Tarkir: Dragonstorm Set Review - Minotaur

Rot-Cursed Rakshasa| art by Chris Rahn
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Here There be Minotaurs
Well, we're back, baby! We're finally back on Tarkir after over a decade.
Tarkir is just such a vibrant and exciting world, and it feels like such a breath of fresh air for Magic. A chance for Magic to really show how important its worlds are and why it matters in the story.
Tarkir is before my time, but it 's often be whispered about how incredible it was back in the day, so I'm pumped to explore it, and while this Dragonladen world might not have any Minotaurs residing in it, there are still new things Minotaur decks can learn.
As always, this review is targeted toward the formats of Pioneer and EDH, but, by all means, you're welcome to apply my thoughts to other formats.
The bells ring and trumpets blow, Dragons approach, so we best be on the move with the Mardu.
Black
Bone Devourer
To start this Dragon-themed set, let's look at a Dragon that I think will make a big impact with Minotaur decks.
The Bone Devourer
Additionally, Minotaurs often struggle against flying decks, so having a beater of a Dragon can help us defend, and if it gets removed in combat or with a spell we will get a truck load of cards to refill our hand in service to our aggressive playstyle.
This will come down to personal preferences, but I think at minimum four creatures need to die before flashing in Bone Devourer
Desperate Measures
Desperate Measures
This effect is reminiscent of Skullclamp
To my knowledge, nothing else in Rakdos for Pioneer offers as much card draw with as little drawbacks other than perhaps Village Rites
It could be argued that Village Rites
Within Range
Within Range
I'm really interested in seeing how this plays in EDH. With Minotaurs, we're always on the attack, so getting extra chip damage is exciting, as it means were always doing some damage even when blocked.
I see this adding redundancy alongside Throne of the God-Pharaoh
Rot-Curse Rakshasa
This Demon
Rot-Curse
Then later in the game, we can use the Demon
This is all to say, I'm very keen to see how it plays and if it makes the cut.
Strategic Betrayal
This is an interesting edict-type effect as instead of sacrificing, the opponent has to choose a creature to exile, then the graveyard is exiled.
For Pioneer, I'm always interested in these 2-for-1 type of effects for the sideboard, especially when Arclight Phoenix
As Strategic Betrayal
Red
Cori-Steel Cutter
Cori-Steel Cutter
By itself, it gets our Minotaurs into the fight by improving their stats and adding trample and haste, which can be very useful to keep up the pressure if our keyword lord Minotaurs die.
Then, it can also generate Monk tokens with prowess, which can protect us when we swing out. Though activating the flurry ability will be harder later in the game when we run low on cards.
I think this has more of a chance in EDH, but I can see a world where one or two are played in Pioneer so can keep the aggressive momentum going, because in my experience, if we're behind playing an un-hasted Minotaur isn't often helpful enough.
Magmatic Hellkite
I can see this being a good inclusion in Pioneer as a one-copy inclusion or as sideboard material.
What I like the most about it is that we can remove utility lands, or manlands, or tri-color lands, and force them to get a stunned basic.
This will slow down our opponents considerably and give us a decent flyer to use in our attacks. Everything a midrange deck could want.
Infantry Shield
I don't know about the rest of you, but this Equipment seems insane!
For one it gives menace, which helps us attack, but it also has mobilize X, where we create X tokens equal to the equipped creature's power.
Given that our Minotaur lord cards buff each other up quite well, it doesn't seem unlikely that we could create six attacking tokens one each of our combats, and if we control a Taurean Mauler
These tokens will dramatically increase our combat damage, especially with cards like Impact Tremors
I think there is going to be a lot of cases where the Shield will decide a game, even if it isn't immediately apparent to the rest of the table.
Multicolor
All-Out Assault
As far as extra combat cards go, this seems expensive to cast and is pretty restrictive. For EDH you need to playing a Mardu commander, and currently none exist for Minotaurs (but we can dream). As it stands, I think Alesha, Who Smiles at Death
But, there is more to this card, as it serves to be a keyword lord by giving deathtouch, but also improving stats, so already it's redundancy for Felhide Petrifier
So given the mana restrictions, I don't think this will be played in most Minotaur deck lists, but if you have a Mardu Minotaur deck, this is perfect for it.
Neriv, Heart of the Storm
Neriv, Heart of the Storm
Neriv
The Tempest Fades
Ugin has returned and has tamed the Dragonstorms. A fragile peace settles over the Tarkir lands as the Dragon threat finally lessens, but we can't relax yet: the meditation realm collapsed, and its fracturing leads to the edges of reality itself and the Blind Eternities.
But before then, a new Fantasy approaches, one that I can only hope is not Final.
Until then, be sure to check out the other set reviews found on the Commander's Herald & EDHREC news sheets for other perspectives on this new set.