The Brothers' War: Minotaur Set Review

Sardian Cliffstomper by Joseph Weston
White | Blue | Black | Red | Green | Gold I | Gold II | Artifacts | Lands | cEDH
War. War never changes. Dominaria has been invaded by Phyrexians three times now, but The Brothers' War was the first, and in the battles of monstrous machines and an eternal sibling rivalry, one question remained: were there any good Minotaurs?
Welcome to the latest installment of my famous Minotaur Set Reviews; naturally I am The Minotaur Reviewer. If you're a new reader, the purpose of these reviews is to evaluate new cards in the context of the best tribe of all time: Minotaurs. I'm not here to tell you what to play, just show you what you've missed. And teach you how to be a real Minotaur!
If you need to catch up on the latest Minotaur developments, check out my Unfinity set review or my Magar of the Magic Strings
Black
Diabolic Intent
This is a huge reprint! Not only because of its obvious applications in Commander, but also opening it up for Pioneer. With Pioneer Minotaurs, it often comes down to playing one of our more impactful lord cards, so being able to tutor for one, at the cost of one of our weaker creatures (Such as Gnarled Scarhide
Dreams of Steel and Oil
I see this as being another card among many options for one-black-mana hand-attack spells, and I think that's a good thing, especially when it can be a budget version of Thoughtseize
Gix, Yawgmoth Praetor
I love so many things about this guy. For one, in Commander it rewards us for attacking multiple opponents by being able to draw up to three cards. Then in the late game we can use his activated ability to pitch cards for our discard synergies
Go for the Throat
Ah, another classic two-mana black kill spell with a condition. Now, this is a reprint, but this is new to the Pioneer format. Personally, of all the two-mana kill spells we've seen printed as of late, this is probably better than most of them (next to Power Word Kill
Hostile Negotiations
This card I see having a lot of potential with Magar of the Magic Strings
Red
Bitter Reunion
When I look at this card, I see it as Tormenting Voice
Mishra's Command
This is very exciting for a few key reasons. The biggest one this is the first ever X mana cost command spell allowing it to always be relevant through out a match.
The other is how versatile it is for Minotaurs. In almost all cases I see, the first option being chosen to target ourselves so we can effectively replace our hand. Doing this works with discard synergies
Penregon Strongbull
When the full set was revealed, this was a real shock and treat to see. At a glance it's a strictly better Hurloon Minotaur
In Commander, I see this as potential win con with a bit of set up. The goal is to make either make infinite mana and infinite artifacts, or to create a loop that produces artifacts while being at least mana-neutral. I'm sure there are many ways to construct such a set up, but I'm not savvy enough to list them all, nor do I want to take away any of the joy of discovery of a combo. However, one option I've seen posted is Nim Deathmantle
Sardian Cliffstomper
So when MaRo teased a few weeks back that the set would have a Minotaur Barbarian, you better believe I was excited. And while I didn't know what to expect, Sardian Cliffstomper was certainly not even in the ball park. That's not to say I think this card is bad, but it definitely is a very unique design that feels a little "de-horned" and pushes for a more midrange deck direction.
For starters, despite being a two-mana Minotaur is not very aggressive. It's not until turn four that this bull becomes something other than a glorified Wall. However, turn 4 and beyond this bull becomes a power house, and it only gets better with each additional mountain. In Pioneer, how many two-mana 4/4s can you think of with no downside? I think this guy has a lot of potential, I'm just not sure how to retool Minotaur tribal to work around his conditions effectively.
Visions of Phyrexia
The first thing that comes to mind when I see this card is Outpost Siege
Getting a Powerstone can be a big deal when they accumulate in Ccommander, as they can used to pay for the colourless part of activated abilities, something I have often felt pinched by when playing Minotaur tribal in EDH, so if you currently run Outpost Siege
Multicoloured
Mishra, Claimed by Gix
Mishra is admittedly a win more card, but dealing extra damage and gaining extra life just for attacking with creatures is too good for me to ignore. You don't even need to attack with Mishra to activate it, which makes this even better in my mind.
Bladecoil Serpent
Due to Commander mana restrictions, this cannot be played unless you wish to construct a Grixis Minotaur deck using a non-Minotaur commander. I wouldn't recommend it, but give it a try if you would like.
However, in Pioneer I can see value in this being a one of as a finisher card. Mostly due to its ability to hand attack while also buffing itself with trample and haste. At its worst its a 8/4 with trample and haste, and combined with all our other Minotaurs, this can be devastating. But if we have Irencrag Feat
Colourless
Levitating Statue
This card I can see fitting in with Magar
The Stasis Coffin
So this is nearly Teferi's Protection
Lands
Demolition Field
This is Field of Ruin
Tocasia's Dig Site
Sometimes in EDH, especially when we are top-decking due to our discard effects, being able to surveil can make a difference. This is true even more for Magar
Retro Artifacts
Adaptive Automaton
This reprint is a key card for Minotaur tribal in Commander; heck, in any tribe. Unless your playing Merfolk, it's hard to complain about a three-mana lord creature.
Cloud Key
This is another strong reprint card, but its usage highly depends on the deck your playing. A standard EDH Minotaur tribal would benefit from creature being chosen. However, in Magar
Key to the City
This reprint is a classic card for Minotaurs in Pioneer in order to squeeze that last bit of damage through. However, it's even better with Magar
Commander
Hexavus
This I see having potential due to its ability to bestow flying counters to our creatures. Historically Minotaurs lack the flying keyword, for obvious reasons. However with this we can my our herds fly to not only defend against other flying attackers, but also now press the attack if our opponents start to stone wall.
As the Dust Settles
Alas, the war comes to an end and ushers in the Dominaria Ice Age and we come to an end of this review.
After Dominaria United, I was very pleased and surprised with the Minotaur offerings found in The Brothers' War, and while we transition into the battle with New Phyrexia, The Invasion Tree could see Phyrexians attacking Theros, so I'll keep my hopes up for Phyrexia: All Will Be One, but until then, I'd love to here what new cards your excited to try out in Minotaur tribal.