Retrospective Reviews: Commander 2017

Kess, Dissident Mage by Izzy
Retrospective Reviews: Commander 2017
There's no time like the present to dig up the past! It's time for another Retrospective Review! This entry's focus in Commander 2017, released August 2017 at an MSRP of $34.99, which featured major shifts in how the product would be designed by a) cutting a deck from the line-up and b) not having the decks conform to a cycle of color identities (not mono-colored or enemy-colored pairs, etc.).
These decks would stick with the "three new commanders" started from the previous year. The face commander tied directly into the creature type, one back-up commmander played up the sub-theme, and the other back-up was... tenuous. More on that later.
So, six years ago! What was the far-off year of 2017 really like for Commander...?
Commander 2017 Overview
In the first ever outing of what would come to be known as a biodome release, Commander 2017 set out to still strike a resonant theming without relying on the kind of color combinations. Gavin Verhey elected to go with a very popular one: creature types!
This release brought one more change to Commander: Eminence. Eminence meant your commander would affect the game even from the command zone, something only ever seen on Oloro, Ageless Ascetic
With that lengthy prelude out of the way, let's pore over some decks!
Feline Ferocity
Everybody wants to be a Cat.
Or at least play them.
For our first decklist, it's Selesnya Cats! The designers had noticed that cats were a popular creature type with almost zero support. Before 2017, the only card that incentivized a Cat deck was Raksha Golden Cub
Arahbo, Roar of the World
What did the deck do for the theme?
Feline Ferocity is the Cat deck. Cats didn't have a single good option until 2017. The deck also tied kitties to the idea of Equipment, which would allow for a lot of easy mix-and-match deckbuilding. You could go all-in on the Equipment synergy of white, combined with green's "power matters" theme for a powerful deck.
Arahbo remains the best Cat commander, but I think that has more to do with the fact that Kaheera, the Orphanguard
How desirable are the cards?
Value Cards:
- Arahbo, Roar of the World
- Hungry Lynx
- Leonin Shikari
- Mirri, Weatherlight Duelist
- Alms Collector
- Balan, Wandering Knight
- Qasali Slingers
- Kindred Summons
- Skullclamp
- Lightning Greaves
- Sword of the Animist
- Herald's Horn
- Hammer of Nazahn
- Mirari's Wake
- Zendikar Resurgent
On release, Feline Ferocity weighed in at around $135 and has since appreciated to $186, and $140 of that more or less comes from these 15 cards. Bonkers! The very first set of Secret Lairs included OMG! Kitties, which was maligned for lack of a value. With the normal versions of those cards now running for more than the price of the deck, well, people have underestimated the love of Cats.
High Utility, Low Price
- Oreskos Explorer
- Cultivate
- Nissa's Pilgrimage
- Divine Reckoning
- Harmonize
- Rout
- Soul's Majesty
- Traverse the Outlands
- Swiftfoot Boots
- Hedron Archive
- Abundance
Something to reckon with in this era of preconstructed decks would be that the more specific theming means that decks would come with fewer "generic" cards. I almost included Hunter's Prowess
All the same, there are some sweet pick-ups here, and the deck has a total of 28 cards (don't forget about Sol Ring
What kind of legacy does it have?
Cats are the twelfth most popular creature type to play (on EDHrec at time of writing). Its Eminence here is likely the least offensive; people nowadays are saying Arahbo is outclassed! Can't say I disagree: other commanders do the "massively pump a single creature" better (Xenagos, God of Revels
This deck's legacy? Adorable.
Arcane Wizardry
The second deck on our list is Grixis Wizards! Leading up to the deck's release, Magic had 600 Wizards in the game, 300 of which were blue. Black had 70, red contributed 30 or so. Why red, with so few Wizards? Dominaria (2018) was around the corner and would be bringing an Izzet Wzards theme, cementing the archetype in those two colors going forward.
Leading the deck would be Inalla, Archmage Ritualist
With that out of the way, let's look at the list.
What did the deck do for the theme?
There's a meta layer to this deck. The Themed Biodome came with some concern: what if a player hates the theme? To solve this, they decided that one of the four decks would be an odd one out, while still paying homage to what was going on. How did they pull this off? Well, just as Cats were tied to Equipment, Wizards were tied to instants and sorceries! So, if you're not a creature player, this deck gave you an option to re-tool it into a spellslinger deck.
Because of that, this deck is somewhat split and not entirely dedicated towards making Wizards a fully functional deck in their own right. All the same, Wizards are in the top ten because of Inalla herself. Before the deck, Wizards were very under-served as a theme. Of note is that Inalla incentivized Wizards with enters-the-battlefield effects in a way that would better suit allies as an effect, while later Wizards would pivot towards spell synergy. That is an active conversation to be having, as Wizard decks leaning towards spellslinger end up being just bad spellslingers. Whatever the final call is on the archetype is still up in the air.
I think it muddled the way forward for Wizards as theme, and the backdoor strategy of making sure players who weren't into the creature type theme a deck hampered what this could have been.
How desirable are the cards?
Value Cards:
- Inalla, Archmage Ritualist
- Vindictive Lich
- Havengul Lich
- Galecaster Colossus
- Polymorphist's Jest
- Kindred Dominance
- Mirror of the Forebears
On release, Arcane Wizardry would be worth $160, but has since fallen to about $93, $50 of which comes from these seven cards. It'd be a lot less if Kindred Dominance
High Utility, Low Price
- Apprentice Necromancer
- Archaeomancer
- Azami, Lady of Scrolls
- Go for the Throat
- Rakdos Charm
- Reality Shift
- Terminate
- Chaos Warp
- Crosis's Charm
- Curse of Verbosity
- Decree of Pain
- Clone Legion
- Fellwar Stone
- Darksteel Ingot
- Worn Powerstone
- Nevinyrral's Disk
- Curse of Opulence
Look, I know three-mana-value rocks are out of favor (unless they're Cursed Mirror
Other than that, this deck makes up for the lack of value by having a lot of generic utility spells as part of its desire to be a control deck that didn't go in on the creature type. There's a total of 26 cards here that could find a home elsewhere, even if it's someone else's collection to fund other decks.
What kind of legacy does it have?
Wizards are in the top ten of all decks, but Inalla, Archmage Ritualist
On the other hand, Kess, Dissident Mage
Vampiric Bloodlust
A fascinating little set was creeping around the corner: Ixalan would come out two months after Commander 2017 and bring 11 white Vampires, and Rivals of Ixalan would bring 10 more unique white Vampires. If the folks at Wizards hadn't had the foresight, those brand new Vampires would have been without a home for years. I believe this specific plan paid off and eventually led to the Commander line being entirely tied to a single set release, starting with 2020.
Of course, the deck may have been popular for... other reasons. Edgar Markov
What did the deck do for the theme?
Pushed it, that's for sure. Vampires had a way to go full aggro in a way that they never had before and which no other commander has tried to enable them to do again. The main man would churn out tokens and then pump the whole time on swing. Licia would prove pleasantly important to the lifegain theme, though ultimately drowned out in due time. I will say that this deck needed, more than the others, a second commander that actually played well with the main theme. Edgar Markov
So while this put Vampires on the map, it also brought them up to a Turbo Commander deck level that could ruin the fun for many.
How desirable are the cards?
Value Cards:
- Edgar Markov
- Captivating Vampire
- Pawn of Ulamog
- Licia, Sanguine Tribune
- Teferi's Protection
- New Blood
- Blood Tribute
- Kindred Charge
- Blade of the Bloodchief
- Skullclamp
- Door of Destinies
- Blind Obedience
- Kindred Boon
- Black Market
- Sanguine Bond
Vampiric Bloodlust debuted at a worth of $134 and has since climbed to $209. That ballooned value is easily explained by Edgar Markov
This deck would also give us format all-star Teferi's Protection
High Utility, Low Price
- Blood Artist
- Mathas, Fiend Seeker
- Bloodsworn Steward
- Falkenrath Noble
- Butcher of Malakir
- Go for the Throat
- Crackling Doom
- Disrupt Decorum
- Merciless Eviction
- Boros Signet
- Rakdos Signet
- Orzhov Signet
- Heirloom Blade
- Worn Powerstone
- Well of Lost Dreams
- Outpost Siege
Vampiric Bloodlust really made use of the lifegain/aristocrats nature of Vampires to put together a list of solid cards that could easily go elsewhere. There are 34 cards here to add to the collection, and some impressive hits all in all!
What kind of legacy does it have?
Edgar Markov
Yuk yuk.
He got banned in Duel Commander, and he's somehow the go-to name for why Eminence is busted when one of the competitors enables a combo. He's got more decks than literally every other Vampire commander combined. I genuinely think that could be alleviated if Wizards ever printed another Vampire commander in his color combination, but it's impossible to say right now (and they apparently are hesitant to do it because they don't feel like it would be wanted).
There's not a lot else worth saying, certainly not about the back-up commanders: an unfortunately detrimental legacy.
Draconic Domination
AAAAAAUUUUUUUUUGH.
My special boy.
Dear reader, I will do my best to render this retrospective unbiased, but my "Here Be Dragons" Secret Lair will tell you I'm incapable. I could write endlessly about the Dragon creature type, but I'm past 2000 words now and need to wind down.
Dragons are red's iconic creature type, and one has been shoehorned into almost every single world in Magic's history-- even when they don't quite fit. Due to their popularity, Dragons get to bleed into the other colors more than any other iconic. Even before the deck came out, there was a legendary dragon in each three-color combination, and 2015's Fate Reforged and Dragons of Tarkir handed off plenty of Dragon creature type rewards across the five ally pairs.
This made Dragons the perfect candidate to show off the strength of the biodome method: making something that was impossible under the previous five-deck model! A five-color Commander deck couldn't have been released normally, as it didn't fit into any color combination cycles.
The face commander would be The Ur-Dragon
What did the deck do for the theme?
It's important to understand that, before Ur-Dragon roared into the scene, only her Scion of the Ur-Dragon
With Dragons being printed in all five colors, it was important that a properly Timmy commander for the tribe be printed, and Ur-Dragon definitely hit that spot. Unlike the other tribes, Dragons would eventually get several more excellent commanders that enable a five-color deck (and thanks to the number of three-color Dragons, Ramos, Dragon Engine
How desirable are the cards?
Value Cards:
- The Ur-Dragon
- Boneyard Scourge
- Scalelord Reckoner
- Scion of the Ur-Dragon
- Hellkite Charger
- Ramos, Dragon Engine
- Utvara Hellkite
- Crux of Fate
- Fractured Identity
- Lightning Greaves
- Mirror of the Forebears
- Fist of Suns
- Herald's Horn
- Dragon Tempest
- Elemental Bond
- Kindred Discovery
- Haven of the Spirit Dragon
In 2017, the various singles of Draconic Domination would total $130 and proceeded to skyrocket all the way to its modern pricing of $213, almost $160 of which is displayed above. Notable hits here are the $70 The Ur-Dragon
As someone who bought the deck, Wizards, please... reprint it. In an Anthology, if y'all do those. Just... put it back out there. Let others experience my raw joy.
High Utility, Low Price
- Farseek
- Cultivate
- Kodama's Reach
- Savage Ventmaw
- Painful Truths
- Nihil Spellbomb
- Wayfarer's Bauble
- Armillary Sphere
- Darksteel Ingot
- Dreamstone Hedron
- Curse of Opulence
- Curse of Verbosity
- Frontier Siege
- Palace Siege
Frontier Siege
All the same, 33 cards for a collection is a great start, especially when the potential trade value is so immense!
What kind of legacy does it have?
The Ur-Dragon
This isn't to say anything of Ramos, Dragon Engine
I would personally be incredibly sad at the removal of this deck from the format, even with later, fairer options. Choosing to play all five colors and having all the best cards in Magic available at your fingertips, only to choose to run Dromoka, the Eternal
Conclusion
Commander 2017 would be the last set of decks where every single face commander was designed to experiment with the rules of Commander. In 2013, every face card did something quirky. In 2014, we got our first ever planeswalker commanders. 2015 saw experience counters allow for commanders to build over time. 2016 brought us Partner. While decks have had a one-off design that fiddled with things or returned to the well (experience, Partner, and even Eminence!), the designers have become a lot more conservative in the years that followed.
It's fitting that the last of the "Commander rules" experiments would be the first of the "shared theme" experiments, and creature types made this a truly memorable set. I believe that the decks did miss by only making the face commander care about the creature type and that, once again, there was a wide expanse between the precon's power level and the true power level of the commander. All the same, this was a great year for the format, with all four decks being loved to this day.
Join me next time, with the return of planeswalker commanders in Commander 2018!