Tidus, Yuna's Guardian "WTF is -1/-1 Counters Kindred?" - Plot Twist #32

Welcome back to Plot Twist, the series where we build a Commander deck that looks like it'll tell one kind of story only to throw out a twist for our opponents mid-game. If you're joining us for the first time, welcome! I'd encourage you to check out the previous articles in the series to get a sense of the types of stories we're looking to tell.
After a brief hiatus for MagicCon Chicago, my take on how to tweak your decks for the Upgraded Bracket (3), and my first satire article, we're finally back! You all raised some interesting points about how you're tweaking your own decks using the new Brackets System as a guideline, and it's got me thinking about how I could adapt my own decks for the other four brackets as well.
Last time on Plot Twist, we took a look at Hashaton, Scarab's Fist
This week, we're looking at one of the first commander's spoiled from the upcoming Final Fantasy Commander decks: Tidus, Yuna's Guardian
I definitely spent way too much time playing Final Fantasy X as a kid, but now Tidus and Blitzball are pretty much the only things I remember from it. While I've since fallen off the Final Fantasy franchise, the cards that have been spoiled from this set so far seem promising.
How Does Tidus, Yuna's Guardian Work?
As of the time of writing, the full decklist for the Counter Blitz precon helmed by Tidus, Yuna's Guardian
The first ability allows us to move a counter from one creature we control onto another creature we control. While we can't shift a ton of counters this way, you can still 'double up' on the counters with effects like Doubling Season
Tidus' second ability allows us to draw a card and proliferate "whenever one or more creatures we control with counters on them deal combat damage to a player." Unfortunately, we're limited to doing this once a turn, but if you've ever played against an Atraxa, Praetors' Voice
In taking a look at the EDHREC data from the just over 500 Tidus decks brewers have built so far, we can see that the +1/+1 counters and proliferate themes are quite popular. Staples of these archetypes, like Thrummingbird
But this is Plot Twist, where we try to do something unexpected with our decklists, so this week we're going to spin Tidus, Yuna's Guardian
Doing the Twist
That's right, we're going to build a Tidus deck that's all about -1/-1 counters. In fact, this week's deck goes so far as to not play any cards that add +1/+1 counters at all. We're running persist creatures, like Kitchen Finks
Then, we'll make sure to proliferate the -1/-1 counters on our creatures before removing them for value with Falco Spara, Pactweaver
Of course we're running plenty of weird tricks, like Gavel of the Righteous
Adding -1/-1 Counters to Our Creatures
This is the bread and butter of our deck, so suffice it to say there are plenty of creatures like Channeler Initiate
One of the weird twists in this week's deck is that we're running both Contagion Clasp
Moving Counters Around for Fun and Profit
"But Jeff," you say, "how can we possibly win the game if all of our creatures are constantly having -1/-1 counters put on them?" Valid point. That was initially why I thought this might be one of the ever-elusive Exhibition Bracket (1) decks; though the deck gets in its own way so easily, I think it might be too synergistic to compete against "Ladies Looking Left" or "Chair Kindred."
Let me know your thoughts on what bracket this week's decklist belongs in in the comments below.
The engine that's going to make this deck hum is being able to move counters around or remove them for added effect. Falco Spara, Pactweaver
Both Metropolis Angel
We'll definitely want to use cards like Goldberry, Resourceful Defense
Proliferating 'Bad' Counters
Since we're going to be shifting our counters around or removing them entirely, we'll still want to have a fair amount of proliferate effects like a more 'traditional' version of Tidus, Yuna's Guardian
It'll be important to time our proliferate effects well to get as many counters as we can without accidentally killing off a creature in the process. We'll probably want to make sure we have a way to take advantage of the moving/removing -1/-1 counters first so that we're not stuck with a board full of 0-power creatures.
Even having a Grim Poppet
It's definitely worth pointing out cards like The Ozolith
Winning the Game with a Twist
Now the tricky part: how to win the game when we've spent most of the game trying to put -1/-1 counters on our own creatures. Ultimately, since we chose to eschew any sort of +1/+1 counters in this week's decklist, our options are rather limited. That's why this deck feels like it's squarely a Core Bracket (2) deck: it's got a lot of synergistic cards in it, but the gameplan is rather flimsy.
Boon of the Spirit Realm
As I mentioned above, Gavel of the Righteous
We have a sneaky number of flying creatures in this week's decklist that will wear Gavel of the Righteous
Last but not least, Gutter Grime
A Few Additional Twists for Good Measure
Between -1/-1 counters, proliferate, modified creatures, cards that remove counters, and cards that just care about ANY type of counters, this week's decklist had a lot of weird mechanics that play together, which always yields fascinating results, like Danny Pink
Wickerbough Elder
The ramp package in this week's deck is really interesting too. We're running a healthy number of basic lands (despite being a three-color deck) to power out with Kodama of the West Tree
I always love finding interactive pieces, like Damning Verdict
Here's the full decklist for you to peruse:
WTF is -1/-1 Counters Kindred?
View on ArchidektCommander (1)
Lands (37)
- 1 Adarkar Wastes
- 1 Bountiful Promenade
- 1 Brushland
- 1 Command Tower
- 1 Deserted Beach
- 1 Dreamroot Cascade
- 7 Forest
- 1 Gemstone Mine
- 1 Glacial Fortress
- 1 Grasping Dunes
- 1 Hickory Woodlot
- 1 Hinterland Harbor
- 2 Island
- 1 Karn's Bastion
- 1 Nesting Grounds
- 1 Overgrown Farmland
- 4 Plains
- 1 Rejuvenating Springs
- 1 Reliquary Tower
- 1 Remote Farm
- 1 Saprazzan Skerry
- 1 Scavenger Grounds
- 1 Sea of Clouds
- 1 Seaside Citadel
- 1 Spara's Headquarters
- 1 Sunpetal Grove
- 1 Yavimaya Coast
Enchantments (7)
Creatures (37)
- 1 Aboroth
- 1 Aven Courier
- 1 Channeler Initiate
- 1 Chisei, Heart of Oceans
- 1 Contagious Vorrac
- 1 Crocodile of the Crossing
- 1 Defiant Greatmaw
- 1 Devoted Druid
- 1 Evolution Sage
- 1 Exemplar of Strength
- 1 Ezuri, Stalker of Spheres
- 1 Falco Spara, Pactweaver
- 1 Glen Elendra Archmage
- 1 Goldberry, River-Daughter
- 1 Grazing Kelpie
- 1 Grim Poppet
- 1 Guardian of the Forgotten
- 1 Heartmender
- 1 Kitchen Finks
- 1 Kodama of the West Tree
- 1 Lichenthrope
- 1 Metropolis Angel
- 1 Ornery Kudu
- 1 Proud Pack-Rhino
- 1 Rigo, Streetwise Mentor
- 1 Sanctuary Warden
- 1 Sturdy Hatchling
- 1 Tekuthal, Inquiry Dominus
- 1 Tenacious Hunter
- 1 Twilight Shepherd
- 1 Twitching Doll
- 1 Vedalken Anatomist
- 1 Wickerbough Elder
- 1 Witherscale Wurm
- 1 Woodfall Primus
- 1 Xolatoyac, the Smiling Flood
- 1 Yes Man, Personal Securitron
Artifacts (8)
Instants (3)
Roll the Credits
I hope you enjoyed reading the latest edition of Plot Twist featuring Tidus, Yuna's Guardian
You can check out my other articles here or see what decks I'm currently playing here. I recently put together Kirri, Talented Sprout
Stay tuned to see what other twists and turns are headed your way in the next edition of Plot Twist.