The Best Commander Cards From... Fallen Empires

Hymn to Tourach by Susan Van Camp
Welcome back to The Best Commander Cards From..., a series focusing on the most powerful EDH cards from across Magic: the Gathering's thirty-year history. Today's focus is Fallen Empires, the fifth expansion set ever created. Fallen Empires was released in November of 1994, three months after The Dark.
Too Few Cards, Too Many Cards
Fallen Empires is widely regarded as the first time Magic had to really think about how big the release of a small set could be. Hundreds of millions of cards were in the print run, and the relatively small 102-card set wasn't selling nearly enough. Three-hundred seventy-five million cards in a print run might seem like a small number by today's standards, considering even Fourth Edition had more than double that on pre-order alone, but at this point Magic was only about one year old.
Packs & Art
Like many other sets from this era, Fallen Empires was sold in eight-card packs. This probably helped the small set stay fresh enough to feel like you weren't constantly seeing the same cards, but they might have overdone it a bit in at least one regard. Multiple arts of certain commons were available, but this made it more difficult for players to quickly recognize which cards they were looking at. At least these days it's mostly higher rarities that get special arts.
Sarpadia's Fall
Previously, we covered The Dark, which featured a rather similar story to Fallen Empires. The Brothers' War is over, and things are looking grim for everybody. Unfortunately, the conditions within Sarpadia aren't the only things that are looking grim. I'll be honest, folks, this set isn't exactly filled to the brim with bangers, at least not compared to modern-day design standards. That said, there's still cards for us to discover!
Even if this set is about finding the most powerful cards from each set, we'll still have some fun along the way. Aside from the best cards, we'll also go over some hidden gems you might have missed, and even cover some cards that just missed the mark. Starting with...
The Best Commander Card From... Fallen Empires
High Tide
I've had remarkably few Commander games where High Tide
Night Soil (Honorable Mention)
Recurring graveyard interaction that also puts bodies on the board is pretty sweet. Night Soil
Ebon Stronghold And The Other Sac-Lands (Wasted Potential)
Alongside Ruins of Trokair
Goblin Grenade (No, Seriously, An Honorable Mention)
If you haven't been playing Magic for a long time, you might laugh at this card a bit. I mean, more than you're supposed to laugh at the premise, that is. You may be surprised to learn that Goblin Grenade
Hymn to Tourach (Honorable Mention)
Trust me, you don't want to get hit by Hymn to Tourach
Soul Exchange (Hidden Gem)
Folks, reanimation is getting more expensive by the day. Two years ago I bought Reanimate
Farrel's Zealot (Hidden Gem)
Few things make me happier than a great politics card, and Farrel's Zealot
Goblin Chirurgeon (Hidden Gem)
If you like turning your commander sideways and you're playing red, you can do much worse than Goblin Chirurgeon
Goblin War Drums (Honorable Mention)
The Goblins really got a lot of love in this set. That said, more than just Goblin decks play this card. Granting menace to your entire team is not terribly easy every turn of the game, and this even survives most wraths! Although it's a decent bit outclassed by Frontier Warmonger
Goblin Warrens (Honorable Mention)
The rate for normal Goblin decks isn't great, as you're paying three mana per Goblin. That said, add in a token-doubler and something akin to Phyrexian Altar
Heroism (Wasted Potential)
This should have affected creatures of any color and cost 3 generic mana to ignore, putting it in a similar category to cards like Propaganda
Icatian Scout (Hidden Gem)
I might be letting my draft-focused brain get the better of me here, but hear me out. On-board tricks that cost very little mana tend to overperform in Commander. It's easy to forget about an on-board Scavenging Ooze
Vodalian Mage (Wasted Potential)
Tired of asking your opponents if they'd like to pay the 1 to Rhystic Study
Basal Thrull (Hidden Gem)
Y'know, I have a soft spot for creatures that ramp in colors that don't get much ramp. Although Basal Thrull
That's All, Folks
I gotta say, I really enjoyed this set. Definitely more than The Dark, at least. This might be one of the less powerful sets across Magic's history, but it's still got some pretty sweet cards that are worth considering. I didn't get to go over everything, so let me know in the comments what you love that I missed! There's gotta be a Thallid