The Best Commander Cards From... Tempest

Welcome back to The Best Commander Cards From..., a series focusing on the most powerful EDH cards from Magic: The Gathering's rich thirty-year-long history. Today's focus is Tempest, the twelfth Magic expansion set, which was released in October of 1997, and is the first set in the aptly named Tempest block.
Experts Only
Around the time that Tempest was released, Wizards of the Coast was experimenting with a ratings system for their sets based around the level of play experience the target audience ought to have. Tempest, along with all other expansion sets, were labeled expert-level sets. This is also the first set after Antiquities that featured Richard Garfield, the creator of Magic, in an active designer role.
Mechanics & Firsts
While this was technically an expert-level set, the set mechanics of shadow and buyback are actually pretty intuitive. Shadow is just a variant of flying or horsemanship, and buyback allows you to, well, buy things back after using them. As for cool new creature types, Tempest introduced Sliver, Crab, Shapeshifter, Licid, and Spike. Even though tempest and storm are synonyms, Tempest was not the set where storm was introduced. Now then, the cards!
Ancient Tomb
By far the most popular card from the set, Ancient Tomb sits atop this throne for a very good reason. Any land that can tap for more than one mana is extremely powerful, and the closest parallel, City of Traitors
Reanimate
This is the reanimation spell that most players think of if you put them on the spot. It's cheap, at least in mana cost, and the downside is usually not a major consideration. It doesn't get better than this, and you should expect to see this card at Commander tables for as long as the format exists.
Aluren
Although this isn't one of the most popular cards, it's easily one of the strongest. Aside from being an auto-include in Chulane, Teller of Tales
Lotus Petal
Even chopping a Black Lotus
Corpse Dance
Using Corpse Dance
Earthcraft
Long before Cryptolith Rite
Propaganda
If you're at a table where every single mana counts, Propaganda can go a long way in making sure that you've ample time with a high life total. Although it might be one of the most tame stax effects compared to mana-inhibiting cards like Winter Orb
Harrow
What really separates Harrow from the pack is that it puts two lands onto the battlefield without tapping them, giving you a two-mana rebate on your investment that carries over into the late game quite well. Generating an extra storm count, unexpectedly fixing your mana, and just being much more mana efficient than a Cultivate
The Medallions
Alongside Emerald Medallion
Reflecting Pool
In almost every deck I own with two or more colors, Reflecting Pool
Time Warp
It's perhaps not the most exciting way to take an extra turn, but Time Warp
Intuition
If you've never played against it before, Intuition
Altar of Dementia
It's not often that graveyard decks get a sacrifice outlet that feeds itself this well. Altar of Dementia
Scroll Rack
Getting a fresh new hand of cards for only one mana each turn can get pretty busted pretty quick, especially when you combine Scroll Rack with other methods of drawing cards and ways to shuffle away the chaff. Additionally, it technically doesn't draw cards, so you get around pesky cards like Narset, Parter of Veils
Goblin Bombardment
This may seem like a Goblin card, but the most popular commander featured is actually Zurzoth, Chaos Rider
Living Death
While Living Death
Blood Pet
Tinder Wall
Humility
Another fun symmetrical effect that never seems to hit the caster particularly hard, Humility
I've stretched the limits of how long I can really make this article, but I feel like I've barely scratched the surface on all the cool cards from this set. From the many playable Slivers to cards like Capsize