The Best Commander Cards From... Antiquities

Ashnod's Altar by Anson Maddocks
Welcome back to The Best Commander Cards From..., a series focusing on the most powerful EDH cards from across Magic: the Gathering's thirty-year history. Today's focus is Antiquities, the second expansion set ever created. Although only a couple of weeks bridged the gap between the December release of the previous expansion set, Arabian Nights, and Unlimited Edition, it wouldn't be until March that Antiquities would reach the hands of eager players. At that time, Magic was certainly booming, and there's a number of cards from this set that are still widely popular today.
Oops, All Artifacts
Well, the set wasn't actually all artifacts. Rather, every single card referenced artifacts in some way if it wasn't an artifact. The only exceptions to this rule were lands that produced colorless mana but didn't explicitly mention artifacts in any other way, since casting artifacts was somewhat implied. By today's standards, this would be relatively simple to accomplish within red, blue, and even green, but somewhat more difficult otherwise. Somehow, they managed it, although I'd guess that the set only featuring 85 cards might have made the burden of designing within these constraints a bit easier. The result is certainly something special.
Setting Records
Notably, Antiquities featured the first art variations for any given card excluding basic lands. You'll see later which cards those were, if you can't already guess. Additionally, after a great deal of changes later down the line, the release of Antiquities marked a total of 100 creature types in Magic!
Without any further discussion, let's get right into the most exciting cards from this set!
Ashnod's Altar
Widely considered to be one of the best sacrifice outlets in the format, this card enables all manner of combos in a variety of archetypes and color combinations. Despite seeing a number of reprints, it retains a healthy amount of value. Phyrexian Altar
Candelabra of Tawnos
This card was only ever printed once, and for that very reason fetches an absurd price. Of course, it's also part of a few niche combos in eternal formats due to its unique effect. Combining the Candelabra with cards like High Tide
Energy Flux
Make no mistake, Energy Flux
Gate to Phyrexia
Not to be confused with Portal to Phyrexia
Mishra's Factory
On the surface, this might not seem like an especially powerful card at first glance. Make no mistake, though, Mishra's Factory walked so that Mutavault
Mishra's Workshop
Vintage and Vintage Cube all-star Mishra's Workshop
Ornithopter
To many, Ornithopter
Power Artifact
Another artifact support card, Power Artifact
Strip Mine
This is simply premium land removal that fits into any deck. I've had this card ruin my plans more times than I'd like to admit. It's restricted in Vintage, banned in Legacy, and by far the most versatile land destruction that's across every color. Despite being reprinted extensively in Fourth Edition, it still commands a decently high price. It's certainly worth picking up if you keep seeing pesky lands like Glacial Chasm
Transmute Artifact
With Tinker
The Urza "Tron" Lands
Rather strangely, all of these lands have a land subtype that is the same as their card name. Collectively, you'll make seven mana with all of these in play, which in formats like Modern is enough to play cards like Karn Liberated
That's All, Folks
Antiquities will always be one of the more peculiar sets in Magic history. Even so, it's still pretty fun to me. From the overwhelming drawbacks to the parasitic mechanics, it's a blast to look through old designs like these. I hope you learned something new about these cards, and I hope you'll tune in again. I'm Luka "Robot" Sharaska, and I'll catch you next time.