Uncommanders: The Gitrog Monster's Little Brother

How About a Game of Common-der?
Say goodbye to getting devoured by monstrous toads in Competitive Kingdom. We're packing up our Supply Caravan
The first commander we'll be looking to transform in this series is The Gitrog Monster
So how are we going to imitate this power with only commons, plus an uncommon commander?
To start, there's a few sections we can divide the average Gitrog Deck into.
- Putting more lands onto the battlefield: land tutors or cards that add extra land drops; this is for the extra mana, but also just as sacrifice fodder.
- Mill: the more cards in your graveyard, the more cards you have access to. In a recursion deck, your graveyard is like a second hand.
- Recursion: bringing thirty sacrificed lands back to the board at once will probably win you the game with any Landfall card.
- Payoffs: flood the board with a token for every land you have, or simply cast some really big creatures with all that mana you have.
Alright, we can do that. Let's go!
How We're Going to Win
For starters, we need a commander. By pauper rules, we can use any uncommon creature (Golgari to match the OG), but it's my preference to use a legendary one, as it makes the deck legal in any Commander game. My first try was with the combination of Erinis, Gloom Stalker
Enter Uurg, Spawn of Turg
Ramping Upwards
While often we'll have to make the choice between putting lands into our hand or into our graveyard, we'll want to ramp in the early game no matter what. The more lands we put out, the more opportunities to buff Uurg we'll have in the late game. Staples like Rampant Growth
I'd like to take a minute to highlight some underrated cards. Wishing you had an Azusa, Lost but Seeking
Filling the Graveyard
We can sacrifice lands a bit to get a few points of toughness on our commander, but it's almost always going to be more efficient to put them there straight from our library. Luckily, there's another very good card that's been remade a hundred times, and it's perfect for us: Grisly Salvage
Basics
Or rather, means of fetching those basics. Every land that sacrifices itself is an auto-include. Evolving Wilds
As for removal, you'd be surprised at how many of the cards you run are just commons. Feed the Swarm
Alright, we've got a deck, but it's far from perfect, so let's see how it plays!
Hmm...
Tuning!
Okay, we've got a few problems. First and foremost, Uurg is having a tough time getting through. Let's throw in a Whispersilk Cloak and a Haunted one, too. Some of these evasion effects protect Uurg from removal, but we want a bit more of that, so let's add Gaea's Gift, Tamiyo's Safekeeping, and Blessing of Leeches.
In terms of our play speed, we rarely have a play on turn one, so we're going to add in the one-drop Elves, which I initially avoided due to our land theme. However, there was already an excess of ramp in the deck. While I was running Erinis as the commander, the goal was just to get as many lands out as possible, but now, we'd rather have those lands in the graveyard, so we're gonna drop a lot of the ramp in exchange for more self-mill. I think I'm running out of Grisly Salvage variants, however, so how 'bout some draw and discard?
Finally, while Uurg does take players out after a few turns, it would be nice if we could do it a bit faster. Apologies in advance: I'm adding in Tainted Strike and Phyresis.
https://archidekt.com/decks/4409809
The Gitrog Monster's Little Brother
View on ArchidektCommander (1)
Creatures (16)
Spells (41)
- 1 Blessing of Leeches
- 1 Zombie Infestation
- 1 Scion of Halaster
- 1 Rancor
- 1 Phyresis
- 1 Oblivion Crown
- 1 Lignify
- 1 Call the Bloodline
- 1 Blood Pact
- 1 Crop Rotation
- 1 Evolution Charm
- 1 Gaea's Gift
- 1 Grapple with the Past
- 1 Go for the Throat
- 1 Grisly Salvage
- 1 Harrow
- 1 Nature's Claim
- 1 Return to Nature
- 1 Unseal the Necropolis
- 1 Tamiyo's Safekeeping
- 1 Tainted Strike
- 1 Seed of Hope
- 1 Bone Shards
- 1 Winding Way
- 1 Sign in Blood
- 1 Ransack the Lab
- 1 Rampant Growth
- 1 Nissa's Pilgrimage
- 1 Mulch
- 1 Mind Rake
- 1 Funeral Rites
- 1 Feed the Swarm
- 1 Explore
- 1 Edge of Autumn
- 1 Drown in Filth
- 1 Cultivate
- 1 Broken Bond
- 1 Arcane Signet
- 1 Haunted Cloak
- 1 Wayfarer's Bauble
- 1 Whispersilk Cloak
Lands (42)
- 1 Bojuka Bog
- 1 Command Tower
- 1 Desert of the Glorified
- 1 Desert of the Indomitable
- 1 Evolving Wilds
- 13 Forest
- 1 Haunted Mire
- 1 Hickory Woodlot
- 1 Jund Panorama
- 1 Jungle Hollow
- 1 Mortuary Mire
- 1 Peat Bog
- 1 Tranquil Thicket
- 1 The Hunter Maze
- 1 The Dross Pits
- 1 Terramorphic Expanse
- 11 Swamp
- 1 Slippery Karst
- 1 Riveteers Overlook
- 1 Polluted Mire
Yup, the deck runs quite a bit smoother now, and it competes well with casual decks despite its commons-only restriction. Does it hold up against a Gitrog Monster Deck? Maybe a lower power level one. I'll have to save the challenge of making a Pauper cEDH deck for another day. Overall, I'm pleased with what I've got. What do you think? Would you like to see me brew with a nonlegendary commander next time? Let me know in that comment section!