The Best Commander Cards From... Stronghold

Welcome back to The Best Commander Cards From..., a series focusing on the most powerful EDH cards from across Magic: The Gathering's rich thirty-year-long history. Today's focus is Stronghold, the thirteenth expansion set, which was released in March of 1998 as the second set in the Tempest block.
Creature Types
While we did just miss out on Halloween, I hope you'll at least accept that this is a Friday in which we'll be discussing the thirteenth of something. This is usually the spot where I talk about new creature types, but... Stronghold didn't have any. I don't really know why, and I'm fresh out of jokes, so uh, next section!
New Mechanics
Stronghold may not quite have the depth that its predecessor, Tempest, does, at least not when it comes to how many cards we're gonna talk about. Mechanically, however, this set only introduces one new thing, mostly borrowing and expanding upon mechanics featured earlier in the block. The en-Kor damage redirection ability is this new thing, and it's certainly not the attention-grabber I'd hope for in Commander. Anyway, we've got 143 cards in this set to think about, so let's talk about the cool ones!
Mox Diamond
Every time I look at this card, I'm astounded by how expensive it is. At this point, I think my favorite printing would have to be either HP or Epson, if you catch my drift. All joking aside, it's clear why this is the most powerful and widely popular card from the set. You should expect to see this at many cEDH tables.
Burgeoning
I recall purchasing this card for only $6 a few years back and feeling kinda silly for it. It did good work in my Tatyova, Benthic Druid
Bottomless Pit
Hehe, now here's a fun stax piece that I really like. Most of the time your random three-mana enchantments need to survive for a turn to really see any benefit, or worse, they hit you first if they trigger on end step. Not Bottomless Pit
Constant Mists
It turns out that there's an increasing number of commanders that care about your lands hitting the graveyard, and Constant Mists
Grave Pact
This card is what I call a groaner. You play it, and anyone playing creatures will probably groan, because those creatures are not long for this world. Whether you're playing Braids, Arisen Nightmare
Dream Halls
One of the all-time greats when it comes to chaos, Dream Halls
Hermit Druid
The trick here is that you'll dump more and more cards into your graveyard for every nonbasic you're running over a basic. And if you have no basics? Congratulations, you've really made the grade, and you can feel free to play Thassa's Oracle
Horn of Greed
This may be a symmetrical effect, but I would only want to play this in decks where I'm playing lots of extra lands. As you might imagine, Azusa, Lost but Seeking
Intruder Alarm
At some point it becomes easier to tell you what cards this doesn't combo with. Perhaps the intention was to let a player untap their potential blockers in the event that an opponent played a hasty creature, but whatever the intended purpose of this card was, it's now largely relegated to enabling all manner of shenanigans.
Megrim
If you thought that Megrim
Mortuary
MortuaryNotable for going absolutely wild in Gyruda, Doom of Depths
Portcullis
This card is not popular at all, but before the printing of Mirror of Life Trapping
Reins of Power
This card has Commander written all over it to the point that it's only been reprinted in Commander products since its original printing. Borrowing someone's army to finish off a player or two is a pretty cool play, and I've lost to this card on two occasions myself.
Ruination
I'd usually only want to play this in a deck with mostly basic Mountain
Tortured Existence
There's a lot of sweet things you can do with Tortured Existence, including create a sweet Pauper deck! Pauper aside, lots of commanders care about cards leaving your graveyard or cards getting discarded, and this does both at a rate that's quite palatable!
Sliver Queen
One of the biggest Slivers to ever see print, Sliver Queen
That's all I've got for you today. I cut just a few cards this time, but nothing too wild. I really feel the sense of experimentation and freedom of design that went into this set, and although I think a lot of cards missed the mark by a wide margin, there's a lot of fun to be had in looking back in retrospect. Next up is Exodus, but before we get there, what's your favorite EDH card from Stronghold? Let me know in the comments. At any rate, I've been Luka "Robot" Sharaska, and I hope I'll see you next time.