Uncommanders - All that Glitters

My Precious!
Like anyone, I'm quite fond of shiny things. Those pennies buried in the dirt, they call to me, I swear. Those metallic puzzles that are so nice and hefty, I collect those. The ornaments on a Christmas tree? The reflected light enchants me. And what's the Magic: The Gathering equivalent of shining treasure? Foils, alternate arts, Masterpiece cards, extended borders, etc. But they all look their best when framed by multicolor gold cards. The gold on the Amonkhet Invocations make them the Holy Grail of shiny cards. Look how they shine. *cackles Gollum-style*
All That Glitters is Gold, at least to me.
The thing is, gold is quite simply the best color(s). There's nothing more satisfying to me than looking through a deck full of colors. When Rienne, Angel of Rebirth
Ooh, Shiny
Multicolored is the first part of our criteria as we're looking for cards, but there's a few more. First, we want them to be cheap, so that we can chain together multiple of them in a turn. Keep in mind, pEDH commander damage is only 17, so it doesn't take long for the Viashino to be lethal. One-mana spells are a bit lacking, as the only way for those to be multicolored is with hybrid mana, an underexplored mechanic. Still, Elvish Hexhunter
This Guy is Getting Buff
Our two-drop range is where the game really starts to develop. Seeds of Strength
He Must Be Going to the Gym
One- and two-drops are where most of our storm potential lies, but further up, there's a lot of strong cards that can lead us to a slower victory. Armadillo Cloak
Getting Strong Means Eating Your Veggies
Alpha-striking someone, unfortunately, is a bit mana-intensive. Our commander only comes down when we have four mana, and then we have to put around six mana into making him big enough to kill. And of course, we need interaction to deal with the other things people are putting down. They're not just going to sit idly while we try and assemble our kill combo. Normally, I would just throw in some Commander staples and give a rant about how half of all Commander staples are Pauper-legal, but here we have a theme to comply with, and we get to find some interesting cards. How about Trace of Abundance
Tuning
The deck does its thing well enough. It gets the commander out, it gets the evasion, and it gets the cards needed to grow said commander by turn four or five. More often than not, someone is dead. Problem is, we've got two more opponents after that, and an empty hand. The deck needs way more card draw, and probably someone better than me at convincing your opponents not to take you out after that. Annoyingly, there's just three multicolored Naya cards that draw a card in Pauper. We'll have to go with the looting/impulse draw gameplan with cards like Thrill of Possibility
All that Glitters
View on ArchidektCommander (1)
Instants (17)
Sorceries (11)
Creatures (15)
Enchantments (9)
Lands (38)
Jolly Old St. Nicol Bolas is on his way!
Of course, the most important thing here is that we have the shiniest pauper deck there is. All these multicolored cards have such a lovely gleam to them. This deck is doing a good job of reminding me that the holidays are all about hoarding and physical possessions. Wait, what? It's about the spirit of giving? In that case, I should probably give something shiny to someone. Do y'all have anyone you're gifting MTG-related gifts this year? Give me some advice in the comments!
Merry Christmas, y'all!