Tayam's Little Shop of Horrors - Budget EDH Deck Tech

Tayam, Luminous Enigma | Illustrated by Sam Burley
Insidious Roots | Illustrated by Monztre
Hello everyone! Welcome to another installment of BathroomBrews. In this week's deck tech I wanted to build around one of my favorite cards from Murders at Karlov Manor: Insidious Roots
I started flipping through my binder for inspiration, as one does, and that's when I saw it. The perfect commander to build around this card: Tayam, Luminous Enigma
Welcome to Tayam's Little Shop of Horror!
The Fertilizer
As is tradition, let's kick things off with the ramp. There are more Plant mana dorks than I expected when starting this brew. We have Ilysian Caryatid
To fuel Tayam's ability, we need to have counters on our creatures. Some creatures put counters on themselves, such as Carrion Feeder
"Fake" Plants
Unlike some popular creature types, such as Vampires or Humans, there isn't a critical mass of playable Plants, and while I could just jam every Plant into a deck, I still wanted it to be an actual deck, so we have to fill out some spots with these "fake" Plants also known as changelings. We have Realmwalker
The Graveyard Stuff
While Tayam's ability does mill us, we want to include more ways to help fill our graveyard. Ideally, we'd have creatures do this, but Grisly Salvage and Grapple with the Past are staples in graveyard decks for a reason. The new-ish Tyvar, Jubilant Brawler is repeatable mill with the added upside of recurring a cheap creature.
As I mentioned earlier, I picked Tayam for her ability to move creatures in and out of the graveyard, but we don't want to be reliant on our commander for the deck to function. Dredge is great here because it mills us and returns the card, in this case Greater Mossdog, to our hand. We can also exile creatures from the 'yard to trigger Roots and the other payoffs, which I'll get to shortly. Woodwraith Strangler is a free and repeatable way to exile creatures from our graveyard, and Creakwood Ghoul is graveyard hate, which we can also target ourselves with.
When I build a deck around a single card, I try to find other cards that have a similar effect, and what's better than Chalk Outline and Soul Enervation from the same set? Both of these enchantments are great payoffs for any card leaving our graveyard, not just creatures. Soul Enervation is a win condition, and Chalk Outline provides great value. Of course, we're including format all-star, Syr Konrad, the Grim. Unlike the enchantments, Konrad checks whenever each creature leaves a graveyard, not one or more, so if you exile 30 creatures, you hit each opponent for 30.
Victory for the Plants
The primary win condition in this deck is combo. The most notable is Syr Konrad and Living Death. All you need is Syr Konrad in play and cast Living Death. When it exiles everyone's graveyard, Syr Konrad will trigger for each creature exiled, hopefully dealing enough damage to let you win the game.
Next is a convoluted three-card combo involving Tortured Existence, Tyvar, Jubilant Brawler, and Insidious Roots. You also need a creature in your hand and the graveyard, but that should be easy enough to do. All you need to do for this combo is pay a black and swap a creature from your hand and graveyard using Tortured Existence; this will trigger Roots, giving you a Plant. Then thanks to Tyvar's static, we can tap that new Plant for a black to repeat this process, giving you infinite ETBs, counters, and cards leaving your graveyard. This, in conjunction with any of the drain effects listed above, or a sac outlet with Bastion of Remembrance, will win you the game. Worst case, you try to combo right before your turn and untap with an army of Plants.
The Upgrades
There aren't a ton of upgrades I'd suggest you pick up aside from improving the mana base, but if you're looking to improve the consistency of the deck, you could add The Gitrog Monster, Life from the Loam, and Ashnod's Altar. Because we're milling so often, Gitrog quickly becomes a powerful draw engine. Life from the Loam helps us fill the graveyard while returning lands to our hand. Finally, Ashnod's Altar gives us mana to use for Tayam's ability. This along with Tayvar and Roots in play means we can mill our entire deck, which is great because our combo pieces are all three mana or less, so we can recur them with Tayam's ability.
Little Shop of Horrors - Tayam Budget Deck
View on ArchidektCommander (1)
Lands (36)
- 1 Arctic Treeline
- 1 Ash Barrens
- 1 Canopy Vista
- 1 Caves of Koilos
- 1 Command Tower
- 1 Evolving Wilds
- 1 Exotic Orchard
- 7 Forest
- 1 Haunted Mire
- 1 Llanowar Wastes
- 1 Myriad Landscape
- 1 Path of Ancestry
- 2 Plains
- 1 Radiant Grove
- 1 Sandsteppe Citadel
- 1 Snowfield Sinkhole
- 1 Sunlit Marsh
- 7 Swamp
- 1 Temple of Malady
- 1 Temple of Plenty
- 1 Temple of Silence
- 1 Terramorphic Expanse
- 1 Woodland Chasm
Instants (3)
Creatures (45)
- 1 Avenger of Zendikar
- 1 Beanstalk Wurm // Plant Beans
- 1 Bloodbriar
- 1 Bloodline Pretender
- 1 Carrion Feeder
- 1 Centaur Vinecrasher
- 1 Creakwood Ghoul
- 1 Creeperhulk
- 1 Dreg Mangler
- 1 Dryad Arbor
- 1 Eternal Witness
- 1 Genesis Hydra
- 1 Good-Fortune Unicorn
- 1 Grave Bramble
- 1 Graveshifter
- 1 Greater Mossdog
- 1 Ilysian Caryatid
- 1 Jaddi Offshoot
- 1 Masked Vandal
- 1 Mirror Entity
- 1 Moon-Blessed Cleric
- 1 Moss-Pit Skeleton
- 1 Phytohydra
- 1 Rampant Rejuvenator
- 1 Realmwalker
- 1 Riftsweeper
- 1 Sakura-Tribe Elder
- 1 Shambling Shell
- 1 Slitherhead
- 1 Snarling Gorehound
- 1 Sprouting Phytohydra
- 1 Sylvan Caryatid
- 1 Syr Konrad, the Grim
- 1 Topiary Stomper
- 1 Turntimber Sower
- 1 Utopia Tree
- 1 Vegetation Abomination
- 1 Vine Trellis
- 1 Vinelasher Kudzu
- 1 Viscera Seer
- 1 Vulturous Zombie
- 1 Wall of Blossoms
- 1 Wall of Roots
- 1 Wood Elves
- 1 Woodwraith Strangler