Uncommanders: Sludge Siphon

Sludge Strider: Turning Waste into Drain Since the Sundering
Welcome to the second installment of Uncommanders, where we build decks out of nothing but commons to comply with the rules of Pauper EDH. With a lot of thought and effort, we can come up with some extremely cheap decks that rival the power of standard Commander cards. Let's see what we've got today!
I've got a long list of wacky commanders that I want to build, and at the top of my Pauper list is Sludge Strider
Random Trash
Okay, we don't really want to have a bunch of total junk. We're looking for cards that come in for very little mana that can then sacrifice themselves. If they gain us some value in that process, that's even better. The entire Spellbomb Cycle is perfect, with every card costing one and putting itself into the graveyard with a relevant effect. Expedition Map
Assembly-Line Workers:
To help out our Sludge Strider
Essentials
No deck will be able to function without removal, ramp, and card draw. Luckily, my favorite thing about Pauper is showing people how much of the staples they play are just commons. For our mana base, we're just using the signets and a few cards that produce Treasure. For our card draw, Read the Bones
Now that we've got our deck, how does it do?
Sludge Siphon
View on ArchidektCommander (1)
Creatures (20)
- 1 Defiant Salvager
- 1 Combat Courier
- 1 Undercity Scrounger
- 1 Hoard Robber
- 1 Marching Duodrone
- 1 Workshop Assistant
- 1 Zhentarim Bandit
- 1 Epicure of Blood
- 1 Mirkwood Bats
- 1 Foundry Inspector
- 1 Gold Myr
- 1 Shambling Ghast
- 1 Marauding Blight-Priest
- 1 Silver Myr
- 1 Leonin Elder
- 1 Leaden Myr
- 1 Ornithopter of Paradise
- 1 Etherium Sculptor
- 1 Disciple of the Vault
- 1 Myr Retriever
Artifacts (26)
- 1 Dispeller's Capsule
- 1 Executioner's Capsule
- 1 Flight Spellbomb
- 1 Origin Spellbomb
- 1 Terrarion
- 1 Ichor Wellspring
- 1 Goldvein Pick
- 1 Elsewhere Flask
- 1 Necrogen Spellbomb
- 1 Sunbeam Spellbomb
- 1 Aether Spellbomb
- 1 Orzhov Signet
- 1 Chromatic Star
- 1 Cranial Plating
- 1 Prying Blade
- 1 Tormod's Crypt
- 1 Wayfarer's Bauble
- 1 Azorius Signet
- 1 Conjurer's Bauble
- 1 Nihil Spellbomb
- 1 Arcane Signet
- 1 Dimir Signet
- 1 Chromatic Sphere
- 1 Welding Jar
- 1 Expedition Map
- 1 Lotus Petal
Spells (15)
Testing!
So... it's not great. And to be honest, I knew it wasn't going to be when I built the deck. Firstly, in Pauper, we're somewhat limited in our means of increasing Sludge Strider
The thing is, this deck really wants the color red. Firstly, you gain loads of Reckless Fireweaver
In Conclusion
Occasionally, something I do just doesn't work out. This deck is an example of a failed experiment. I don't think it's a terrible deck, it's just not what I wanted it to be. However, even though it kinda sucks, and I'm disappointed, it's not the end of the world. I'll make another deck.
Meanwhile, this was a fun experiment, and I didn't come out of it empty-handed. In fact, I found a few cards that'll be put to use elsewhere. There's the entire Spellbomb cycle, for one. Those cards are just packed with value. Every one of them has a desirable effect. Pendrell Flux
Regardless of whether this deck is good, I'm better off now than I was before. Maybe we should keep this attitude with all the mistakes we make in life. What's an MTG mistake you've made that you learned something from?