Hello, everyone! Welcome to another installment of Shower Thoughts, the budget Commander series that proves Magic isn't pay-to-win. In this week's article, I'm going to talk about five commanders from Wilds of Eldraine that can be both powerful and inexpensive. They aren't listed in any particular order, but make sure to vote for the commander you want to see a budget deck tech for. Without further ado, let's get into it!
Political control is an archetype that is unique to Commander. Instead of playingor to control the board, you control the other players. I don't mean to blackmail or threaten them; simply entice them to do what you'd like. Maybe you remove a problematic permanent for them or give them some card draw. Eriette does just that, but much like The Monkey's Paw, the deal isn't always what it seems.
In a traditional Aura deck, you want to put Auras on your own creatures to buff them. While you could do that with Eriette, she incentivizes you to spread the love and gives you a win condition from the command zone. Even if you enchant another player's creature with an Aura, you still control that Aura and get any of the benefits from it. This works great with an Aura like, which will grow an opponent's creature while you drain the table. What's even better about her ability is that it isn't goad, so even if it becomes a 1v1, your opponent's creatures can't attack you, and all the while you'll slowly be draining their life with your poison Auras.
If you want to try a more unique build for this commander, give Orzhov superfriends a try! Her ability is great at protecting your planeswalkers from big creatures, and you can easily create a token army with the now-budget. I'm not sure how powerful this theme would be, given the lack of planeswalkers in these colors that care about enchantments, but it could be fun!
Key budget cards to include:, , , ,
I don't usually discuss two different commanders in the same section; however, I'm making an exception for these two.
We were first introduced to these siblings in Battlebond as the first partner planeswalker commanders:and . Unfortunately, their high mana cost and rather underwhelming abilities left me wanting more from the new duo. We saw them again a year later as in Throne of Eldraine, then in Strixhaven as , and finally we got the pair we see today. This is the first time that they are appearing as their own standalone cards. Technically was in one of those planeswalker decks, but those don't count. Back on track though, these two are much more powerful and exciting cards than their previous iterations.
Let's Lose Some Life
Rowan's ability wants you to lose as much life as possible to ramp into massive spells. She reminds me of, only not restricted to only creature spells, and you have to lose the life. There are some great non-budget options for life loss, such as , , and , but this is a budget series, so we can flush those cards down the drain. Instead, let's play , , and to lose a bunch of life. Regardless of how expensive a card is, this deck will win the same way, by casting a giant or . If you want to be extra mean, play cards like or to swap life totals with the Will player.
Key budget cards to include for Rowan:, , , ,
Now, Let's Gain Some Life
On the other hand, Will's ability wants us to gain life to reduce the cost of spells. Because his ability is restricted to our turn, we need ways to gain a chunk of life all at once. The soul sister package is great for slow life gain throughout the course of the game, but it's not quite what we're looking for. Instead, we'll want to play those awful white spells that just gain us life. You know, the ones you saw when you first started playing Magic and thought they were so powerful. I'm talking about cards like, , and . Winning with Will will be the same as Rowan, kind of. I'd include , , or, if you want to be spicy, .
Key budget cards to include for Will:, , , ,
Every few sets there is a card that encapsulates an entire set's flavor and theme, and in Wilds of Eldraine,is exactly that. Both the art and mechanics of Syr Ginger make this my favorite colorless commander. While she might not be the strongest colorless commander ever printed, she can still be an absolute powerhouse, even on a budget.
It doesn't take much to turn this small cookie Knight into something fierce enough to slay the biggest of Dragons. Technically a handful of Squirrels can beat a dragon or an Eldrazi god, but that's besides the point. There are tons of artifacts that want to be sacrificed, fromto the new , and if you feel so inclined you can add and to bring back your artifacts.
To truly embrace the artifact nature of this commander, I'd highly recommend including all of the creatures you can with modular. Whilemight be out of the budget, there are still 12 creatures you can add to the list. Finally, Syr Ginger doesn't specify nontoken artifacts, so artifacts that produce tokens when sacrificed are great inclusions.
Key budget cards to include:, , , ,
We're going on an adventure, Charlie! When the first Eldraine set was released back in 2019, we were introduced to the Adventure card type. An Adventure deck took over Standard, but there weren't enough cards to build a dedicated Commander deck with them. Then Commander Legends: Battle for Baldur's Gate introduced another 28 unique Adventures along withas the first Adventure commander. Finally, Wilds of Eldraine introduced us to a staggering 51 new Adventures, including multicolored ones, and Beluna as our second Adventure commander.
Now we have to pick the best Adventures of the 61 in Temur colors. The three that should be auto-included are, , and . Next, I want to look at the bigger Adventure permanents since Beluna reduces their cost by one generic mana. A few notable Adventures I'm excited to play are , , and .
In the past few years, we've received support for casting cards from exile thanks in part to the Kaldheim and the commandersand . Adventure decks can take advantage of these new toys. We can reduce the cost of spells further with or give our Adventures cascade with .
Key budget cards to include:, , , ,
And finally, let's talk about some of the honorable mentions. These commanders didn't quite make the list but still deserve attention.
gave me vibes from the second I saw them. My friend is putting them in his deck and can't wait to see what wild interactions happen.
is being built by someone in my playgroup, and I'm excited to see what this commander can really do. However, I think her abilities are narrow and really dependent on a playgroup's meta.
is an interesting Gruul commander, but I wasn't excited to build around her. She seems like a powerful but fragile combo commander who is going to be too weak for high-power tables but too good for low-power tables.
And finally,, which feels like a Jund . I think this commander is going to be interesting but is too expensive at the time of writing.
This has been another installment of Shower Thoughts; check out my YouTube channel, BathroomBrewsMTG, for weekly MTG content and the accompanying video. Also, make sure to check out my Patreon if you want to take your support further.
This has been Ben, from BathroomBrewsMTG, and remember, always wash your hands.