Shockbox EDH: Yurlok Enchantress

Hello. My name is Sheepwave, and I am a deranged madwoman. If you follow me on a single social media platform, you have probably seen me ranting about how I've spent the last few weeks assembling a machine that converts taking damage into actual electrical shocks. If you've been paying particular attention you will also know that the device is not nearly as simple as take one damage take a shock - it uses all kinds of random delays and thresholds to make the experience as stressful and startling as possible. I have talked about a great deal of the process of making and testing it on my TikTok and will be making a YouTube video about the full coding and construction of the device, but in short, it is fully functional and quite effective.
To answer your first question: Yes, I am a little insane. But even someone unhinged enough to build this has limits, and i did instate a few rules and bans to make the experience slightly less miserable. Magic players are nothing if not determined to break any rule you hand them, and I realized very quickly that if I didn't ban it outright, somebody was going to attempt to give another player a Platinum Angel
If you are thinking to yourself "wait, Sheepwave, it sounds like you're adding new rules and not breaking them, in your article series about breaking the rules!" to which I suggest you read articles 50, 51, 130 and 147 of the geneva convention. anyway, If you are curious about what the full modified rules of the shockbox are, the FAQ, special rules and banlist can be found here. A few major things stick out which I will be going over. So here we must ask: If you're already hurting yourself and others anyway, what deck do you bring?
Group Slug with Sane Limits
Yurlok of Scorch Thrash
Spicy Includes
A common build for Yurlok is to play lots of cards like Manabarbs
Sanctum Weaver
As most nchantress Decks do, this deck favors its basic functions like ramp, removal and card draw to be on enchantments, such as on Seal of Primordium
The problem with playing group slug strategies is that you get focused very fast. We want everyone to be attacking, but we want them to be atacking other people and not us. To this end, this deck runs a bunch of creatures like Kardur, Doomscourge
Big Mana
Big mana is fun. With Yurlok in play, you can cast Neheb, the Eternal
Comet Storm
Final Thoughts
Because this deck is actually legal in normal EDH rules, I can skip talking about how to convince other people to let you play it. However, if you want advice on how to get people to agree to play magic with electrodes connected to them, it takes literally no effort at all, and in fact you will have more volunteers than you know what to do with. I do not know why this is the case, I think Magic players are just masochists.
Yurlok Shocks Everyone
View on ArchidektCommander (1)
Creatures (23)
- 1 Belbe, Corrupted Observer
- 1 Doomwake Giant
- 1 Eidolon of Blossoms
- 1 Erebos, God of the Dead
- 1 Fate Unraveler
- 1 Grim Guardian
- 1 Ignoble Hierarch
- 1 Kardur, Doomscourge
- 1 Kazuul, Tyrant of the Cliffs
- 1 Klothys, God of Destiny
- 1 Leyline Tyrant
- 1 Magma Phoenix
- 1 Mogis, God of Slaughter
- 1 Neheb, the Eternal
- 1 Nyxbloom Ancient
- 1 Sanctum Weaver
- 1 Setessan Champion
- 1 Svella, Ice Shaper
- 1 Thantis, the Warweaver
- 1 Tilonalli's Summoner
- 1 Verduran Enchantress
- 1 Voracious Hydra
- 1 Wandering Archaic
Sorceries (12)
Enchantments (17)
Instants (4)
Artifacts (4)
Planeswalkers (2)
Lands (37)
- 1 Arid Mesa
- 1 Blood Crypt
- 1 Bloodstained Mire
- 1 Command Tower
- 1 Crawling Barrens
- 5 Forest
- 1 Grove of the Burnwillows
- 1 Karplusan Forest
- 1 Kessig Wolf Run
- 1 Llanowar Wastes
- 1 Luxury Suite
- 1 Mana Confluence
- 4 Mountain
- 1 Overgrown Tomb
- 1 Reflecting Pool
- 1 Savage Lands
- 1 Shadowblood Ridge
- 1 Spire Garden
- 1 Stomping Ground
- 1 Sulfurous Springs
- 3 Swamp
- 1 Undergrowth Stadium
- 1 Verdant Catacombs
- 1 War Room
- 1 Windswept Heath
- 1 Witherbloom Campus
- 1 Wooded Foothills
- 1 Yavimaya, Cradle of Growth