The Best Commander Cards From... Judgment

Welcome back to The Best Commander Cards From..., a series looking at the most powerful Commander cards from across Magic: The Gathering's rich thirty-year-long history. Today's focus is Judgment, the twenty-sixth expansion set, which was released in May of 2002 and is the final set in the Odyssey block.
Judgment Lore
Last we left off in Torment, we were following Chainer and the Cabal. Now we're back to regulars, like Kamahl, Jeska, Laquatus, and others as they fight to either steal away the Mirari or keep it from falling into the wrong hands. Most of the characters we've been introduced to die during the events of this set, and, at the end, the Mirari ends up getting buried in a forest. Magic is certainly not done with the Mirari yet, but that's a story for another block.
Judgment Mechanics
This set continues most of what we saw in Torment, including threshold and flashback, but also introduced some new mechanics that don't have a conventional keyword or ability word attached to them. We have a lot of ground to cover when it comes to cards and a secret new segment at the end. Without any further discussion, let's get right into it.
Benevolent Bodyguard
Unsurprisingly, Benevolent Bodyguard
Nomad Mythmaker
I had never seen this card prior to going over the whole set for this article, so I was immediately surprised by how cool Nomad Mythmaker
Test of Endurance
If you've followed this series, you know how I feel about alternative win conditions. Test of Endurance
Unquestioned Authority
I've featured a card or two with protection from creatures, and Unquestioned Authority
Mist of Stagnation
This odd lock piece requires some graveyard hate, but the potential to create a situation where no one can untap anything is too much value to ignore. When I get all giddy over stax pieces, do I seem like a villain? It's okay if you say yes. I mean, you won't be able to do anything about it without lands anyway.
Quiet Speculation
Pretend that I made a witty and subtle reference to the website based around Magic finance here. Jokes aside, Quiet Speculation
Web of Inertia
You've probably noticed the theme of removing cards from graveyards as a cost, and Web of Inertia
Stitch Together
It turns out that a lot of decks that want to return creatures from their graveyard to the battlefield tend to put a lot of creatures in their graveyard. In all my years of Commander, I've rarely seen Stitch Together
Planar Chaos
I, like many other players, love flipping coins. I'd flip a coin to decide who goes first if my playgroup didn't prefer rolling dice. You do need to have a way to manipulate your coin flips, and I'm talking about stuff like Krark's Thumb
Worldgorger Dragon
You'll usually find Worldgorger Dragon
Seedtime
Sadly, I don't see Seedtime
Sylvan Safekeeper
There's no easy way to say this, but Sylvan Safekeeper
The Incarnation Cycle
These five incarnations were all the rage back in 2014 or so, but they've fallen off a bit in popularity over the last few years. Some are more playable than others, but the general idea is that you want to incidentally mill them or place them in your graveyard some other way. Bonus points if you use Buried Alive
The Other Incarnations. And a Land, I Guess.
The first five incarnations feel like a very tight cycle of cards with a clear mechanical similarity, but these three cards feel like a stapled-on bonus of sorts. Genesis
The Wish Cycle
This cycle of cards all fetch a card out of your sideboard, which technically doesn't exist in Commander. So... These are all basically Rule 0 cards. Ask your playgroup how they feel about them, and if you've got the go-ahead, try them out! I'm a big fan of this design space, and tutoring is undeniably powerful.
Krosan Verge
By now, you'll have noticed the extra focus on green and white in this set. The only multicolor cards are green and white, the incarnation cycle has two extra cards in green and white, and so on. Krosan Verge
Mirari's Wake
Getting a mana-doubler stapled to an anthem effect is very strong, and Mirari's Wake
Guiltfeeder
I wish this card was good. Guiltfeeder
That's All, Folks
At first glance this set is really weird. There are only 16 black cards, no artifacts, only 3 nonbasic lands, and the only multicolor cards are all green and white. I live for that kind of weirdness and novelty, though. From underrated playables to staples of yesteryear and everything between, I feel like I covered most of my bases. If I missed something, though, I'm sure you'll let me know. At any rate, I've been Luka Sharaska, and I hope you'll join us next time when we tackle the Onslaught block!