Sift Through Sands - Kangee and Ruhan

Giant's Grasp | Art by Ilse Gort
Head in the Clouds
Hello, Magic fans! Enjoying the delights of Dominaria United? The cards in Legends sparked a lot of inspiration for decks when I was getting into Magic, and seeing a healthy number of them reappearing with an updated power level is so exciting! Dominaria definitely has that "classic Magic: the Gathering" feel, and what's more classic than tribal decks? In this week's Sift Through Sands, we'll be looking at two combat-focused tribal decks: Kangee, Aerie Keeper
Our Picks
Kangee and Ruhan aren't the most popular choices for tribal decks, each representing a large tribe with few commanders. Kangee comes as a janky late drop pump spell, boosting our Birds to lethal damage, while Ruhan's chaotic attacks give us a dangerous early threat in a tribe that tends to be high mana value. Birds and Giants alike want to amass a force of dangerous creatures, with our Birds getting incrementally more threatening, while our Giants are bombs for later in the game. Let's start with Kangee!
You Can't Stop Storm Crow
View on ArchidektCommander (1)
Artifact (9)
Creature (37)
- 1 Aerial Extortionist
- 1 Aven Brigadier
- 1 Aven Mimeomancer
- 1 Aven Mindcensor
- 1 Cartographer's Hawk
- 1 Cloudchaser Kestrel
- 1 Commander Eesha
- 1 Curiosity Crafter
- 1 Donal, Herald of Wings
- 1 Dreamscape Artist
- 1 Emeria Angel
- 1 Empyrean Eagle
- 1 Gustcloak Savior
- 1 Ishai, Ojutai Dragonspeaker
- 1 Jubilant Skybonder
- 1 Judge's Familiar
- 1 Kangee, Sky Warden
- 1 Keeper of the Nine Gales
- 1 Lieutenant Kirtar
- 1 Magus of the Moat
- 1 Major Teroh
- 1 Mistform Warchief
- 1 Murder of Crows
- 1 Sawtooth Loon
- 1 Sephara, Sky's Blade
- 1 Skycat Sovereign
- 1 Soraya the Falconer
- 1 Steel-Plume Marshal
- 1 Storm Crow
- 1 Teshar, Ancestor's Apostle
- 1 Thrummingbird
- 1 Tine Shrike
- 1 Unsettled Mariner
- 1 Watcher of the Spheres
- 1 Windbrisk Raptor
- 1 Windreader Sphinx
- 1 Wingmate Roc
Enchantment (7)
Instant (4)
Sorcery (5)
Playing Kangee
The objective of this deck is to play Storm Crow
Our best Birds come in the form of legendary creatures, with Commander Eesha
Being so focused on creatures, our deck utility comes with wings. Aven Mimeomancer
The Birds here want to win by building up a low-mana-cost force and boosting them, which works well early game. Ruhan, unlike Kangee, doesn't have as many early game threats. However, the critical setup needed to keep us in the game comes in our first few plays, especially when our curve is high. Let's take a look at our list:
Giant Steps
View on ArchidektCommander (1)
Artifact (11)
Creature (29)
- 1 Aegar, the Freezing Flame
- 1 Bonecrusher Giant
- 1 Borderland Behemoth
- 1 Brion Stoutarm
- 1 Calamity Bearer
- 1 Cyclone Summoner
- 1 Desolation Giant
- 1 Dreamscape Artist
- 1 Frost Titan
- 1 Giant Harbinger
- 1 Grasping Giant
- 1 Inferno Titan
- 1 Jareth, Leonine Titan
- 1 Kalemne's Captain
- 1 Kalemne, Disciple of Iroas
- 1 Mindwrack Liege
- 1 Mistform Warchief
- 1 Mistwalker
- 1 Quakebringer
- 1 Realm-Cloaked Giant
- 1 Sentinel of the Eternal Watch
- 1 Stinkdrinker Daredevil
- 1 Sunrise Sovereign
- 1 Surtland Elementalist
- 1 Surtland Flinger
- 1 Tectonic Giant
- 1 Thryx, the Sudden Storm
- 1 Thundercloud Shaman
- 1 Unsettled Mariner
Instant (9)
Sorcery (4)
Land (35)
- 1 Adarkar Wastes
- 1 Alpine Meadow
- 1 Ancient Amphitheater
- 1 Battlefield Forge
- 1 Command Tower
- 1 Field of Ruin
- 1 Flood Plain
- 1 Glacial Floodplain
- 1 Hall of Storm Giants
- 1 Irrigated Farmland
- 5 Island
- 7 Mountain
- 1 Mystic Monastery
- 1 Path of Ancestry
- 5 Plains
- 1 Raugrin Triome
- 1 Shivan Reef
- 1 Skycloud Expanse
- 1 Spinerock Knoll
- 1 Terrain Generator
- 1 Volatile Fjord
Playing Ruhan
Giants they might be, and giants they are. With their size comes a mana value weight that we need to consider, especially with our lack of reliable land-based ramp. However, Preordain
Our support Giants are important plays. Aegar, the Freezing Flame
We want our Giants to hit hard and to make the ground quake as we cast them. Realm-Cloaked Giant
Tribal Quest
Tribal decks can be multifaceted, with some leaning towards thematic combo decks and others being a variety of aggro strategies. In each of our decks, we need to have a tribal glue to support the shortcomings of picking from a narrower field of creatures. The following cards are in both lists:
As neither of our lists include green, and both need lots of mana to work well, many of these cards work to get us that mana. Outside of our rocks, Herald's Horn
That's all for now! Now that we're through, I want to hear about your tribe of choice, and I want to know why you like it! Did you think about building Spike tribal like a younger me? What do you think makes tribal decks so endearing in this complicated game we play? Let me know in the comments and I'll see you around. Thanks for reading!