the closest parallel is The Scarab God
Ketramose, the New Dawn
Destined to be the most popular commander in the set by a mile, Ketramose, the New Dawn
Satisfaction: Ketramose
If you can look yourself in the mirror the morning after playing Ketramose, the New Dawn
Jankability: If you exclusively exile cards from your own graveyard through obtuse methods, like embalm, encore, or unearth, then maybe there's a case to be made for... nope, I can't do it. This thing just showers you in too much value. Every single Ketramose
Uniqueness: The one saving grace for Ketramose, the New Dawn
Zahur, Glory's Past
Glory's Past, alright. Glory's passed him right on by.
Satisfaction: Nothing depresses me more than an instant-speed sac outlet you can only activate once per turn. Even one-mana outlets, like Viscera Seer
The obvious aristocrat bent will make it pretty easy to hit max speed, but you only get a tapped Zombie
Jankability: Zahur
Uniqueness: Want a sac outlet? Bartolomé del Presidio
Captain Howler, Sea Scourge
Aetherdrift adds a lovely three Shark Pirates to the game, bringing our total to four. Now, if it were up to me, literally everything would be a Shark Pirate, so they need to step it up already.
Satisfaction: Now this feels like a good egg to crack. When you discard one or more cards, a target creature gets a power buff proportional to the number of cards discarded and a triggered ability that draws a card whenever it deals combat damage to an opponent. This lets you build the deck in two ways: either run a lot of wheels to give a creature (probably your commander) a ridiculous power boost with no downside, or run a lot of individual card discards (like Thrill of Possibility
A well-balanced list probably has a few instances of both, for when you want to get value or close out a game. Discarding in Izzet is easy; evasion
Jankability: You're probably so used to how these commanders are templated that you mentally inserted the words "you control" after "target creature," and that's emphatically not the case. If you can discard at instant speed during an opponent's combat, anything that's unblocked will draw you cards. If you want to take advantage of that, then goading creatures makes the most sense; either an enemy creature gets blocked, and you can leverage your discards to make combat complicated, or they get through and you can actually smack your opponents like planned.
Outside of the goad strategy, Fling
Uniqueness: Izzet on-discard is fairly unexplored space; the most obvious parallel is Rielle, the Everwise
If you're willing to upgrade to Jeskai, then Brallin, Skyshark Rider
Aatchik, Emerald Radian
Who keeps asking for these bog standard Golgari Insect commanders? Don't you weirdos have enough at this point?
Satisfaction: Aatchik, Emerald Radian
Jankability: Weirdly enough, there's some potential here using a strategy I like to call Black Blink, where you include enough variants of Feign Death
Uniqueness: Good God, there's a lot of Golgari Insect commanders. I'm gonna go ahead and choose Izoni, Thousand-Eyed
Kolodin, Triumph Caster
Go, Speed Racer!
Satisfaction: I've never been a big fan of Vehicles or Mounts, but a free crew/saddle (cresaddle?) and swing the turn one comes down is undoubtedly fun, especially if you're getting there by cheating. Imagine a turn-one Faithless Looting
Jankability: A couple things worth noting. First is that Kolodin
Uniqueness: Boros Vehicles didn't really have that many commanders to choose from, and none of them give your Vehicles haste. And forget about Mounts: no Boros commander cared at all before now!
Sab-Sunen, Luxa Embodied
Dammit, I wasted my smash or pass joke on the stupid dumb lizard earlier?
Satisfaction: Sab-Sunen, Luxa Embodied
Jankability: Unfortunately, I feel like enough of your deck is going to be committed to babysitting Sab-Sunen
Uniqueness: Weirdly enough, Simic already had a commander that cared about whether its counters (well, technically power, but whatever) were odd or even in Kianne, Corrupted Memory
Sita Varma, Masked Racer
The art implies Sita Varma, Masked Racer
Satisfaction: Oh, boy, we have Overrun
Jankability: Not as the commander; exhaust is pretty damn tough to get around, and going through any amount of effort to reset that usually forces Sita Varma, Masked Racer
Uniqueness: I don't know why you'd go through all this effort and mana to buy what Tanazir Quandrix
Temmet, Naktamun's Will
Sick of wheel commanders that simply burn your opponents to death, Wizards designed Temmet, Naktamun's Will
Satisfaction: Well, your board is definitely getting a massive buff if you cast the contractually required Windfall
My only concern is that five mana with no protection is a little risky. I feel like you only have one or two good turns with Temmet, Naktamun's Will
Jankability: Do-The-Thing Syndrome is in full force here, since you get a free loot when you swing and looting increases the power of your Zombies. I just don't see any interesting way you can take Temmet, Naktamun's Will
Uniqueness: The other side of the coin from Varina, Lich Queen
Samut, the Driving Force
Oh, Samut
Satisfaction: This is the commander that grew the most on me with repeated readings. At first, I was concerned that your speed would grow far too slowly for Samut, the Driving Force
- You're in green, so you're actually casting her turn four;
- You can actually get to two speed the turn she comes down, assuming you deal some damage;
- She reduces the cost of all noncreature spells, including, say, colorless artifacts with no colored mana pips.
All you have to do is get to max speed, and suddenly all your artifacts with mana value four or less are free, not to mention the deep discount on whatever instants, sorceries, and enchantments you want to throw out there.
Jankability: This is a Johnny's dream. What could you do if every four-cost-or-less artifact you cast was free? What could you do if you made a nonlegendary copy of Samut, the Driving Force
Uniqueness: A few commanders reduce the cost of certain classes of spells by , but none of them are as far-reaching as all noncreature spells.
Loot, the Pathfinder
Jokes aside, I actually like Loot. Seriously, I don't mind him. I hope Wizards realizes that he's way cuter if we don't see his weird, fucked-up mouth
Satisfaction: For the low, low cost of five mana, you get a hasty, 2/4 vigilant double-striker with the ability to cast a Dark Ritual
Jankability: Well, there's more opportunity here than with Sita Varma, Masked Racer
Uniqueness: "For the low, low cost of five mana, you get a 5/5 with the ability to cast
Pia Nalaar, Chief Mechanic
Pia Nalaar, Chief Mechanic
Satisfaction: Pia Nalaar, Chief Mechanic
Jankability: Energy is a bit too parasitic for me to consider it a font of creativity. Sort of like kindred decks, a lot of the good cards are already decided for you the instant you decide to go all-in on the theme. Thankfully, it's getting a bit better, thanks to the ridiculous amount of energy products we've gotten in the past few years. What are we, the Pokémon Trading Card Game?
Uniqueness: Well, this and the next commander are the first energy commanders in Temur, so that's a plus.
Saheeli, Radiant Creator
Oh, thank God, I was concerned I was gonna get through this set without anything actually interesting showing up.
Satisfaction: Oh, no! I have to cast artifacts to get my energy? How will I ever accomplish a task so difficult?
It's so easy I'd argue you're paying practically every turn, which means you're doing the thing.
Jankability: Target. Permanent. Saheeli, Radiant Creator
- Make animated copies of lands like Evolving Wildsand sacrifice it for Landfall triggers;
- Create a token copy of a powerful enchantment and then populate it;
- Act of Treasonan opponent's commander and then make a token copy of it, sacrificing the stolen one to the legend rule;
- Create token copies of Clockwork cards for severe damage;
- Use Strionic Resonatorand friends to copy Saheeli's trigger without paying more energy2;
- Have animated copies of planeswalkers enter, sacrifice it to the legend rule, and then Resourceful Defensethe generated loyalty counters over to the original;
- Bounce Ornithopterover and over again for free, cheesy energy; and finally, most jank of all:
- Actual, real Artificer kindred.
Uniqueness: This is outright the best animator commander I've ever seen. Nothing else even comes close to the potential of Saheeli, Radiant Creator
For all of her hard work, Saheeli, Radiant Creator
Mimeoplasm, Revered One
But that's not without some stiff competition. Aetherdrift really pulled its punches until the very end, because it now blesses us with a new Mimeoplasm
Satisfaction: Hey, kids! Tired of the fact that The Mimeoplasm
Do all your creatures suck in combat? Do they have the upper body strength of an emaciated hyena that fell into a pit and can't get back out? Well, Mimeoplasm, Revered One
Jankability: This is how you cheat exhaust. Mimeoplasm, Revered One
You can also do things like swing as a creature with myriad, then transform into a more interesting creature that you actually want to copy, or you can use the counters to become versions of creatures with way more power
Uniqueness: To be honest, Mimeoplasm, Revered One
You're Winner!
And there you have it. Let me know what you think in the comments below about my rankings, discuss your own unique ideas with these commanders, and swing by next set for more discourse!
- Named for Clockwork Beast, it refers to any creature with a low base power and toughness that enters with some number of counters buffing it up
- "When you do" actually defines a triggered ability that triggers after you pay the energy cost.