The Best Commander Cards From... Ice Age

Mystic Remora by Ken Meyer Jr.
Welcome back to The Best Commander Cards From..., a series focusing on the most powerful EDH cards from across Magic: the Gathering's thirty-year history. Today's focus is Ice Age, the sixth expansion set ever created. Ice Age was released in June of 1994, following the release of the Fourth Edition core set.
More Post-War
It might seem a bit odd that, like several of the sets prior, we're still in the aftermath of the Brothers' War in Ice Age. I agree, although obviously the narrative of Magic hadn't quite expanded to the degree that we are familiar with today. For better or worse, a lot of Magic was about Dominaria, but it's a pretty big plane.
Terisiare's Gold Medals
When it comes to firsts, Ice Age has quite a few. Creature types like Dog, Dryad, Mercenary, Kraken, Barbarian, Dinosaur, Goat, and Illusion saw their debut in this set, either naturally or via errata. Unfortunately Sloth, Mammoth, and Saber-Tooth don't make an appearance. Additionally, there were some pretty strange counters floating about in the ice. Healing, Music, Paralyzation, Sleight, and yes, even Ice counters were introduced here.
Redesigns & Lessons Learned
During the design process, the then-overseers of Magic began to notice that players wanted new cards more than reprints. This caused an overhaul of the Ice Age set that saw new mechanics and cards put in. One huge problem with this was that they didn't have time to properly test everything. You can probably imagine how that went, but you don't have to. The snow-covered mechanic was underdeveloped, and some of the set feels rather clunky. Despite how bad the set plays in Limited, we're here for EDH, and there's actually a lot more to be found here than most probably think. Without any extra discussion, let's get right into those cards.
Mystic Remora
As slow as Ice Age was, you can hardly call the pace at which Mystic Remora
Dance of the Dead
I first picked up this card as a budget alternative to Animate Dead
Fyndhorn Elves
Everyone's favorite Llanowar Elves
Nature's Lore
As one of the few two-mana ramp spells that puts a potentially untapped land onto the battlefield, Nature's Lore
Necropotence
Although I've not played with the card much myself, I've probably witnessed far more than one-thousand life get funneled into Necropotence
Fire Covenant
Life as a more expendable resource has been one of the biggest things separating EDH from other formats, and Fire Covenant
Glacial Chasm
The power level of this card is undeniable, but just like a glacier, there's a lot that's just below the surface. Glacial Chasm
Game of Chaos
If your playgroup isn't made up of Cowards, this card is a must-play. However, if they refuse to continue the Game of Chaos
Pyroblast ... & Also Hydroblast I Guess
The classic Pyroblast
Demonic Consultation
Regardless of how you feel about Demonic Consultation
The Ally-Color Pain Lands
Untapped duals are the cream of the crop when it comes to EDH staples, and the ally-color pain lands are no exception. Adarkar Wastes
Jeweled Amulet
Surprisingly few people know about Jeweled Amulet
Tinder Wall
You get a surprisingly solid ritual out of Tinder Wall
Merieke Ri Berit
Don't ask me to pronounce this card name, because I can't. That said, the effect is pretty cool. Of course, you'll have to find ways to untap Merieke Ri Berit
Orcish Lumberjack
If you're looking to chop out some high-cost cards, this woodsman (err, woodsorc?) gets the job done. A turn-one Orcish Lumberjack
Brainstorm
Aside from being a generally decent card, you can cheat the fairness on Brainstorm
Zuran Orb
You ever read a card and just know that it's definitely not used for normal and fair things? Well Zuran Orb
While there's some other pretty sweet cards in the set, those are generally considered some of the most powerful and popular. I'd love to revisit Ice Age again to take a look at anything I didn't have space to include next time around. However, this is where we'll end today. If I missed something you love, perhaps Songs of the Damned