Uncommanders: Sliver's Strength

A Sliver of Hope
Welcome to Uncommanders, where we make decks with one severe restriction: common cards only. In Pauper Edh, decks are made with the cards you skip over in packs, but I'm here to demonstrate just how powerful some of those cards can be. Today, I wanted to reinvent a deck that's been getting on my nerves: every Sliver deck ever. They all play the same cards, and if Sliver Overlord
Slivers Creatures You Control Follow the Leader
Firstly, we need an uncommon commander. There's at least one Sliver for every color pair, so we can pick whichever we like, although we can't go past two colors. So what are we looking for? We're looking for a set of Slivers that pairs well with the commander for their color combo. Selesnya is full of keyword effects, like vigilance and reach, which don't do much for Harmonic Sliver
So what Slivers are we playing? All of the ones that we can fit in the deck. There are only two that we're excluding: Horned Sliver
Back from the Grave
Let's look at that recursion subtheme, shall we? While Revive the Shire
To top the deck off, I've packed it with combat tricks that mimic our commander's ability, allowing us to get in for extra damage when our opponent least suspects it. Vines of Vastwood, Temur Battle Rage, and Blades of Velis Vel all make the cut, but my favorite has to be Might of the Masses. This card constantly overperforms, often buffing by ten points; the perfect finisher. From there, we just throw in Llanowar Elves and its various copies, plus Cultivate, Rampant Growth, etc. Some basic protection in Tamiyo's Safekeeping, some card draw in the form of Cathartic Reunion variants, and we're good to go. How does it play?
Testing:
Alright, so there are a few things worth nothing here. Right now, we only have 34 creatures in the deck, and six of them aren't even Slivers. For a creature deck with only one goal, I prefer to have over 40. Unfortunately, we're pretty maxed out with the Slivers we play, unless we dip way too far into the draft chaff. Instead, let's ramp up our card advantage. Reckless Impulse and Wrenn's Resolve work great, but Mulch and its friends are even better. The majority of them allow us to get the creatures that we want into our hand, and leftovers will enable us to go even deeper into the graveyard theme. Cards with flashback, like Ancient Grudge, are basically free card draw when we mill them, and Delirium is surprisingly easy to get, so Unholy Heat becomes a premium removal spell, which the deck also needs. With that, let's see how it runs.
https://www.archidekt.com/decks/5*145669
Deck Name Here
View on ArchidektCommander (1)
Creatures (32)
- 1 Webweaver Changeling
- 1 Guardian Gladewalker
- 1 Yavimaya Elder
- 1 Reflex Sliver
- 1 Spinneret Sliver
- 1 Battering Sliver
- 1 Bonesplitter Sliver
- 1 Goblin Anarchomancer
- 1 Groundshaker Sliver
- 1 Elvish Mystic
- 1 Satyr Wayfinder
- 1 Homing Sliver
- 1 Sliver Construct
- 1 Fire-Belly Changeling
- 1 Woodland Changeling
- 1 Quick Sliver
- 1 Two-Headed Sliver
- 1 Cleaving Sliver
- 1 Blur Sliver
- 1 Metallic Sliver
- 1 Striking Sliver
- 1 Virulent Sliver
- 1 Gemhide Sliver
- 1 Universal Automaton
- 1 Barbed Sliver
- 1 Llanowar Elves
- 1 Masked Vandal
- 1 Hunter Sliver
- 1 Predatory Sliver
- 1 Sakura-Tribe Elder
- 1 Heart Sliver
- 1 Muscle Sliver
Spells (27)
- 1 Survivors' Bond
- 1 Mulch
- 1 Revive the Shire
- 1 Tormenting Voice
- 1 Druidic Ritual
- 1 Abundant Harvest
- 1 Revive
- 1 Cathartic Reunion
- 1 Faithless Looting
- 1 Rampant Growth
- 1 Cultivate
- 1 Farseek
- 1 Reckless Impulse
- 1 Banners Raised
- 1 Thrill of Possibility
- 1 Might of the Masses
- 1 Grapple with the Past
- 1 Evolution Charm
- 1 Wildwood Rebirth
- 1 Ancient Grudge
- 1 Pulse of Murasa
- 1 Temur Battle Rage
- 1 Unholy Heat
- 1 Gnaw to the Bone
- 1 Blades of Velis Vel
- 1 Vines of Vastwood
- 1 Lightning Bolt
Artifacts and Enchantments (4)
Land (36)
It's like it's been freshly oiled. Every deck that uses its graveyard needs to have this card draw package. Satyr Wayfinder feels like Ancestral Recall, and we're running seven effective copies of the card in the deck. It's like a deck full of cantrips, where the size is effectively reduced, allowing for consistency and adaptability. Our gameplan is even more effective now, as we're flooded with Slivers and recursion. The deck is almost impossible to halt completely, as no matter what you remove, a threat always manages to reappear. As far as making a Sliver deck that's entertaining and unique, I think I've succeeded. While the game tends to play out similarly due to a high amount of redundancy, the frequent combat tricks make it a thrill to pilot. And while it may be weaker than Sliver Overlord (and the new Virulent Sliver + Hatchery Sliver Combo), it can still swarm and adapt the way Slivers were meant to.
Have you ever rethought a deck? Let me know below!