Bulk Aetherdrift Cards You Don't Want To Pass By: Multi-Color/Colorless - Bulk Up!

Aetherdrift's fast & furious release has zoomed by already, so it's understandable if some of the new cards have all blurred together. Whether you've been buying packs, or losing horribly in pre-release like I did... You probably have a lot of hidden gems stacked up in your bulk, and you just don't know it yet!
I'm Tyler 'Savesya' Bucks, and today I'm going to go over the multi-colored and colorless commons & uncommons from Aetherdrift that you should put in your decks! If you finish up this list and want more great budget finds, you can check out my article from last week where I covered the mono-colored bulk of the set right here!
Skyserpent Seeker
Kicking off our list with Skyserpent Seeker
I am becoming such a big fan of this kind of ramp, for two reasons: first, you can get nonbasics from your library, and second, you don't have to shuffle your deck! I know that four mana to use its exhaust ability seems like it's going be slow, but you do have a very good blocker to defend yourself while you wait for the right time. Also, remember that you can activate that ramp at instant speed, so you can get those lands when the time is right!
If you picked up the precon built around Omo, Queen of Vesuva
Voyage Home
Our next card is a whopping seven mana to cast, but with the help of the returning mechanic affinity, it could cost much less. Voyage Home
Obviously, this spell works best in artifact decks, especially when paired with anything that makes a lot of tokens. If your deck has a card like Academy Manufactor
A deck that is truly stocked up with artifacts is Urtet, Remnant of Memnarch
Veteran Beastrider
Since Aetherdrift is filled with Mounts and Vehicles, a card like Veteran Beastrider
Drumbellower
Miriam, Herd Whisperer
Broodheart Engine
Broodheart Engine
Many decks need to run more ways to get things out of their bin, not just graveyard-centric decks. If you have a lot of creatures as the base of your deck, you most likely have a few that become the target of your opponent's removal. Even though the recursion ability is a little telegraphed, that could possibly be a deterrent for people to get rid of your threats, since they know you can just get it right back.
Going a little old school with this deck suggestion: I would throw Broodheart Engine
Amonkhet Raceway
Look out, because coming down the track is Amonkhet Raceway! (Wait... how can a raceway come down the track... Eh, moving on...) This is a land that comes in untapped, taps for colorless, and has Start your engines! Once you hit max speed, you can tap it to give target creature haste until end of turn. If you watched the latest installment of Game Knights, you know just how powerful this land can be.
The ability to give haste to only one creature might not seem game breaking, however if you're not in red, that effect can be rare to come by. In a mono-color or even two-color deck that consistently deploys big creatures, adding a colorless land to the deck shouldn't hurt its mana fixing too much. Also, in the right strategy, hitting max speed isn't too hard, so you could throw that haste out for one big explosive turn.
Imagine adding this land to a Ghalta, Primal Hunger deck. Mono-green usually likes to get a lot of bodies on the board, so while the game goes on, you can be building up your speed with combat damage. Once you have max speed, it's time to get your 12/12 commander on the field and give it haste! In some cases, you could be doing that far before anyone is ready to deal with this dino.
Ticket Tortoise
This final inclusion is more of a question I want to pose to you, the reader: How good is Ticket Tortoise? For two mana, you get a 3/1 artifact Turtle that creates you a Treasure token when it enters if an opponent controls more lands than you. We've seen a lot of creatures that do a similar effect, like Knight of the White Orchid. In that case, you get to ramp a land onto the battlefield, which is definitely better.
Even though just getting one Treasure isn't the greatest, it does get around one of the drawbacks of normal catch-up ramp. Say you wanted to blink a creature like Loyal Warhound; eventually you would be at parity with your opponents in terms of your land count. Ticket Tortoise, on the other hand, would still make you that Treasure (if you have fewer lands of course). So, what do you think, is this still good enough to include in the colors that have a hard time ramping?
Phelia, Exuberant Shepherd would pair nicely with Ticket Tortoise. This pup blinks something whenever it attacks, which means you would be triggering that Treasure creation over and over again. White is also the color of catch-up ramp, so there's a good chance that you will naturally have less lands than the rest of the table. So, tell me your thoughts, will you be including this in your decks?
The Wrap Up!
Well, there it is, some of the best multi-colored and colorless bulk cards from Aetherdrift. I'll be honest, I was taken off guard by this set, I really didn't think that this many new cards would resonate with me. That's just a testament to the beauty of Magic: even if you don't love the setting, or the themes, there's still something special hidden in each set.