March of the Machine: The Aftermath Review - Legends Part One

Narset, Enlightened Exile | Illustrated by Marie Magny
Commanders I | Commanders II | Noncommanders I | Noncommanders II
TINY BOOSTER WITH LOTS OF HEAT
Welcome to Part One of the Legends from March of the Machine: The Aftermath!
Arni Metalbrow
Last we saw Arni, he was known as Arni Brokenbrow
If you thought the character couldn't get more annoying, Arni has returned with a Phyrexian horn stuck side by side with the first horn and...he's actually pretty freaking cool.
Your high-mana-value creatures that attack or enter attacking can bring in some reinforcements of lesser mana value for the low, low cost of 1R. And that's not all! As long as you have 1R to spare, you can keep going down the chain. After three mana value, it's diminishing returns, which is likely why Arni costs three. But there's some utility to this! Sure, you don't get a discount on Dockside Extortionist
Arni also gives you an excuse to run some higher-mana-value creatures whose discounted casting costs are usually a little unremarkable so they can help you cheat out something else. Think of having an Avatar of Fury
This deck wants to empty your hand and requires one to function, so make sure to pack your card draw spells. Wheel of Fortune
In the 99, I believe Arni will find homes in Isshin, Two Heavens as One
Danitha, New Benalia's Light
Danitha trades in first strike for trample and another color! While Danitha, Benalia's Hope
As much as I dislike green, Danitha giving you graveyard card advantage is pretty solid considering that both green and white do permanent recursion and have Enchantress payoffs, like Mesa Enchantress
With Equipment, I'd have to say I'm less enthused because you still have to pay to equip them, so be sure to pack your Puresteel Paladin
Speaking of the 99, new Danitha can slot into Nazahn, Revered Bladesmith
Jirina, Dauntless General
There isn't much to say about this Jirina besides she's a chip off the old block General Kudro of Drannith
Jirina, Dauntless General
I digress. This two-mana Jirina comes down to Bojuka Bog
Karn, Legacy Reforged
Finally! A Karn for the command zone that isn't on the Reserved List!
Karn has lost his spark and is a new colorless offering from Wizards of the Coast to lead a Commander deck! Karn is as beefy as the highest mana value among your artifacts, so as long as he's an artifact, you've got a 5/5 for five, but if you slam down a Mycosynth Golem
The second ability makes Karn a turbo Powerstone of sorts, giving you mana equal to the number of artifacts you control with the same restriction. With that in mind, a Karn deck's going to be chock full of artifacts or activated abilities. Staff of Domination
I think in the 99, Karn will shine in Breya, Etherium Shaper
Where am I jamming Karn? Will the Wise
Nahiri, Forged in Fury
Boros Equipment decks are well-loved and -supported. We've got Ardenn, Intrepid Archaeologist
I believe Nahiri, Forged in Fury
In the 99, Nahiri fits with all of the commanders I mentioned above. As I said, this archetype is well-supported, and any card that makes it possible to improve will probably find its way in if it's strong enough, and Nahiri is most definitely strong enough.
Narset, Enlightened Exile
This is one of the most open-ended and cool commanders in these colors. There are so many directions you can be pulled in with Narset at the head of a deck.
Noncreature, nonland card means artifact, enchantment, instant, sorcery, planeswalker, and/or battle. That's a lot of types to be able to build around or simply get from a graveyard when Narset attacks, assuming her power is high enough. Not to mention giving all your creatures, including herself, Prowess means that if you go wide, you're getting more bang for your buck per noncreature spell cast.
I kinda want to see Narset as an Equipment or Mill commander. It could be fun! Play a Skullclamp
Narset, Enlightened Exile
Nissa, Resurgent Animist
We know Lotus Cobra
Lotus Cobra
It's not like those last seven lines of text are just decorative, either. If you play and crack an Evolving Wilds
Can you build Nissa, Resurgent Animist
Ob Nixilis, Captive Kingpin
Get ready for your tables to have at least one King of the Ping for the foreseeable future. Life totals will dwindle and then collapse. Incidental moments of the game, like an opponent cracking a Marsh Flats
Ob Nixilis, Captive Kingpin can take from some popular commanders, like Prosper, Tome-Bound
Pack your Pestilence
I think this is going to be the most popular commander from the set. Maybe neck and neck with Narset, Enlightened Exile
Plargg and Nassari
Before I get all Prosper, Tome-Bound
I have been a fan of Nassari, Dean of Expression
That out of the way, you get a pretty cool mini game every upkeep wherein an opponent chooses one of four cards revealed from libraries for you to not cast and then you can pick two of the remaining three to cast for free. You're casting from exile, so Prosper, Tome-Bound and Faldorn, Dread Wolf Herald are happy to see it (as well as the next card, but we'll get there soon[/el]).
Ultimately, Plargg and Nassari seem like fun inclusions in those decks, but are also just great value and they add a fun moment of your opponents rooting for you to exile something depending on the game state. I love cards like these that have story moments baked in. When you get to exile a desperately needed removal spell from the archenemy's deck to kill their biggest threat, you'll be celebrating! I think decks that are looking for that fun plus value combo without worrying too much about optimizing are going to enjoy plopping these bad boys down. I can see these guys being silly in decks that bounce cards to the top of libraries.
In terms of leading their own deck, I think there's enough to support the two Deans with Nalfeshnee, Passionate Archaeologist, Wild-Magic Sorcerer, and Keeper of Secrets to have some game-enders involved, but it's much more difficult than when the payoff is in the commander's textbox. I'll be seeing them in the 99 of a few decks personally, but look forward to seeing Plargg and Nassari taking charge some day as well.
Rocco, Street Chef
Hey, look! A card named after my cousin and his job!
I teased this card when writing about Plargg and Nassari, and I think this has potential to be one of the most popular commanders from this set. Ob Nixilis, Captive Kingpin, Narset, Enlightened Exile, and Rocco, Street Chef.
Rocco has the vibe of a group hug, but benefits you immensely. Giving everybody at the table a Prosper, Tome-Bound-style impulse draw trigger, Rocco dares your opponents to play whatever you've exiled for them because it'll only make your creatures stronger and make you a food!
There's a version of this deck that can be quite mean because Drannith Magistrate exists and is asymmetrical. You can also pair that with Possibility Storm or Knowledge Pool and that's a lock.
I think you can play those last two without the Magistrate and still have a fun time. Make sure to pack a Krark-Clan Ironworks or Jaheira, Friend of the Forest to make more use out of those Food tokens. Don't forget your Reckless Fireweaver and Ingenious Artillerist type cards either. Dusk Legion Duelist tells your opponents that you'll be drawing a card when they use the card you've exiled for them.
Let's not forget either that Rocco triggers whenever a player - yourself included - plays anything from exile. Is your opponent playing Prosper, Tome-Bound, the most popular Rakdos commander? Here's some extra value for you. Is your opponent playing a Cascade deck? Here's a little extra for ya.
Rocco is a fun lil' guy who wants to feed everybody! Nothing malicious! Why would I even say that!
In terms of the 99, it's pretty tough imagining Rocco anywhere but the helm of a deck. I guess Jodah, the Unifier again?
Tazri, Stalwart Survivor
It's hard to imagine Tazri anywhere else but the command zone, frankly. This wall of text makes it clear that you have to be packing a ton of creatures with non-mana activated abilities, and there isn't really a place for Tazri to fit in with an existing five-color commander than I can think of.
I would favor cards like Kiora's Follower, Fatesticher, and Kelpie Guide as your pseudo mana dorks for this deck seeing as Elvish Mystic doesn't make the cut for Tazri's activated ability.
I'd also like to point out how cool Syr Konrad, the Grim is in this deck. When Tazri mills and hits creatures, you'll be netting two pings per creature that makes it to your hand!
Scavenging Ooze pays for its own ability with Tazri out while Kinnan, Bonder Prodigy doubles your mana for abilities when creatures are tapped for mana.
I'll be completely candid and say that while I'm happy this space is being explored, I'm in no way pulled to Tazri at the moment, but I respect anybody who is.
Here's a list of creatures of relevance with non-mana activated abilities:
Dauthi Voidwalker, Mother of Runes, Purphoros, God of the Forge, Temur Sabertooth, Kiki-Jiki, Mirror Breaker, Burnished Hart, Yawgmoth, Thran Physician, Grim Hireling, Magus of the Wheel, Feldon of the Third Path, Vilis, Broker of Blood, Mirror Entity, Mina and Denn, Wildborn, The Locust God, The Scarab God, and Loran of the Third Path.
THE STUFF OF LEGENDS!
I called my shots about which commanders from here will be most popular. Do you agree? Do you disagree? Do you want to build one? Let me know in the comments!